Maybe if u lower the price
I will when I get the chance
also, another marketing tip:
provide a free demo for the game, that limits a bunch of stuff, and has the first 1 or 2 levels or something, that way people can get the idea of the game, then decide if they want it or not
Also: U add a demo by uploading the file and checking "this file is a demo, and can be downloaded for free"