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(+2)

Okay but how did someone managed to sound more like an AI voice than an AI voice

Anyways, it's a solid game I'd say. The levels weren't too difficult but I don't really see why you added timing-based obstacles, it doesn't really fit in a game that mainly consists of puzzles to solve. I mean Tomb of the Mask did that but there it's more timing focused.

(+1)

Thanks for playing and the feedback!

What can I say.. I was voicing an AI trying to voice me.. haha.


Yeah I was torn about introducing the realtime components. You're right it's not genre pure.. I had a feeling that as you get longer without your speed changing.. adds a very interesting tension dynamic with realtime components. I guess that's the great bit of game jams...we can play test at scale and learn how to tune these things. Thanks again for the input here!