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For the rolling sound I had 2 curves that adjusted its volume an pitch. I also fade-in the sound based on how long the player has been on the ground in order to avoid weird "popping" behaviour. I also added a slight reverb to make the sound end less abrubtly when leaving the ground.

For the shaders, I assume you're talking about the filter that's applied on everything. I made a video about it.

Thanks for playing! I have no intention in updating this game.