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(+1)

Criticisms first: It was a bit jittery on my admittedly old laptop and I found the controls a bit frustrating as I couldn't look/look away when I wanted, it made me go down a couple levels a few times.

That said, wow you set the mood! The shadows, the sunset, the view! Did you base that off of a real view? The music and the cinematics of it were great! I think there is room for more mechanics for a potential full version - maybe when eye line meets, awkwardness goes up but alchemy accelerates for half a second?

Great work!

(+1)

Critical feedback is always welcome 🙏 Sorry to hear you had performance issues, and how it impacted your controls. Ran out of time to optimize, of course 😅

I’m so happy though you still like it! No, it’s not based on a real view. I tried out a lot of things. Originally I had planned that they sit directly in a big city. It kind of just evolved. But there was definitely some influence from the vapor-/synthwave aesthetic (big sun, city background, sharp edges).

I am thinking about making a full version. Cool idea with the boost, actually already played with a similar idea when making the game. For a full game I definitely need a more interactive environment, more to do than “just” looking at each other. But I am very fond of the vibe & simplicity of the concept, so I want to keep that a theme.