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Hi Quinten! Here are my notes that I took during my playthrough:

  1. I really like the movement in a game design standpoint, but I don't like it from a player's perspective. The way it's made encourages a "flicking" behavior, where the player is running, and quickly turns around to shoot and repeats that to run away. (at least in the early game, because in the late game it doesn't matter)
  2. Health regen is probably the most overpowered thing. After like 5-6 upgrades I basically couldn't die.
  3. Game needs difficulty scaling. Enemies farther away from the center should be larger, have more health and damage. This would make the game feel a lot more balanced, which is something you may or may not want to do.
  4. A nice upgrade would be "pickup range" as picking up coins is a pain in the endgame.


Also I've gotten to the point where one click managed to clear the entire screen. 10/10