Here are my notes I guess:
- I like the button sounds, but their pivot is not centered, so the scale animation is a bit weird.
- In godot, go to project settings -> window and under "stretch" set the mode to viewport or canvas. This will make your game work for any resolution.
- The button hitboxes are quite weird on the skill select panel. Not sure why?
- You should add a short pause animation whenever you get a new skill to make sure players stop clicking. I selected a skill accidentally way too many times and it basically ruins all strategy I would have.
- I would really appreciate an "auto-swing" feature, because some people (including me) may have issues with clicking fast for a long period of time. Make the auto-swing the equivalent of 6 CPS, which is pretty average for a player. I'm sorry but it's just not healthy.
- My best run only managed to survive until 2:30 mins. My fingers and entire right hand now hurts.
- For sound design I would suggest adding variance in volume and pitch to the hit sounds. Currently they overlap and they are really loud when you hit multiple enemies at the same time. You could also do a panning trick, where sounds are panned to the left or right based on where they play.
- The player/cursor is a bit hard to see, consider adding an outline to it or something. This is the same for the enemies, but there it's fine as giving outline to all of them would look weird.
- I can't really say more about this, because I just can't play it for any longer unless I resort to using an autoclicker, which is just cheese.
- I like the UI and artstyle, it's simple but it fits so that's good.
- Music is great and also fitting.
Probably a good game, but I just can't play it for long periods of time without needing to use an autoclicker.