Awesome chaotic game ! You really nailed the pressure on this one. The random ingredients, occasional blindness, and the shifting of the ingredients' placement are really good design choices that keep the game's challenge fresh and really hits the adrenaline XD. That being said, I think some mechanic to give more leeway for players that aren't as quick could be nice. For example, buying oil to fill a lantern that prevents blindness for a few minutes.