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I don't know if I'll ever be able to find someone to play this with me, but I can still think about this.

1. Is a player able to reclaim gates they have placed down? Seems like a fascinating imbalance if so.

2. The facing disambiguation is interesting, but is there a way to prevent infinite loops? Literally speaking, the rules don't stop a token from moving back and forth between two cells forever, which is silly, so are tokens prevented from revisiting cells?

3. The "no single portalling" system is a bit weird on its own. Maybe it could be justified as going through a door on its own sends you into the next room too fast? Another things that could be tested is making the placement legal but actually traversing that door impossible. Dunno how well that would work, my mind is reeling.

One suggestion: Read the rule again, you misunderstand some. All three point is including in the pdf.

The third point isn't really a question at all, it's a hypothetical, and I doubt the first question is specifically addressed. That leaves the second question, which I could have missed, but that leaves me with another question: if it's so obvious, why didn't you just explain yourself?

Sorry I haven't directly answer the question. Because English is not my first language. So I'm afraid I read it wrong. And I also not good at explain it to other people. 

Now you ask, I could provide my understanding. Maybe not correct, read it with the rule pdf.

1. Yes but not exactly right. Gates only reclaim by use. When the gate got use it go to their place. Color one return to the corresponding player with same color. Neutral gate return to share pool and moved player can reclaim to own 4 Neutral gate.

2. It won't be infinite loops. Because the gate use once then it will go out of the board, so player can't pass through it twice. So no loop.

3. The "no single portalling" is to prevent player to just use the gate to move one step again and again, because one step move reduces the strategy of the game. This game is not like most game to think about your next step. You need to think about multi steps and build the road to the target, and you can only place the last gate in front of you. And you also need to prevent other player used your road(because gate only used once, if other player use it, you lose your road). For example you use the red player, just want to make a two step move, you place the first gate, the blue player can use a blue gate to block your road. That is the strategy point. If allow one step move, player can use always move one step, other player make no strategy to prevent it.

Ohhh, because each gate gets removed as you travel through it, you can never travel through the same gate twice. Thanks!

I still think that gates automatically going to the player of the same color is weird. Could a player end up with too many neutral gates and not be able to pick up those gates? Is it impossible to pick up a gate of the opposite color?