Great art as always, and I'm quite intrigued in the story (in, admittedly, an artificial way), and I'm ready to see where this story goes if possible.
But, once a downer, always a downer, don't take none of what's coming as insult (❤!);
Tip top: I felt my skin decompose at real time while playing this game, maybe liven up the pace a little bit?
Then, as aforementioned, the story is inflated with artificial questions like "Who's Reginald? What happened? Why?" though it doesn't feel quite natural, none of my own pointers here.
The puzzles are flat and unintelligent (not a dig); I just don't feel intrigued by them or smart when I solve them, square block goes in square hole.
Combined with the pace, means that you lost 20-30 minutes to just walking to the puzzle, rather than solving it or having fun with it.
QTEs, mixed? I feel like if there as one thing differentiating the game from interactive fiction, then that thing should probably be fun or unique, game-like? I trust there's something a bit more intriguing.
Overall though, a good prologue, a pretty decent experience.
Good work, AK!