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Horse Course's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
On Topic | #27 | 4.304 | 4.304 |
Fun | #122 | 3.652 | 3.652 |
WOWIE! | #137 | 3.565 | 3.565 |
Sound | #141 | 3.478 | 3.478 |
Simplicity | #167 | 4.043 | 4.043 |
Creativity | #191 | 3.739 | 3.739 |
Visuals | #275 | 3.522 | 3.522 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Music Source
I made it myself.
Credits
TerraVito
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Comments
Very simple execution of the premise, the non-linear level design was quite interesting, I only wish that the fact that the player is a horserider was more relevant beyond the horseshoes. Maybe the theming with the horseshoes as unlocks could be kept intact by making the character a horse :O
He is supposed to be a horse! >.>
Oops! sorry! maybe a tail would communicate that better?
Good call! Thanks for the feedback.
Cool game, I like how this has that platforming element to it.
parkour nothing short of impeccable. parkoured so hard I got stuck in a wall
Very fun mechanic like this a lot. very impressive for a 1 man submission. The writing and progression is pretty good to until I ran into an area where the AI got stuck ๐ Played this one longer than most cuz the platforming/ movement felt great. Well done ๐
Very fun mechanic like this a lot. very impressive for a 1 man submission. The writing and progression is pretty good to until I ran into an area where the AI got stuck ๐ Played this one longer than most cuz the platforming/ movement felt great. Well done ๐
This game was so good but the dialog is kinda slow till it's finished, great game
This game was so good but the dialog is kinda slow till it's finished, great game
This is so good! The game feel is. on. POINT. Loved the character you created with the AI - lots of personality in only a few lines (I would consider making the text speed a little faster though?). The wall grab was a little difficult on the smaller walls - particularly climbing back up at the end... Might need a little more generosity on hitboxes for climbing? Loved it though - you should certainly make some more levels!
Movement was really good. like the music. was confused sometimes where the next level door was. But overall good
The platforming and the movement feels amazing!
It also fits the theme really well and the AI buddy is great! :D
Nice work! This is one of the few games I've seen with AI assistants that really goes all the way with making the companion move and act of their own accord - even if the AI character's specific movements seem to be mapped out, it still really actually feels like a sentient player, not just another game object to control. Great job!
Definitely on topic!
Thats a solid entry. Keep it up buddy!
Great game !
Good take on the theme! I got eventually stuck but that could be my fault^^
Cool game, but I got stuck in the room where AI tells you that the background have been actually moving this whole time. Well done!
This was a cool approach to a metroidvania -had a lot of fun with it -music really carried a vibe too. I got stuck coming back from the room after you get the ability to throw horseshoes, i slid through the wall and fell down into the room below and got stuck in bottom left of the place in the picture. Anyway this was really well done -especially for a short jam! -awesome work!! :D
Thanks for your feedback! I found that bug as well where you can slide into the level geometry, but couldn't eliminate it. It does make for some funny situations.
Nice little game!
I like the AI companion, I think it is a surprisingly unique take on the theme, since most other games you have control over the AI in some way, by giving them directions. So this was a refreshing difference.
I'll assume the AI is actually just a replayed sequence of commands, rather than an actual AI. But It did seem to get stuck sometimes on the top & bottom long stretch.
Movement feels nice, although I think the jump is a bit heavy, especially when there are some precision moments of needing to land on singular blocks. I also would like if there were more movement options, since I am used to using space to jump, doing wall jumps with w is very hard for me.
I like how the game is essentially a metriodvania, getting powerups and going to places with said powerups. Would be cool to see more powerups, as well as being able to see places we can't go to yet, since that is part of the fun of those types of games is being able to recall "oh, I know where I can use this."
If this were expanded, there is a lot of depth with having a second AI player following along with you. Having more things that they can do other than pressing buttons along with you. Their dialogue was nice, but it was a bit slow, and the text itself was also very small.
I think that the buttons shouldn't have a collision, since it can be a bit jarring to be moved upward to stand on them.
Nice job!
Thank you SO much for all of that feedback. This is my second time ever doing a jam / building a project, so I appreciate feedback like this immensely. Those are all really great points as well. Thank you!
Nice one! I enjoyed the power-ups and the AI companion was a good take on the theme and the genre!
Good implementation of the theme. The textboxes were a little too slow for my taste, so I was often waiting for them to end so I could progress the game. Other than that very fun, especially the dash is very cool.