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Bombs Away!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #4 | 3.833 | 3.833 |
Did you make it in 3 hours (put 5 by default) | #8 | 4.500 | 4.500 |
How well does the game fit the themes? | #9 | 4.417 | 4.417 |
How much do you enjoy the game overall? | #10 | 3.500 | 3.500 |
Visuals | #12 | 3.000 | 3.000 |
Overall | #12 | 3.667 | 3.667 |
Audio | #13 | 2.750 | 2.750 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
3 hours, 5ish minutes (stream crashed)
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Comments
A really good rage game for such unassuming graphics! Doesn't even need a score system because you get very self motivated through your errors. I like it!
I think the movement felt a little rigid, you could spice it up by adding a little momentum and acceleration perhaps? I liked the zoom out at the end of levels, a lovely touch :)
Totally, that would've been a nice touch. I just wanted to do my best to make the play experience the same across mobile and desktop, but I probably still could've gotten the momentum to be more dynamic. Thanks buddy!
Really sweet game! I would prefer the bomb to follow my cursor a little quicker but that's just personal preference. Overall really cool!
Thanks!! Fair enough, I had it speed up a little bit on each level, but it was still pretty slow overall. Thanks for playing :)
I had similar idea at 1st - but wanted to put a jumpscare, like in that game where you have to move the mouse with a promise to get naughty picture only to get scared, but decided to do something different. That's why when I played I was waiting for something to happen - it didn't and that's good :D That said... I got really scared from explosion. Good game!
Lol yeah I remember those games... The first time I played one I almost fell out of my chair I got so spooked!
This game was a lot harder than your last!
At first, I thought it was impossible. But after level 4, things started getting easier
(Maybe the were easier or I just got better)
Great game idea and level design, but I think the bomb's collider is a little big
Well done!! :)
And thanks, fair point about the bomb collider though, it's also a square where it would've been pretty easy to make it a circle, I should've done that for sure.
This is the only game from the jam so far that for me didn't require any extra steps to play (browser apis, downloads/installs/switching devices. I can appreciate the simplicity. I'm curious how many levels did you make? Have you considered a way to auto-generate levels?
The only thing I had trouble with is some of the turns are very hard to make; but perhaps that is your intention :)
Thanks!! Yeah I wanted this one to be harder, because my submission for #88 was tooooooooo easy.
Oh my bad, missed a couple things in my last comment.
Auto-generating levels would be awesome! Maybe I'll look at doing something like that for Procjam in December :)
There are 9 levels! :D