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A jam submission

CoppedView game page

Escaperast
Submitted by Zelger98 — 33 minutes, 47 seconds before the deadline
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Copped's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#263.3643.364
Theme#323.3643.364
Overall#403.0683.068
Aesthetics#543.0913.091
Sound#662.4552.455

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

I had a lot of fun playing this, the top down 3d feels really nice! Great work!

Submitted

Interesting game, the top down 2.5d is pretty cool, though gameplay wise I ran out of ammo really quickly and all the new ammo was in boxes I couldn't break. It was funny standing on the cops face and seeing they couldn't shoot me. It would be nice if I could make them shoot each other! Fun idea! Good work

Developer(+1)

I know that ammo scarcity is the main issue of the game. Tried fixing it by adding a couple "hot spots" of ammo boxes around the map. Enemies shooting each other would hinder the gameplay in my opinion. Thanks for the feedback.

Submitted

Interesting game, the top down 2.5d is pretty cool, though gameplay wise I ran out of ammo really quickly and all the new ammo was in boxes I couldn't break. It was funny standing on the cops face and seeing they couldn't shoot me. It would be nice if I could make them shoot each other! Fun idea! Good work

Submitted

I would like to give feedback in return :) but I am using Mac. Good luck for you!

Submitted

Really cool entry!
The game feels great to play.
The game looks good, the mix between 3D and top down works wonders, and the addition of height also works really well.
I would've liked some music, but the sound effects work!

In terms of feedback:
It seems like the tutorial can only be played once. I accidentally exited earlier and couldn't play it again, so I had to guess my way through the real game.
I was really confused by starting with no weapon, since I had no way of opening the crates. Then I eventually saw the pistol and it started to make more sense for me.
Because of how guards work, it is possible for them to touch you, push you around, and shoot you but still miss you. Maybe this is because the projectile spawns inside your collider!

Solid entry, keep up the good work!

PS: I think it would've been cool for this entry to be a WebGL build! It definitely means more people will play it. Is there any specific reason you built it stand-alone?

Developer(+1)

Thanks for the feedback.

The ability to exit the tutorial was unintentional. I didn't make it WebGL because I didn't know how easy it was to do so. I will upload a WebGL version after the voting is over.

PS. Good job on  getting 10th place.

Submitted

The controls felt smooth... my since of urgency to find a weapon was far greater than getting my hands on that cash lol  I did manage to get 7th place!!!!!

Submitted

The top down gameplay with 3D elements is super fun! everything feels pretty balanced between risks and reward too, well done!

Developer(+1)

Thanks. I'm glad you liked it

Submitted

Somehow reminds me of GTA 2 only without cars and more platforming :) Could see some potential if pushed that way.

Charecter movment feels great and shooting is all right.

Whenever I find something other than basic pistol I almost instantly run out of bullets :( Maybe add meele attack when out of ammo. something like hitting with fists of a knife.

Developer

I tried fixing the ammo issue by adding buildings filled with ammo crates but I guess they were a little too scarce. Did you like the gameplay?

Submitted

Yeah! Gameplay was enjoyable. Pistols shots had satisfying sound effects and good precision making combat prety good and fast pased. Don't know about not being able to die but overal just losing some money was better decision. After all this game jam is about high scores.

One solution for ammo problem could be changing ammo from int to float and make other weapons consume half a bullet of even less per shot. Or if I get rifle my ammo is multipied by lets say 5 and all ammo pickups also become x5.
Or add meele attack as I suggested and meele kills could make enemies also drop ammo. I think thats how it worked out for lattest DOOM games.

Developer

Great ideas. I will definitely think about it if I ever re visit the game.

Submitted

Hey good job for the game!

its very polished, i really liked the particle systems and the juiceness of jumping!

I loved to jump on top of the npcs xD

Please give a little tweeks and publish this game, it haves a lot of potential!

Developer

Thing is even though I can make decent games, no one is going to play them

Submitted

This was really good!

I could see this being a released game almost, just a few touches here and there!
Enjoyed it a lot, nice huge map to explore and plan your route. Took me some tries but managed to get the top score! 10000-ish dollars!
Really great job! My favorite so far for sure.

Developer

Thanks. Much love <3

Submitted (2 edits) (+1)

Wow, this is cool! I like top-down 3d view very much. Feels fresh and smooth. Loved the tutorial and different skins on characters. The menu could be better, looking at overall quality everywhere.

This game should definitely have more players than dev and me.

The only thing I'd change is timer: it's simpler to see time left before end, and not do calculations in your head.

And I think it would really benefit from web-version to get more players

Developer (1 edit) (+1)

Thanks alot. Will note your suggestions. Marketing is the hardest part for me :D