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Inkmen's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #1068 | 3.640 | 3.640 |
Style | #1109 | 3.820 | 3.820 |
Enjoyment | #1153 | 3.480 | 3.480 |
Creativity | #1430 | 3.620 | 3.620 |
Ranked from 50 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
This game was built to scale the amount of people working on my game. The team is probably 80+ members. Also, in the game, the stats are scaled with your progression, and if you don't want to lose, you have to scale up your team.
Development Time
96 hours
(Optional) Please credit all assets you've used
See description for full credits.
You have the credits in the game too, if you select "no" on the first interaction.
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Comments
Some very tricky balance but satisfying long-term strategy!
Very nice game! I can't say I'm fully convinced it fits the theme perfectly, bit I like to see new inkman every fight, with a new name, and then get a chance to use it. Mechanics feel very intuitive, having a very specific set of actions with spawning inkmen, salvaging ink, collecting a deck and using abilities. All that creates an enclosed gameplay loop, quite complex and deep, but manageable and not overwhelming. I also liked the style and visuals, very consistent, creates a very strong atmosphere. I would appreciate a bit more variety in sfx. Otherwise it's a well polished game all around, great job!
Thanks!!
Since the jam is over, I just updated the game, fixing a few things!
Overall, just a little polish, some new abilities, and a rework of others
Still have to add a bit more sfx though
But feel free to try it again if you want!
was pretty fun. i might be biased though being one of the 79 makers of the game
Hahaha, glad you liked it!
Also, hope you could find your card!
the game art is unique the tutorial is so good
I would like to see more sound effects
it will be nice to have a main menu and showing the credit in the game
I usually try to not have main menus for gamejams (take time)
You can actually see the credit in the game if you pick "no" on the first choice
Oh wow the style is why I came but as soon as I found out it was a card game I was hooked. Very fun. Lots of building which was cool.
Thanks!!
Lots of fixes and new card effects ready to be uploaded for when the jam is over!
Very fun! Lots of room for strategy with such a small amount of statistics and buffs.
Unfortunately, I did find a method to get 1616 ink points. The duo of "attack cheaply" and "sell 1 ink point for 1 action point" is unstoppable. Still fun though!
SUPER fun, I was AUTOmatically hooked, quenched my apPETite, cheerS!
yay I finally played games woooo anyways here are my notes:
I decided to stop at 69 ink
Could have gone further, but there isn't much variety, and the exploit just made the strategy very simple and boring.
Would like to see cards with less AP per attack, stat increase every time a card moves and stuff like that. I know you can come up with cool ideas.
Hey, thanks for playing!
3. Yeah, my bad for the music (and I do have to work on sound effects more)
4. Was wondering if I should add a "red message" when clicking on it, a tooltip, or just remove that
5. Thanks, and yeah, was thinking the same thing
8. You got it, planning to add a few other abilities to get more variations though (attack the enemy
9. Indeed, thinking about different ways to restrict that without making the game more complex
There are also already cards that can attack with less AP (Cheap Attack), and yeah, planning to add more effects tied to the specific gameplay of the game
Thanks for the feedback!
Great game! Great that you added variations of card usages
Planning to add some more!
I think the game would definitely benefit from a wider range of strategies
And glad you liked it!
I did not expect to see a turn based game like this! I truly like the choices you can do with the cards (getting ink or having more units), using skills and also moving units. This makes the game very dynamic and fun. One wish is adding more audio. Anyway, the graphics are really good and I like the variation of units. The theme is used in a fun way too. Excellent job!
Thanks!!
All the audio was sadly added in the last hour, and I sadly forgot to make the background music loop haha
I agree, definitely important
This game is interesting for the theme implementation.
The idea of scaling the developing team instead of making a game about scaling or building stuff as other games I have seen, is creative haha. I know that in the game, while you progress, the difficulty scales but I prefer seeing the other implementation.
As for the game, I feel I got stuck in a strange dimension for how the introduction is and I like it. With the help of the 1st stickman, we can survive longer in that ink world.
About the audio, I think this aims for a scary environment but I feel it lacks a little bit in that part after some time of playing, because you only can hear the hits of the attacks and it starts to feel like an empty environment, at that point I put my music while playing. (Or I didn't listen to any song after the few minutes, I turned up the volume of my PC but I only could hear the sound effects.)
The visuals feels good in the game since all are stickmen so nothing feels off or that doesn’t belong to the game and if it does, for me, feels more funny than anything because I’m like “haha, this stickman is fun/interesting/etc.” Some I like, some were scary and it was fun to see a lot of stickmen. This hour I played, I saw a new one at times which helps to feel a bit refreshing while I see a lot of “common” ones for how much those appear. I think the only bad part of the visuals is when you start to play, each time you pass the round, the transitions between each round feels strange/rough but after some time feels normal.
The gameplay is simple so it’s easy to gasp and fun to think at the start, but after some time, I just used weak ones to defend the strong one and loop that until I ran out of ink, whenever I got “bad” rng with the ink cards or I miss click and did the wrong action haha.
I think my only “complaint” is that the 1st enemy after the 1st boss, can feel rough or hard depending on what the stats are or the cards you got before the strong enemy. Literally my runs died on that 1st strong enemy and if I could pass that, I could reach round 28 easily, so I guess this is more classic rng of card games than the game itself, I don’t know.
I think my favorite abilities are the one you give +1HP to the stickman in front and the one that increases the ATK if the stickman is alone.
I think that’s all I have to say, I don’t think I’ll spend more time finding my stickman
(and I don’t see it in the credits so I think it wasn't used but still was fun to play for a bit).It’s great to see this game was made in this little time. :D
Thanks for playing and all of that feedback!!
For the music, sadly forgot to check the "loop" option :')
For the transition between rounds, I do have to put some delay at the end of battles, to atleast see the attack animation etc, maybe a fade in, etc etc
Was planning on making more "world content" (like what you see at the beginning with the dialogue), but welp haha
The "boss" is also placed wrongly, the one with a lot of stats is the actual boss haha
When I play, I succeed in succeed in beating that first strong enemy, but the cost is often too high, and I lose a few rounds after
A few people found out how to win infinitely if you get good rng (and think about the tactic), but yeah, in that case it's rng dependant
The plan was to handcraft battles at first (hence the few first battles), but with ~100 different stickmen, it quickly became obvious I didn't have time to make abilities and custom stats for all of them, so I try to generate, but it does come with some issues (especially when not having the time to playtest much)
Also nooooo
I'm sorry, your texture is in the game, but I forgot to change the name and the texture of the card, aaaaaaaah
Just been fixed, will be good as soon as I update the game, sorry again >.<
And glad you liked these abilities! Definitely helps in knowing what direction I should go for with the next ones
Thanks again for the feedback, and for the stickman too!!
I see, the original vision about the world content sounds fun, I liked the introduction :D
Also, about the boss, that explains why it’s strong haha, I thought it was more like, you passed the 1st boss, now here is a spike in difficulty that will show you how it will be from here. And yeah, it’s good that now the stickmen have the same attacks, I didn’t mind it for the same reason of short little time and lots of playable stickmen.
And nice to know about my stickman, I don’t mind that it didn't appear because I only wanted to put it in the last comment with the feedback haha. If you make more updates, feel free to let me know :)
Takes a bit to understand the mechanics but once you do, it's pretty fun! It's charming too
Thanks!!
Definitely have to explain a bit better in game
Wanted to make a proper tutorial, but complicated with time
It took me the second play through to start to really understand the mechanic and it is very fun. I love both the idea and its art style.
Thanks!!
This game is really impressive to make. The spooky vibes was a nice touch.
Thanks!!
Almost everything has been done on stream if you ever wanna see how anything was made!
Fun gameplay, good art and music, just wished there were more abilities to play with. A really solid game overall ! P.S. loved how you added a nope button right at the beginning XD
Hahaha, thanks!
Definitely planning to!
I really like the art style. And the idea is amazing and original
Thanks!!
Pretty cool game. Would have been better if you could have added more abilities to the game. Great job!
Definitely would have done given more time!
Hoping to develop the concept a bit more in the next jam!
i like this game a lot but there is an exploit where you can just sacrifice cards for ink points convert them into action points then demolish the other team with bosses and then sacrifice the new cards for other ink points,
also i was kinda disapointed on how few abilities there were in the game.
Definitely planning on adding more in the future!
And the exploit definitely has to be fixed, but if you reached it, I think you saw most of the game for now haha
Has a lot of potential!
Thanks!!
Finding your own masterpiece in this game was fun, but the game itself was quite enjoyable.
Creativity:
It's hard to tell how the game fits into the theme, but the concept itself is very creative, fighting random doodles is quite funny and it's nice to see a new one appear every now and then! (over 70 people wow). The game could use more mechanics on the cards. Also if you consider updating something like letting the player draw the first stickman would be really good!
Art:
Suprisingly despite 90% of the art being simple stickmen, with the way you arranged the ui and with the way the stickmen are displayed the game look really good. I was surprised that a "stickman" game'' could have so much charm! The UI looked nice and was responsive.
Sound design:
The music and sounds were simple and did their job, the relaxing music definitely added to the experience so i have no real issues with this part of the game, (props for actually having sound effects!)
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Overall this was a surprisingly pleasant experience, and i think this has A LOT of potential for the future! Good Job!
I saw one of your comments on another game, and they're always a delight
Thanks for your feedback!!