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Wreckless's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #160 | 4.444 | 4.444 |
Overall | #432 | 3.907 | 3.907 |
Enjoyment | #592 | 3.667 | 3.667 |
Creativity | #1375 | 3.611 | 3.611 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It's a driving game where you can't drive. You're the passenger of car with a driver that ignores you, but traffic obeys your directions.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Presentation is 10/10, but as for gameplay - imho it would be much more interesting if I could force other cars to change their lanes instead of speed.
Yeah, I actually had the game that way for a while, but the main problem at the time: You just click ahead of your car's path like crazy and it had no problem getting through. I never explored bringing back lane changes after it was all working well, but probably should have.
So, this is ridiculously polished and high quality. Great work
Great result for such a small time window.
Very very funny. The concept is clever and the art style is great. I supposed that you (or your team) are used to use this kind of particles shown in game
The particle system is using Unity 2019's default particle system, though with some simple custom shaders from a previous game. I wasted a few hours trying to use a different GPU-powered system, but Unity's particle system actually seems well-suited to Game Jams and I wish I'd realized that sooner. So yes, I like particles :)
This was very fun, although a bit too much screen shake at times
Thanks, and sorry about the screen shake being too strong. I meant to add an option to the menu in the last submission, but just straight forgot.
Interesting concept and insanely good execution, especially for a game jam.
Clean game. Feels a little bit unreal how well done it is within 48h.
Thanks (I think)! You should check out my other games (search Radiangames). I worked about 38 of the 48 hours during the Jam. Happy to release the source (on GitHub) if there's demand.
Great a presentation and a very neat idea. Getting other cars to rocket away and smash into others was great fun. I could absolutely see this working as a game if there were more ways to interact with the other cars.
This game looks, sounds, and feels great. Well done!
This looks sooo clean!