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You're a Spooky Looping Hallway's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #938 | 3.840 | 3.840 |
Creativity | #1292 | 3.640 | 3.640 |
Overall | #1381 | 3.480 | 3.480 |
Enjoyment | #2222 | 2.960 | 2.960 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
This is a reversed take on the sub-subgenre of "P.T."-inspired horror games, wherein you build up an endlessly repeating, endlessly iterating scary hallway.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Cool idea and mechanics!
The mechanics were a bit hard to fully grasp at the beginning, but it became lots of fun afterwards.
I like the concept in general, but it was difficult to understand, lots of numbers without context. The gifs you posted look like lots of fun, but I didn't get to that point.
I like the concept in general, but it was difficult to understand, lots of numbers without context. The gifs you posted look like lots of fun, but I didn't get to that point.
I love the aesthetic of the game! Really well done! :)
Very, very interesting idea! I love the concept of it, would love to see it build upon!
Very good work, had some trouble understanding it at first but the concept got clearer the more I've played. Aesthetics and sound are great, overall nice game!
Really well made! The graphics and sound effects were amazing, nice work!
oh wow such a tastefully made game. dynamic music, crunchy sfx, the light/shadow stuff (idk what to call it), screen shake, everything works in tandem so well! incredible job
the core idea of constructing a pt-like experience for the "player" is so cool too! i really enjoyed this
my only "issue" is that filling up bars for the 3 items felt a bit too tedious? like, it took a bit too much time to do. but i also feel like maybe i misunderstood the gameplay mechanics a bit, so that may've caused it. i filled up the last 2 bars really fast and then tried a bunch of stuff to get the first 3 done as well but in the end just kind of had to do a ton of loops to get there.
but still, wow, what an entry!
Very cool idea and nice graphics. Would recenter some elements a bit more, it's frustrating not seeing what's on the bottom. Also, the effects of each item were not clear at first, so a tutorial would probably be good if you decide to work some more on this (I think it could be really fun with some more polish!)
Making a reverse PT is a really clever and ambitious idea! The idea of managing the panic level of your “player” so that they move quickly, but not scaring them to death, is a clever resource to manage.
Nice visuals, the panic mode was really entertaining!
It had a tough barrier to entry with the mechanics, but the style and concept was super fun!
You don't see many games trying to emulate the classic Gameboy Color style, and this made really smart use of the screen in the gameplay loop.
Good job!
I really like the style and the music, but I wasn't 100% sure what I was supposed to be doing. Nice job, though! It was fun even without knowing exactly what to do.
Really awesome sprites and visual effects, although I think the gameplay was a bit confusing to understand at first. I think that this game needs a tutorial because it leans towards the mechanics-heavy side. I still was able to understand the premise without one though. Nice work!
The visuals here are excellent. They convey a lot of feeling as if I can envision what it would be like to be the player running through the halls. I was a bit confused on how to progress. I kept scaring the person with the items and managed to get through one of them when a giant head appeared. The second person though didn't seem to have the same effect.
Really great work, and super unique take on the theme.
Incredible presentation! Gameplay was a bit confusing without proper tutorialization, but I felt what the game wanted and I think it was conveyed well!
Love the visual choices and how the lighting changes :)