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Simultaneous Turrets's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #122 | 3.789 | 3.789 |
Game Design | #167 | 3.750 | 3.750 |
Innovation | #169 | 3.671 | 3.671 |
Overall | #303 | 3.491 | 3.491 |
Theme | #443 | 3.566 | 3.566 |
Graphics | #572 | 3.355 | 3.355 |
Audio | #755 | 2.816 | 2.816 |
Ranked from 76 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
Placing turrets on top of each other (combining them) will make them stronger!
Did you write all the code yourself and made all the assets from scratch?
Yep
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Comments
Well made simple puzzler. Very fun to play.
Very cool game! Although I didn't need the stacking feature very often.
I like the idea, it looks like a tower defense but it is more of a puzzle game with a lot of emphasis on timing. Which is a bit of a downside, becasuse you have to try it again and again to place them correctly :-)
the most game took me time to play, it's so hard.
the game visuals so nice and simple, the screen shake I like it, and please make level 3 easier xD
Level 3 is actually supposed to be a lot harder! I meant to only give 2 turrets but ending up giving 8 lol
Found this challenging and was stuck at level 4 for a bit but stuck it out and finished level 10! I like the fact that the guns can cancel each other out adding another level of difficulty. This is impressive for a 1-week game, and well within theme at that! Good job!
If you have a chance, please check out and rate my team's entry "Beatdown Breakdown Boomtastic": https://itch.io/jam/brackeys-5/rate/928162 It's a rhythm-based brawler!
Great game. Cool stacking mechanic. It was challenging and fun and I like how it emphasis precision rather than luck. I wish you could move the entire stack of turrrents at once though.
Best regards.
Really cool that you can stack turrets, it's a really cool idea, but it is not really necessary to use it in practice. Maybe if you could allow the player which direction the stacked on tower shoots, while the 'base' is static could make it more interesting. It's still really fun to get the correct solution to the puzzle, even though I would have to try the same solution multiple times. Cool concept that can be expanded on really nicely, the basics are already there!
Nice game. Cool concept of combining turrets together to save space. But I couldn't get through 4th level.
I finally got it working =) That's a great game! Good job
I found the game to be fun and enjoyable to play though I got stuck on the second level due the towers not hitting blocks. I even watched the walkthrough and placed the blocks in the right space and still did not work. overall it is a good game!
Thanks for playing! There’s an ongoing RNG bug that can cause issues with that unfortunately (should be fixed post-jam)
Combining towers was a good idea that I didn't see in most of TD games, even though I didn't really utilize them much. Wish that combining mechanic had more reason to use, such as firing bullets faster when they're combined. Nice job overall!
Very cool concept and a very fun experience. I like the idea of you aiming the turrets before the enemies come which adds some more strategy to the game. Great work!
Fun:
This was a pretty fun but frustrating experience. I'm a sucker for tower defense games but the biggest issue I had was the inconsistent timing. I could use a solution multiple times and fail, but try one more time and it would work. This is kind of bad since a player technically could have the best solution and feel cheated to find out it was a timing inconsistency of the game. The level designs were still fun though!
Innovation/theme:
The game had a pretty unique system where you could stack towers to make them stronger. However the levels I played didn't utilize this. I feel like better implementation of this would have made a stronger connection to the theme. Overall a tower defense still works for the theme.
Graphics:
The game had a very simplistic design, but that isn't a bad thing. The visuals match the game and are very cohesive all the way through. I think a little variety when it came to level aesthetics would have been nice though.
Audio:
The game had no music, but the game did have SFX and they matched what they were meant to be. The game lacked a bit here, which took away from the "juiciness" of the game.
Game Design:
The game had a lot of potential but there were a few roadblocks. The main complaint was the inconsistent timing of the block movements. So even if the player had a correct working strategy, depending on luck would determine if you beat the level or not. This felt unfair for the player and made them question if their strategies were good or not. The visuals and audio did mix well with the gameplay mechanics though a little more variety to visuals, some music, and juicier sound effects would have been nice to give the game better "game feel". Overall, it was a fun experience that had some frustrating elements, that I think a little work could easily be remedied.
Streamed here :
Fun:
This was a pretty fun but frustrating experience. I'm a sucker for tower defense games but the biggest issue I had was the inconsistent timing. I could use a solution multiple times and fail, but try one more time and it would work. This is kind of bad since a player technically could have the best solution and feel cheated to find out it was a timing inconsistency of the game. The level designs were still fun though!
Innovation/theme:
The game had a pretty unique system where you could stack towers to make them stronger. However the levels I played didn't utilize this. I feel like better implementation of this would have made a stronger connection to the theme. Overall a tower defense still works for the theme.
Graphics:
The game had a very simplistic design, but that isn't a bad thing. The visuals match the game and are very cohesive all the way through. I think a little variety when it came to level aesthetics would have been nice though.
Audio:
The game had no music, but the game did have SFX and they matched what they were meant to be. The game lacked a bit here, which took away from the "juiciness" of the game.
Game Design:
The game had a lot of potential but there were a few roadblocks. The main complaint was the inconsistent timing of the block movements. So even if the player had a correct working strategy, depending on luck would determine if you beat the level or not. This felt unfair for the player and made them question if their strategies were good or not. The visuals and audio did mix well with the gameplay mechanics though a little more variety to visuals, some music, and juicier sound effects would have been nice to give the game better "game feel".
Streamed here :
Thank you for the thorough feedback! I completely agree with everything you said :) I hope to fix most (if not all) of the issues post-jam
pretty epic game! like the idea of this game.
Wow, awesome game!
Good game, last level was well thought, just like what the other guy said, fix the enemies and thats all
Love the concept! Really enjoyed the puzzle-like tower defense game that requires more strategic thinking. One thing I noticed is that the enemies could perform slightly different each time due to the realtime calculating, and sometimes it would lead to a false result. There was one time, I tried a placement and it couldn't work, so I tried many other ways and still couldn't make it. But finally, I tried my first placement again and I passed the level! I guess the concept of this game is more like solving puzzles than the traditional tower defense game, so it might be better if you can make the game perform a fixed result each time. But still, it couldn't stop me keep trying to solve the puzzle! Love the game! Good job!
Yeah the indeterminism is a really big issue. It turns quite a lot of people off from the game. I plan on fixing that in the post-jam version though. Thanks for the feedback! :)
I think it's a really fun game. I think the idea is unique and cool. My favorite thing is how you must strategically place each turret on each level so you must think about where you place it adjacent to the track.
I think it's a really fun game. I think the idea is unique and cool. My favorite thing is how you must strategically place each turret on each level so you must think about where you place it adjacent to the track.