The 3D Modeling stage has begun!
If you are participating in the 3D modeling stage, please make sure to create a progress thread to show your work throughout the course of this stage. Threads can be created here on itch in the Community Forum, or on the Seattle Indies Discord.
Final submissions for the 3D modeling stage need to be submitted here, on itch, and are due Saturday, November 9th, by 5pm PDT.
Art Mini Quest (AMQ) is an online event that focuses on the creation of game art assets in a low-pressure, low-stakes environment. I love game jams and love the way they bring together the game dev community to inspire and support one another, but few of these jams cater specifically to artists and allow them to grow and showcase their skills. This jam was born out of a desire to do just that - give artists a structured way to practice the game art workflow while also providing opportunities to connect with fellow artists in the community.
The other main goal of AMQ, as was mentioned earlier, is to relieve some of the pressure of creating game assets. The best way to improve at making game assets is to make game assets! But making assets often comes with an enormous amount of pressure, either from the level of complexity of the asset or the limited time frame to make it in (or both!). The focus of AMQ should be to reduce the scope as much as needed to allow you to experience the entire pipeline. There are many ways to challenge yourself, but the first and most important challenge should be to finish. Remember: finished is better than perfect.
The jam takes place over 6 weeks, broken into three stages of 2 weeks each. It begins with Concept Art, followed by 3D Modeling, and concludes with Animation/FX. Each stage of the jam is encouraged, though not required, to build off the work created in the previous stage(s).
As a participant, you may choose to participate in one, two, or all three stages if you'd like! You do NOT need to participate in all stages of the event if you do not wish to.
Concept Art (2 Weeks):Start Date: October 13th, 2024Participants will have two weeks to create one (1) concept illustration based on the chosen theme of the jam. The concept can be of a character (or multiple characters), props, or a small diorama-like environment. Deliverables:
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3D Modeling (2 Weeks):Start Date: October 27th, 2024Participants may choose from any of the concept pieces created during the Concept Art stage of the jam, or may choose a different concept to work from (provided they have been given permission, in writing, to do so). Artists will have two weeks to model, unwrap, and texture at least one (1) 3D asset based on the concept they are working from. Depending on the concept chosen, the asset can be a character model, prop, or small, diorama-like environment. If the model is a character, it is suggested that the final deliverable (see below) is in T-pose, A-pose, or some other neutral pose to make it easier for animators to rig it. Deliverables:
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Animation/FX (2 Weeks):Start Date: November 10th, 2024Participants may choose from any of the assets created during the 3D Modeling stage of the jam, or may choose to work with another model or models (provided they have been given permission, in writing, to do so). Alternatively, if any artists want to do 2D animation/fx instead of 3D, they may select one of the concept pieces created during the first stage of the jam and use those assets moving forward. Artists will have two weeks to rig, animate, and/or create effects for their chosen 3D/2D asset(s). Deliverables:
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That's right! The votes were tallied up and Spooky Fantasy was the decisive victor. And as a reminder - the theme is optional, but it's highly recommended that you follow the theme when making your assets.
October 12th: Theme is announced.
October 13th: Concept Art stage begins.
October 26th: Concept Art submissions due.
October 27th: 3D Modeling stage begins.
November 9th: 3D Modeling submissions due.
November 10th: Animation/FX stage begins.
November 23rd: Animation/FX submissions due.
November 24th: After Party!
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