HI! Runemaster will be my sixth [or seventh?] entry in the 7drl challenge.
This time around i've an engine i made in the past months which handle basic roguelike stuff [like movement, pickup, combat, map generation, los, pathfinding, ...] so i can focus on the core concept of the game.
Speaking of core concept: Runemaster will be a spellcasting game, where you combine runes to create your own spells. The basic spell is based on your "class": fire/ice/thunder/earth/air/void/holy and each element has its own special effect. During the game you will find support runes that change the behaviour of your basic spell.
I'll try to keep you updated on the development, but no promises as in my past 7drl i where too focused on the game 8p
HAPPY CODING EVERYONE !