Atas do 6.º Encontro Internacional sobre Jogos e Mobile Learning, 2024
Este artigo apresenta dados da implementação do Plano de Transição Digital (PTD) em 25 oficinas d... more Este artigo apresenta dados da implementação do Plano de Transição Digital (PTD) em 25 oficinas de formação, 7 Agrupamentos de Escolas e uma escola não agrupada, num total de 488 professores e 573 alunos. O PTD visa modernizar as escolas e capacitar os professores no uso das tecnologias digitais como modelo educativo essencial na sociedade atual. A formação aos professores visou melhorar as suas competências no uso das tecnologias digitais em sala de aula. Os resultados após o processo formativo mostram que a maioria dos professores permite o uso de dispositivos móveis em atividades educativas e utiliza regularmente tecnologias digitais na sua prática letiva. Percebe-se que as disciplinas de Português, Matemática e Inglês são aquelas com maior taxa de utilização do digital. Conclui-se que há espaço para melhoria, no desenvolvimento de estratégias que promovam a comunicação e colaboração digital entre os alunos e a criação de conteúdo digital.
A investigacao conducente a estes resultados foi financiada pelo 7o Programa-Quadro da Comunidade... more A investigacao conducente a estes resultados foi financiada pelo 7o Programa-Quadro da Comunidade Europeia (FP7 / 2007-2013) ao abrigo do contrato de concessao no. 317964 JUXTALEARN. http://juxtalearn.org.
The scoping review represents an important step toward constructing scientific knowledge on a top... more The scoping review represents an important step toward constructing scientific knowledge on a topic in a sustained and integrated manner. Therefore, this article contemplates a scoping review of the resource on project-based learning (PBL) in learning math concepts. This research resulted in 17 studies that were reviewed to establish connections between PBL and its potential to promote understanding of math concepts. All articles were collected in scientific journals subject to blind review available on open research online, identified as empirical studies. The research was organized around three central themes: math, PBL, and ICT technologies. Data analysis allowed the building of a model in which the empirical data on PBL in learning math concepts in terms of (i) the learning environment, (ii) the mathematic content, (iii) the process, and (iv) the student skills. The potential results suggest that PBL engages students in math learning environments. PBL must be understood as a lea...
Usability refers to the system's functionality by the user, allowing the system to be used with e... more Usability refers to the system's functionality by the user, allowing the system to be used with ease of learning, efficiency in carrying out tasks and satisfaction. The article presents the design and development of an online course about structural mathematics concepts with a project-based learning approach. With this study, we intend, through the development of an online course, to explore the contribution of project-based learning to approach mathematical structural concepts. The methodological option was development research, fulfilling the following phases of the protocol: (1) preliminary investigation, (2) theoretical embedding, (3) empirical testing and (4) documentation, analysis and reflection on process and outcomes. We started with an exploratory analysis aimed at identifying a group of teachers' knowledge about structural mathematical concepts and the potential of a project-based learning to support students in apprehending these concepts. Based on the data obtained, the design and development of the online course were carried out. Then, heuristic evaluation tests were conducted with experts and usability tests with the target audience to assess the adoption of the online course. The online course was designed to involve teachers in learning mathematics concepts through a project methodology. In the preliminary investigation, all teachers showed interest in knowing the project learning methodology and identified concepts that, from their practice, are usually difficult for their students. In the heuristic evaluation test with the experts, linguistic, structural and course content corrections were made. The results allow us to say that the online course with the projectbased learning approach responded to the target audience's needs, arousing their interest in using project learning in teaching mathematics structural concepts.
7.º Programa- Quadro da Comunidade Europeia (FP7 / 2007-2013) ao abrigo do contrato de concessao ... more 7.º Programa- Quadro da Comunidade Europeia (FP7 / 2007-2013) ao abrigo do contrato de concessao no. 317964 JUXTALEARN.
Proceedings of the International Conference e-Learning 2022, 2022
ArtSteps is an immersive virtual exhibit tool that is attractive and versatile; the user can pres... more ArtSteps is an immersive virtual exhibit tool that is attractive and versatile; the user can present objects, artefacts, and art, whether it is work they have created or found in public resources. This paper presents an exploratory study on digital teacher empowerment using ArtSteps to promote innovative pedagogical methodologies involving Virtual and Immersive Learning Environments. The study involved thirty-five professors from different subject areas. The study was a qualitative and quantitative investigation aimed at understanding how virtual and immersive learning environments such as ArtSteps can promote teachers' engagement and whether teachers are receptive to using virtual environments and immersive environments in their professional practice with students. Findings suggest that teachers are receptive to introducing virtual learning and immersive environments in their teaching practice with students. Teachers' exploration of ArtSteps involved them in a virtual and immersive learning experience that motivated them to experiment with their students. A didactic proposal promotes an immersive gallery experience where different types of work can be showcased and viewed using curriculum content.
The scoping review represents an important step toward constructing scientific knowledge on a top... more The scoping review represents an important step toward constructing scientific knowledge on a topic in a sustained and integrated manner. Therefore, this article contemplates a scoping review of the resource on project-based learning (PBL) in learning math concepts. This research resulted in 17 studies that were reviewed to establish connections between PBL and its potential to promote understanding of math concepts. All articles were collected in scientific journals subject to blind review available on open research online, identified as empirical studies. The research was organized around three central themes: math, PBL, and ICT technologies. Data analysis allowed the building of a model in which the empirical data on PBL in learning math concepts in terms of (i) the learning environment, (ii) the mathematic content, (iii) the process, and (iv) the student skills. The potential results suggest that PBL engages students in math learning environments. PBL must be understood as a learning strategy to develop hard and soft skills related to mathematics. There is also evidence that PBL improves the integration of math concepts in a natural context, promotes differentiated teaching and enhances the student-centered logic in math education. Moreover, the retained partial results in the analysis showed the feasibility of this scoping review, thus providing a basis for developing a scoping review. The presented review can work as a guide for other scoping reviews and a model for reflecting on future action on the covered topics.
TOJET: The Turkish Online Journal of Educational Technology, 2022
The COVID-19 pandemic has highly impacted our society, particularly educational professionals, on... more The COVID-19 pandemic has highly impacted our society, particularly educational professionals, on their daily routines and changing the way they work. COVID-19 spread quickly, and we had to take urgent action on closing schools so teachers would continue to teach their students and put stringent measures such as national lockdowns and social distancing initiatives. The present study aims to understand teachers' perceptions regarding the operationalization of Emergency Remote Learning in Portuguese schools. The study also seeks to measure differences in satisfaction level, attitudes, and challenges across teaching methodology adopted by teachers. It will be used as a quantitative study, using a survey as a technical procedure for data collection to meet the proposed objectives. Data collection lasted two months, implemented through the availability of the study online on social networks, for teachers to respond voluntarily. Findings show that the COVID-19 pandemic and social distancing requirement has presented undue challenges for all education stakeholders, especially teachers. The teachers felt exhausted, but they recognized that the Technology has made a significant contribution and showed a willingness to learn more to integrate technologies into their practice and recognize the importance of this being done effectively.
RESUMO: Este estudo apresenta o desenho e desenvolvimento de um prototipo Web multimedia organiza... more RESUMO: Este estudo apresenta o desenho e desenvolvimento de um prototipo Web multimedia organizado para auxiliar os professores a usarem algumas ferramentas do ActivInspire na producao de recursos educativos para o Quadro Interativo Multimedia (QIM). Utilizamos uma metodologia de development research, cumprindo as seguintes fases do protocolo: (1) preliminar investigation, (2) theoretical embedding, (3) empirical testing e (4) documentation, analysis and reflection on process and outcomes. Iniciamos com a fase de analise exploratoria onde se pretendeu recolher dados sobre as necessidades de formacao no âmbito das Tecnologias de Informacao e Comunicacao - particularmente do QIM - junto do publico-alvo: professores do Ensino Basico e Secundario. Tendo por base os dados obtidos nesta fase procedeu-se ao desenho e posterior desenvolvimento do prototipo multimedia. Realizaram-se testes de avaliacao da usabilidade com peritos e com o publico-alvo no sentido de adequar o produto aos mesmo...
Threshold concepts are key concepts, often troublesome and complex, that are vital to understandi... more Threshold concepts are key concepts, often troublesome and complex, that are vital to understanding a subject. Once understood, threshold concepts have been described as akin to a portal, opening up new and previously inaccessible way of thinking about the subject. This paper presents an exploratory study that explored the use of a digital tool entitled „Juxta Learn taxonomy‟. This tool was designed to support teachers in identifying threshold concepts their students have problems in overcoming and for what reason they have problems understanding these concepts. We interviewed math and physical chemistry teachers, and based on „JuxtaLearntaxonomy‟ these teachers identified threshold concepts grounded on pedagogical practice, and the reason for their students have problems understanding these concepts. Results show that the taxonomy helped the teachers to identify threshold concepts and to break them down into smaller stumbling blocks illustrated by examples of student problems. So, we conclude that the tool allows teachers to reflect on the causes of these student misunderstandings and to think about appropriate pedagogical strategies to help the students overcome them.
Atas do 6.º Encontro Internacional sobre Jogos e Mobile Learning, 2024
Este artigo apresenta dados da implementação do Plano de Transição Digital (PTD) em 25 oficinas d... more Este artigo apresenta dados da implementação do Plano de Transição Digital (PTD) em 25 oficinas de formação, 7 Agrupamentos de Escolas e uma escola não agrupada, num total de 488 professores e 573 alunos. O PTD visa modernizar as escolas e capacitar os professores no uso das tecnologias digitais como modelo educativo essencial na sociedade atual. A formação aos professores visou melhorar as suas competências no uso das tecnologias digitais em sala de aula. Os resultados após o processo formativo mostram que a maioria dos professores permite o uso de dispositivos móveis em atividades educativas e utiliza regularmente tecnologias digitais na sua prática letiva. Percebe-se que as disciplinas de Português, Matemática e Inglês são aquelas com maior taxa de utilização do digital. Conclui-se que há espaço para melhoria, no desenvolvimento de estratégias que promovam a comunicação e colaboração digital entre os alunos e a criação de conteúdo digital.
A investigacao conducente a estes resultados foi financiada pelo 7o Programa-Quadro da Comunidade... more A investigacao conducente a estes resultados foi financiada pelo 7o Programa-Quadro da Comunidade Europeia (FP7 / 2007-2013) ao abrigo do contrato de concessao no. 317964 JUXTALEARN. http://juxtalearn.org.
The scoping review represents an important step toward constructing scientific knowledge on a top... more The scoping review represents an important step toward constructing scientific knowledge on a topic in a sustained and integrated manner. Therefore, this article contemplates a scoping review of the resource on project-based learning (PBL) in learning math concepts. This research resulted in 17 studies that were reviewed to establish connections between PBL and its potential to promote understanding of math concepts. All articles were collected in scientific journals subject to blind review available on open research online, identified as empirical studies. The research was organized around three central themes: math, PBL, and ICT technologies. Data analysis allowed the building of a model in which the empirical data on PBL in learning math concepts in terms of (i) the learning environment, (ii) the mathematic content, (iii) the process, and (iv) the student skills. The potential results suggest that PBL engages students in math learning environments. PBL must be understood as a lea...
Usability refers to the system's functionality by the user, allowing the system to be used with e... more Usability refers to the system's functionality by the user, allowing the system to be used with ease of learning, efficiency in carrying out tasks and satisfaction. The article presents the design and development of an online course about structural mathematics concepts with a project-based learning approach. With this study, we intend, through the development of an online course, to explore the contribution of project-based learning to approach mathematical structural concepts. The methodological option was development research, fulfilling the following phases of the protocol: (1) preliminary investigation, (2) theoretical embedding, (3) empirical testing and (4) documentation, analysis and reflection on process and outcomes. We started with an exploratory analysis aimed at identifying a group of teachers' knowledge about structural mathematical concepts and the potential of a project-based learning to support students in apprehending these concepts. Based on the data obtained, the design and development of the online course were carried out. Then, heuristic evaluation tests were conducted with experts and usability tests with the target audience to assess the adoption of the online course. The online course was designed to involve teachers in learning mathematics concepts through a project methodology. In the preliminary investigation, all teachers showed interest in knowing the project learning methodology and identified concepts that, from their practice, are usually difficult for their students. In the heuristic evaluation test with the experts, linguistic, structural and course content corrections were made. The results allow us to say that the online course with the projectbased learning approach responded to the target audience's needs, arousing their interest in using project learning in teaching mathematics structural concepts.
7.º Programa- Quadro da Comunidade Europeia (FP7 / 2007-2013) ao abrigo do contrato de concessao ... more 7.º Programa- Quadro da Comunidade Europeia (FP7 / 2007-2013) ao abrigo do contrato de concessao no. 317964 JUXTALEARN.
Proceedings of the International Conference e-Learning 2022, 2022
ArtSteps is an immersive virtual exhibit tool that is attractive and versatile; the user can pres... more ArtSteps is an immersive virtual exhibit tool that is attractive and versatile; the user can present objects, artefacts, and art, whether it is work they have created or found in public resources. This paper presents an exploratory study on digital teacher empowerment using ArtSteps to promote innovative pedagogical methodologies involving Virtual and Immersive Learning Environments. The study involved thirty-five professors from different subject areas. The study was a qualitative and quantitative investigation aimed at understanding how virtual and immersive learning environments such as ArtSteps can promote teachers' engagement and whether teachers are receptive to using virtual environments and immersive environments in their professional practice with students. Findings suggest that teachers are receptive to introducing virtual learning and immersive environments in their teaching practice with students. Teachers' exploration of ArtSteps involved them in a virtual and immersive learning experience that motivated them to experiment with their students. A didactic proposal promotes an immersive gallery experience where different types of work can be showcased and viewed using curriculum content.
The scoping review represents an important step toward constructing scientific knowledge on a top... more The scoping review represents an important step toward constructing scientific knowledge on a topic in a sustained and integrated manner. Therefore, this article contemplates a scoping review of the resource on project-based learning (PBL) in learning math concepts. This research resulted in 17 studies that were reviewed to establish connections between PBL and its potential to promote understanding of math concepts. All articles were collected in scientific journals subject to blind review available on open research online, identified as empirical studies. The research was organized around three central themes: math, PBL, and ICT technologies. Data analysis allowed the building of a model in which the empirical data on PBL in learning math concepts in terms of (i) the learning environment, (ii) the mathematic content, (iii) the process, and (iv) the student skills. The potential results suggest that PBL engages students in math learning environments. PBL must be understood as a learning strategy to develop hard and soft skills related to mathematics. There is also evidence that PBL improves the integration of math concepts in a natural context, promotes differentiated teaching and enhances the student-centered logic in math education. Moreover, the retained partial results in the analysis showed the feasibility of this scoping review, thus providing a basis for developing a scoping review. The presented review can work as a guide for other scoping reviews and a model for reflecting on future action on the covered topics.
TOJET: The Turkish Online Journal of Educational Technology, 2022
The COVID-19 pandemic has highly impacted our society, particularly educational professionals, on... more The COVID-19 pandemic has highly impacted our society, particularly educational professionals, on their daily routines and changing the way they work. COVID-19 spread quickly, and we had to take urgent action on closing schools so teachers would continue to teach their students and put stringent measures such as national lockdowns and social distancing initiatives. The present study aims to understand teachers' perceptions regarding the operationalization of Emergency Remote Learning in Portuguese schools. The study also seeks to measure differences in satisfaction level, attitudes, and challenges across teaching methodology adopted by teachers. It will be used as a quantitative study, using a survey as a technical procedure for data collection to meet the proposed objectives. Data collection lasted two months, implemented through the availability of the study online on social networks, for teachers to respond voluntarily. Findings show that the COVID-19 pandemic and social distancing requirement has presented undue challenges for all education stakeholders, especially teachers. The teachers felt exhausted, but they recognized that the Technology has made a significant contribution and showed a willingness to learn more to integrate technologies into their practice and recognize the importance of this being done effectively.
RESUMO: Este estudo apresenta o desenho e desenvolvimento de um prototipo Web multimedia organiza... more RESUMO: Este estudo apresenta o desenho e desenvolvimento de um prototipo Web multimedia organizado para auxiliar os professores a usarem algumas ferramentas do ActivInspire na producao de recursos educativos para o Quadro Interativo Multimedia (QIM). Utilizamos uma metodologia de development research, cumprindo as seguintes fases do protocolo: (1) preliminar investigation, (2) theoretical embedding, (3) empirical testing e (4) documentation, analysis and reflection on process and outcomes. Iniciamos com a fase de analise exploratoria onde se pretendeu recolher dados sobre as necessidades de formacao no âmbito das Tecnologias de Informacao e Comunicacao - particularmente do QIM - junto do publico-alvo: professores do Ensino Basico e Secundario. Tendo por base os dados obtidos nesta fase procedeu-se ao desenho e posterior desenvolvimento do prototipo multimedia. Realizaram-se testes de avaliacao da usabilidade com peritos e com o publico-alvo no sentido de adequar o produto aos mesmo...
Threshold concepts are key concepts, often troublesome and complex, that are vital to understandi... more Threshold concepts are key concepts, often troublesome and complex, that are vital to understanding a subject. Once understood, threshold concepts have been described as akin to a portal, opening up new and previously inaccessible way of thinking about the subject. This paper presents an exploratory study that explored the use of a digital tool entitled „Juxta Learn taxonomy‟. This tool was designed to support teachers in identifying threshold concepts their students have problems in overcoming and for what reason they have problems understanding these concepts. We interviewed math and physical chemistry teachers, and based on „JuxtaLearntaxonomy‟ these teachers identified threshold concepts grounded on pedagogical practice, and the reason for their students have problems understanding these concepts. Results show that the taxonomy helped the teachers to identify threshold concepts and to break them down into smaller stumbling blocks illustrated by examples of student problems. So, we conclude that the tool allows teachers to reflect on the causes of these student misunderstandings and to think about appropriate pedagogical strategies to help the students overcome them.
This paper describes a project to promote teachers’ teaching process. The project aims to promote... more This paper describes a project to promote teachers’ teaching process. The project aims to promote school success by positively decreasing the retention rate and dropout through in-service teacher training. This project references three key actions to be developed: (i) personalized learning spaces to function as innovative learning areas where you can join sciences to technologies. In this context, we trained teachers from various education grades in four school clusters in northern Portugal. With this training, we encourage teachers to use active methodologies such as gamification, flipped learning, augmented reality and mobile learning based on mobile devices.
Relatos e investigação de práticas de ensino de Ciências e Tecnologia (VPCT2022), 2023
Os recursos educativos digitais (RED) constituem oportunidades para desenvolver estratégias pedag... more Os recursos educativos digitais (RED) constituem oportunidades para desenvolver estratégias pedagógicas inovadoras, sendo necessária uma atualização profissional constante. Neste estudo pretendeu-se identificar que RED foram utilizados por 16 professores do 1.° e 2.° ciclos no ensino da matemática e das ciências naturais, e perceber as razões que justificaram essa escolha. Os resultados mostram que as simulações PhET e as aplicações Kahoot!, Plickers e Socrative foram mais utilizadas, já que são motivadoras para os alunos e permitem diversificar as estratégias de ensino. A menor utilização de determinados RED justifica-se pela falta de equipamentos tecnológicos nas escolas e fraco acesso à internet.
Relatos e investigação de práticas de ensino de Ciências e Tecnologia (VPCT2022), 2023
O presente artigo apresenta um trabalho exploratório sobre a utilização da metodologia
de Aprend... more O presente artigo apresenta um trabalho exploratório sobre a utilização da metodologia
de Aprendizagem baseada em projeto aliada à realidade aumentada sobre o tema da
sustentabilidade dos oceanos. Envolvemos os professores no planeamento do projeto e alunos do pré-escolar ao terceiro ciclo na execução do projeto + Azul. A análise dos dados permitiu perceber que a atividade envolveu os alunos de forma articulada na concretização das tarefas propostas, permitiu desenvolver competências essenciais na área da sustentabilidade dos oceanos e que a construção colaborativa de recursos por alunos de diferentes ciclos de ensino favorece a motivação para as tarefas.
PRATICA - Revista Multimédia de Investigação em Inovação Pedagógica e Práticas de e-Learning, Jul 2023
Mathematics is a fundamental component of STEAM education, providing a foundation for many scient... more Mathematics is a fundamental component of STEAM education, providing a foundation for many scientific and technological fields. It provides a foundation for scientific inquiry, technological development, engineering, and the arts. By emphasizing the connections between mathematics and other STEAM areas, we can help students develop a deeper understanding of the world and the necessary skills for success in the 21st century. With this in mind, this paper presents a study in which the main objective is to understand the difficulties experienced by higher education students of this curricular unit when they need to establish connections between mathematics and other STEAM areas. The study involved thirteen students aged between 18 and 21 taking a degree course in technologies for STEAM education. The study was a qualitative investigation, and findings suggest that visualizing the connections can be challenging for students. Different languages and terminologies, different ways of thinking, and the lack of previous interdisciplinary teaching are some of the reasons for students to report having difficulties establishing connections with the STEAM areas.
The Turkish Online Journal of Educational Technology, 2022
The COVID-19 pandemic has highly impacted our society, particularly educational professionals, on... more The COVID-19 pandemic has highly impacted our society, particularly educational professionals, on their daily routines and changing the way they work. COVID-19 spread quickly, and we had to take urgent action on closing schools so teachers would continue to teach their students and put stringent measures such as national lockdowns and social distancing initiatives. The present study aims to understand teachers' perceptions regarding the operationalization of Emergency Remote Learning in Portuguese schools. The study also seeks to measure differences in satisfaction level, attitudes, and challenges across teaching methodology adopted by teachers. It will be used as a quantitative study, using a survey as a technical procedure for data collection to meet the proposed objectives. Data collection lasted two months, implemented through the availability of the study online on social networks, for teachers to respond voluntarily. Findings show that the COVID-19 pandemic and social distancing requirement has presented undue challenges for all education stakeholders, especially teachers. The teachers felt exhausted, but they recognized that the Technology has made a significant contribution and showed a willingness to learn more to integrate technologies into their practice and recognize the importance of this being done effectively.
International Conferences Internet Technologies & Society, 2021
PictoBlox is a graphical programming software based on Scratch, where interactive games, animatio... more PictoBlox is a graphical programming software based on Scratch, where interactive games, animations, or program robots and projects can be made. This paper presents an exploratory study on artificial intelligence context using PictoBlox to support the development of computational thinking and the ability to solve problems in primary degree students. The study involved twenty primary school students from a private school in northern Portugal on a didactic proposal that explores problem-solving using PictoBlox. The study was a qualitative and quantitative investigation which aimed to understand how artificial intelligence with PictoBlox can promote students' engagement in solving real situation problems using concepts and ideas from computer science. Findings suggest that students are receptive to exploring artificial intelligence with PictoBlox, get involved in solving problems using concepts and ideas from computer science, admit advantages using PictoBlox to express solutions to those problems. Furthermore, the initiative positively impacted participants' computational thinking skills, which was significant for those learners who initially showed less familiarity with this topic. Moreover, it was an enriching activity for the students that led them to solve problems in a fun way. A didactic proposal that promotes problem-solving using concepts and ideas from computer science and computational thinking in primary degree students based on graphical programming software.
A revisão sistemática de literatura representa um passo importante para a construção do
conhecime... more A revisão sistemática de literatura representa um passo importante para a construção do conhecimento científico de uma forma sustentada e integrada no desenvolvimento do conhecimento sobre um tema. O presente texto apresenta uma revisão sistemática de literatura na Open Research Online sobre a edição de vídeo e a aprendizagem de threshold concepts em matemática. Desta pesquisa resultaram 286 artigos, escritos em língua inglesa recolhidos em revistas científicas sujeitas a blind review disponíveis na Open Research Online, os quais foram identificados como estudos empíricos. A pesquisa foi organizada em torno de quatro temas centrais: learning, video creation, threshold concepts e mathematics. Dos 286 artigos encontrados na pesquisa inicial permaneceram 6 artigos no final das várias etapas de aplicação de critérios de inclusão/exclusão que nos permitiram enquadrar o assunto tratado nos temas de interesse para a nossa análise. Os resultados parciais retidos na análise efetuada mostraram a viabilidade desta estrutura de revisão de literatura fornecendo assim uma base para um desenvolvimento do sistema de revisão sistemática. Palavras chave: revisão sistemática de literatura, threshold concept, criação de vídeo, matemática, aprendizagem.
Geometry is present in our lives when we visualize what surrounds us. Geometry is essential not o... more Geometry is present in our lives when we visualize what surrounds us. Geometry is essential not only for its numerous practical applications but also for the development of vital skills in the 21st century. It constitutes a powerful tool from the visualization that allows the connection with the surroundings. Teaching geometry aims to develop in the student these skills (Breda, Serrazina, Meneses, Sousa & Oliveira, 2011). The teaching and learning processes of geometry are complex and multidimensional. The reason why it is common to find students who manifest difficulties with geometric concepts and with your representations or your meaning (Seabra, Barros, Pires & Martins, 2019). Learning geometry benefits from the use of dynamic software (NCTM, 2009; Breda, et al., 2011). Currently, students in the digital age are receptive to the use of technology (Lencastre & Araújo, 2007), so it should be used to improve skills in geometry. The goals that guided this preliminary research were formulated as follows: i) To understand the pedagogical relevance of simulators in understanding the concept of volume and area; ii) To foster student's curiosity in area and volume concepts. The article begins by introducing the GeoGebraBook as a feature of the online GeoGebra application. Then the methodology adopted in the study and its description is presented. Finally, we offer a discussion of the results and main conclusions. It ends with some proposals for future studies.
The paper presents an exploratory study that aimed to comprehend if with creative video editing
s... more The paper presents an exploratory study that aimed to comprehend if with creative video editing students develop competences about the threshold concepts studied, so as to identify the gain of using video in the teaching and learning practice. In the research process we adopted a mixed methodology involving quantitative and qualitative data collection. The study began with gathering the threshold concepts among teachers. Continued with creative video editing by students and sharing it in a public display. Data analysis allowed us to realize that some teachers already use video in their teaching practice, that the collaborative dimension in video making promotes students’ motivation, and that the technology that young people deal daily could be associated with pedagogy under expert guidance.
RESUMO: Este estudo apresenta o desenho e desenvolvimento de um protótipo Web multimédia organiza... more RESUMO: Este estudo apresenta o desenho e desenvolvimento de um protótipo Web multimédia organizado para auxiliar os professores a usarem algumas ferramentas do ActivInspire na produção de recursos educativos para o Quadro Interativo Multimédia (QIM). Utilizamos uma metodologia de development research, cumprindo as seguintes fases do protocolo: (1) preliminar investigation, (2) theoretical embedding, (3) empirical testing e (4) documentation, analysis and reflection on process and outcomes. Iniciamos com a fase de análise exploratória onde se pretendeu recolher dados sobre as necessidades de formação no âmbito das Tecnologias de Informação e Comunicação-particularmente do QIM-junto do público-alvo: professores do Ensino Básico e Secundário. Tendo por base os dados obtidos nesta fase procedeu-se ao desenho e posterior desenvolvimento do protótipo multimédia. Realizaram-se testes de avaliação da usabilidade com peritos e com o público-alvo no sentido de adequar o produto aos mesmos. Tendo por base estes testes de usabilidade, podemos afirmar que o protótipo respondeu às necessidades dos professores, despertando-lhes o interesse por esta tecnologia. Verificamos que a maioria dos professores ficaram interessados e motivados em realizar formação nos QIM. Introdução O QIM é um equipamento tecnológico que aos poucos tem vindo a ser introduzido nas escolas portuguesas e no próprio processo de ensino-aprendizagem. Pelas suas características assume-se como uma ferramenta de ensino com muitas potencialidades pedagógicas e didáticas, nomeadamente pela interatividade que o caracteriza. Permite ainda a exploração de documentos em vários formatos tais como ficheiros ppt, doc, excel e e-books de software específico de geometria como o Cabri3D, Cinderella, Geogebra, GSP ou Poly, funções como o Nucalc ou o Winplot e até Jogos e Testes Interactivos como os "QuizFaber" ou "HotPotatoes"(Cruz, 2012). O QIM permite o controlo dos programas do computador, possui software que permite o registo do que vai sendo escrito ou desenhado mas também permite escrever livremente com a caneta como se de um quadro normal se tratasse (Torres, 2008). Com ele é possível criar, modificar, visualizar uma determinada informação ou controlar um computador recorrendo apenas a uma caneta ou outra tecnologia similar (Silva & Atas do XII Congresso Internacional Galego-Português de Psicopedagogia. Braga: Universidade do Minho, 2013
The paper presents the design and development of a Web multimedia prototype organized to help mat... more The paper presents the design and development of a Web multimedia prototype organized to help math teachers in using some ActivInspire tools to produce resources for the Interactive Multimedia Whiteboard (IMW). In the analysis phase we collected data on training needs in ICT, particularly in IMW. Based on the data obtained and on the state-of-art, we designed and developed the prototype. In this process, usability tests with experts and with users were conducted. Based on the results of usability testing, we can say the prototype met the needs of teachers, arousing their interest in using this technology and in undertaking training in this area.
Resumo Pretendemos divulgar um trabalho de formação de professores de várias áreas disciplinares,... more Resumo Pretendemos divulgar um trabalho de formação de professores de várias áreas disciplinares, subordinado à utilização do Quadro Interativo Multimédia (QIM) em sala de aula e auxiliado por uma aplicação denominada QIMTERATIVO. A formação surge no seguimento de um trabalho de investigação no âmbito do Mestrado em TIC. A perceção das reais necessidades e os conhecimentos do público-alvo em relação aos QIM teve por base dados quantitativos. Desta forma, procurou-se dar resposta às necessidades de aquisição de competências ao nível da utilização do QIM: dotar os docentes de conhecimentos no uso dos QIM, motivar para o seu uso, em momentos pedagógicos e propiciar momentos mais atrativos para os alunos. Os resultados dos dados obtidos indicam que os docentes normalmente não têm aulas em salas equipadas com QIM e que para os utilizarem trocam de sala ou as requisitam antecipadamente. Outra conclusão é que os docentes manifestam interesse em frequentar ações de formação em QIM com a perspetiva de desenvolver novas práticas pedagógicas e metodologias ativas e mais participativas. Abstract We intend to issue a work of training teachers of various disciplines, subordinate to the use of the Interactive Multimedia Whiteboard (IMW) in the classroom and assisted by an application called QIMTERATIVO. This formation undertaken as part of a research project within the Master in ICT. The perception of real needs and knowledge of the target audience to QIM had based in quantitative data. So we tried to respond to the needs to acquire skills in the use of QIM: provide teachers knowledge in the use of QIM, motivate the development of pedagogical moments and moments provide more attractive to students. The results indicate that teachers usually do not have classes in rooms equipped with QIM, and for using it exchange room or order in advance. Other conclusion is that teachers expressed interest in attending formations in QIM with the perspective of developing new teaching practices and methodologies active and participatory.
17th International Conference on Cognition and Exploratory Learning in Digital Age (CELDA), 2020
GeoGebraBook is a pedagogical resource in the form of a digital book created and developed for fr... more GeoGebraBook is a pedagogical resource in the form of a digital book created and developed for free on the GeoGebra online page. This paper presents preliminary research using GeoGebraBook to support explaining the area of a flat figure and the volume of a solid. The study was based on qualitative and quantitative research and involved forty-four Primary school students. Findings suggest that students are receptive to an exploration of GeoGebra applets, get involved in tasks and declare advantages using GeoGebraBook for their learning. The students identified the problem, investigated, debated, interpreted and produced possible justifications and solutions. We observed that the students collaborated to solve the proposed questions in a playful way. This didactic proposal proved to be an enriching experience for students. It served as a basis for the development of a new procedure for the consolidation of mathematical concepts based on the GeoGebra dynamic geometry app.
PRATICA - Revista Multimédia de Investigação em Inovação Pedagógica e Práticas de e-Learning, 2024
Trello is a versatile and user-friendly project management tool that can be adapted ... more Trello is a versatile and user-friendly project management tool that can be adapted for portfolio-based learning activities in educational settings. This paper presents an exploratory study on digital teacher training using Trello to promote innovative pedagogical methodologies, involving the creation of digital portfolios with the assistance of ChatGPT. The study involved fifty-five teachers from various subject areas and employed a mixed-method approach that combines quantitative and qualitative methodologyto assess whether teachers are receptive to integrating portfolio-based learning activities and artificial intelligence into their professional practice. The findings suggest that while teachers are open to incorporating these activities into their teaching, they encounter difficulties using ChatGPT. The results also indicate that teachers' exploration of Trello has led them to recognize that this tool facilitates virtual teamwork, thereby enhancing productivity and coordination among remote team members. Additionally, the results suggest that combining portfolio-based learning activities with artificial intelligence can foster the creation of innovative and personalized educational experiences.
Este artigo apresenta um estudo que teve como objetivo perceber o potencial da introdução da robó... more Este artigo apresenta um estudo que teve como objetivo perceber o potencial da introdução da robótica como forma de promover o envolvimento de um grupo de crianças da Educação Pré-Escolar na construção de conhecimento relacionado com áreas STEAM. Utilizou-se uma metodologia qualitativa com recolha dos dados predominantemente descritiva através de um diário de bordo e recolha de material. Com a análise dos dados percebemos que as crianças precisam de tocar, manipular e experimentar para entender um determinado assunto. As atividades STEAM promoveram essa interação, a curiosidade e a criatividade. A reflexão conseguida pelos educadores em torno destas atividades levou-os a criar estratégias pedagógicas diferentes das habituais, capazes de estabelecer a ligação entre as áreas STEAM. Concluímos que a introdução de atividades STEAM de robótica na Educação Pré-Escolar pode trazer várias vantagens para as crianças na medida em que promove o desenvolvimento de competências cognitivas e motoras, estimula a curiosidade e o interesse pelas áreas STEAM, promove a comunicação e a aprendizagem colaborativa entre as crianças. A introdução da robótica na Educação Pré-Escolar potência o desenvolvimento de competências cognitivas e motoras, estimula a curiosidade, o interesse das crianças pela tecnologia, promove a aprendizagem colaborativa e a comunicação entre as crianças.
ONLINE JOURNAL OF COMMUNICATION AND MEDIA TECHNOLOGIES, 2024
Explore first pedagogical approach promotes the development of critical thinking and problem-solv... more Explore first pedagogical approach promotes the development of critical thinking and problem-solving skills. Promotes active involvement on the part of learners with the subject matter, which leads to exploring concepts through hands-on activities fostering a deeper understanding. The use of virtual and immersive learning environments (VILEs) in an educational context has raised interest among teachers and researchers. In this study, we design a short-training course supported by exploring first in a VILE. With this study, we investigate the perception of teachers who attended a short-training course about integrating VILEs in their teaching practice. Quantitative and qualitative methods have been used to collect teachers’ perceptions. Quantitative data were subjected to statistical analysis, and qualitative data to content analysis. The results excitingly reveal teachers’ openness to integrating immersive virtual learning environments in their teaching work and admit advantages. These teachers were interested in using immersive virtual learning environments as educational resources but recognized that they needed training to use them effectively. Therefore, it is thought that exploring first in an immersive virtual learning environment will contribute to distance education by online learning.
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Conclui-se que há espaço para melhoria, no desenvolvimento de estratégias que promovam a comunicação e colaboração digital entre os alunos e a criação de conteúdo digital.
outcomes. We started with an exploratory analysis aimed at identifying a group of teachers' knowledge about structural mathematical concepts and the potential of a
project-based learning to support students in apprehending these concepts. Based on the data obtained, the design and development of the online course were carried out. Then, heuristic evaluation tests were conducted with experts and usability tests with the target audience to assess the adoption of the online course. The online course was designed to involve teachers in learning mathematics concepts through
a project methodology. In the preliminary investigation, all teachers showed interest in knowing the project learning methodology and identified concepts that, from their practice, are usually difficult for their students. In the heuristic evaluation test with the experts, linguistic, structural and course content corrections were made. The results allow us to say that the online course with the projectbased learning approach responded to the target audience's needs, arousing their interest in using project learning in teaching mathematics structural concepts.
Conclui-se que há espaço para melhoria, no desenvolvimento de estratégias que promovam a comunicação e colaboração digital entre os alunos e a criação de conteúdo digital.
outcomes. We started with an exploratory analysis aimed at identifying a group of teachers' knowledge about structural mathematical concepts and the potential of a
project-based learning to support students in apprehending these concepts. Based on the data obtained, the design and development of the online course were carried out. Then, heuristic evaluation tests were conducted with experts and usability tests with the target audience to assess the adoption of the online course. The online course was designed to involve teachers in learning mathematics concepts through
a project methodology. In the preliminary investigation, all teachers showed interest in knowing the project learning methodology and identified concepts that, from their practice, are usually difficult for their students. In the heuristic evaluation test with the experts, linguistic, structural and course content corrections were made. The results allow us to say that the online course with the projectbased learning approach responded to the target audience's needs, arousing their interest in using project learning in teaching mathematics structural concepts.
de Aprendizagem baseada em projeto aliada à realidade aumentada sobre o tema da
sustentabilidade dos oceanos. Envolvemos os professores no planeamento do projeto e alunos do pré-escolar ao terceiro ciclo na execução do projeto + Azul. A análise dos dados permitiu perceber que a atividade envolveu os alunos de forma articulada na concretização das tarefas propostas, permitiu desenvolver competências essenciais na área da sustentabilidade dos oceanos e que a construção colaborativa de recursos por alunos de diferentes ciclos de ensino favorece a motivação para as tarefas.
conhecimento científico de uma forma sustentada e integrada no desenvolvimento do conhecimento
sobre um tema. O presente texto apresenta uma revisão sistemática de literatura na Open Research
Online sobre a edição de vídeo e a aprendizagem de threshold concepts em matemática. Desta
pesquisa resultaram 286 artigos, escritos em língua inglesa recolhidos em revistas científicas
sujeitas a blind review disponíveis na Open Research Online, os quais foram identificados como
estudos empíricos. A pesquisa foi organizada em torno de quatro temas centrais: learning, video
creation, threshold concepts e mathematics. Dos 286 artigos encontrados na pesquisa inicial
permaneceram 6 artigos no final das várias etapas de aplicação de critérios de inclusão/exclusão
que nos permitiram enquadrar o assunto tratado nos temas de interesse para a nossa análise. Os
resultados parciais retidos na análise efetuada mostraram a viabilidade desta estrutura de revisão de
literatura fornecendo assim uma base para um desenvolvimento do sistema de revisão sistemática.
Palavras chave: revisão sistemática de literatura, threshold concept, criação de vídeo, matemática,
aprendizagem.
numerous practical applications but also for the development of vital skills in the 21st century. It constitutes a
powerful tool from the visualization that allows the connection with the surroundings. Teaching geometry aims
to develop in the student these skills (Breda, Serrazina, Meneses, Sousa & Oliveira, 2011). The teaching and
learning processes of geometry are complex and multidimensional. The reason why it is common to find
students who manifest difficulties with geometric concepts and with your representations or your meaning
(Seabra, Barros, Pires & Martins, 2019). Learning geometry benefits from the use of dynamic software
(NCTM, 2009; Breda, et al., 2011). Currently, students in the digital age are receptive to the use of technology
(Lencastre & Araújo, 2007), so it should be used to improve skills in geometry. The goals that guided this
preliminary research were formulated as follows: i) To understand the pedagogical relevance of simulators in
understanding the concept of volume and area; ii) To foster student's curiosity in area and volume concepts.
The article begins by introducing the GeoGebraBook as a feature of the online GeoGebra application. Then
the methodology adopted in the study and its description is presented. Finally, we offer a discussion of the
results and main conclusions. It ends with some proposals for future studies.
students develop competences about the threshold concepts studied, so as to identify the gain of using
video in the teaching and learning practice. In the research process we adopted a mixed methodology
involving quantitative and qualitative data collection. The study began with gathering the threshold
concepts among teachers. Continued with creative video editing by students and sharing it in a public
display. Data analysis allowed us to realize that some teachers already use video in their teaching
practice, that the collaborative dimension in video making promotes students’ motivation, and that the
technology that young people deal daily could be associated with pedagogy under expert guidance.
teachers in using some ActivInspire tools to produce resources for the Interactive Multimedia Whiteboard
(IMW). In the analysis phase we collected data on training needs in ICT, particularly in IMW. Based on the
data obtained and on the state-of-art, we designed and developed the prototype. In this process, usability
tests with experts and with users were conducted. Based on the results of usability testing, we can say the
prototype met the needs of teachers, arousing their interest in using this technology and in undertaking
training in this area.