The article describes the ALMA Operations Monitoring and Control (OMC) software and its next gene... more The article describes the ALMA Operations Monitoring and Control (OMC) software and its next generation user interfaces, used by operators and astronomers to monitor and control the observing facility. These user interfaces bring state-of-the-art Human Computer Interaction (HCI) techniques to the ALMA Control Room: map visualisation, semantic zooming, navigation gestures, multiple coordinated views, and decrease of time-to-point. They enable users to stay in control of dozens of antennas, hundreds of devices, and ...
ABSTRACT We describe the WebContent platform for the management of content from the Web. The plat... more ABSTRACT We describe the WebContent platform for the management of content from the Web. The platform is based on a service-oriented architecture and Web standards (notably, Web services, XML and RDF). An enterprise service bus (following the JBI specification) and BEPL may be used to orchestrate service invocations. A peerto-peer architecture may also be used to facilitate cooperation between independent partners as well as provide scaling.
Abstract The WILD (wall-sized interaction with large datasets) room serves as a testbed for explo... more Abstract The WILD (wall-sized interaction with large datasets) room serves as a testbed for exploring the next generation of interactive systems by distributing interaction across diverse computing devices, enabling multiple users to easily and seamlessly create, share, and manipulate digital content. The featured Web extra is a video of Michel Beaudouin-Lafon and his colleagues demonstrating how the WILD (wall-sized interaction with large datasets) room lets users view, explore, manipulate large amounts of digital content.
ABSTRACT Research on cluster-driven wall displays has mostly focused on techniques for parallel r... more ABSTRACT Research on cluster-driven wall displays has mostly focused on techniques for parallel rendering of complex 3D models. There has been comparatively little research effort dedicated to other types of graphics and to the software engineering issues that arise when prototyping novel interaction techniques or developing full-featured applications for such displays.
ABSTRACT We present GraphDiaries, an interface for temporal navigation in dynamic networks with c... more ABSTRACT We present GraphDiaries, an interface for temporal navigation in dynamic networks with changing topology. Navigation in time is necessary for the exploration of single network states at different points in time and to explore higher level changes over periods of time. GraphDiaries enhances conventional node link diagrams with staged animated transitions between any time steps and small multiples organized along a timeline, as well as different layout adaption techniques.
ABSTRACT Focus+ context lens-based techniques smoothly integrate two levels of detail using spati... more ABSTRACT Focus+ context lens-based techniques smoothly integrate two levels of detail using spatial distortion to connect the magnified region and the context. Distortion guarantees visual continuity, but causes problems of interpretation and focus targeting, partly due to the fact that most techniques are based on statically-defined, regular lens shapes, that result in far-fromoptimal magnification and distortion.
Abstract In graphical user interfaces, direct manipulation consists in incremental actions that s... more Abstract In graphical user interfaces, direct manipulation consists in incremental actions that should be reversible. Typical examples include manipulating geometrical shapes in a vector graphics editor, navigating a document using a scrollbar, or moving and resizing windows on the desktop. As in many such cases, there will not be any mechanism to undo them, requiring users to manually revert to the previous state using a similar sequence of direct manipulation actions. The associated motor and cognitive costs can be high.
Abstract Using tiled monitors to build wall-sized displays has multiple advantages: higher pixel ... more Abstract Using tiled monitors to build wall-sized displays has multiple advantages: higher pixel density, simpler setup and easier calibration. However, the resulting display walls suffer from the visual discontinuity caused by the bezels that frame each monitor. To avoid introducing distortion, the image has to be rendered as if some pixels were drawn behind the bezels. In turn, this raises the issue that a non-negligible part of the rendered image, that might contain important information, is visually occluded.
Résumé: Ultra-high-resolution wall displays have proven useful for displaying large quantities of... more Résumé: Ultra-high-resolution wall displays have proven useful for displaying large quantities of information, but lack appropriate interaction techniques to manipulate the data efficiently. We explore the limits of existing modeless remote pointing techniques, originally designed for lower resolution displays, and show that they do not support high-precision pointing on such walls.
Les documents électroniques et les traitements qui leurs sont associés sont devenus, avec la démo... more Les documents électroniques et les traitements qui leurs sont associés sont devenus, avec la démocratisation des ordinateurs dans le cadre du travail comme dans les foyers, un des pôles applicatifs les plus importants de l'informatique. La représentation numérique des documents facilite leur création, leur modification, leur archivage ainsi que leur échange à travers les réseaux de communication.
... 2010:INRIA-00537811:1, hal_id = {inria-00537811}, url = {http://hal.inria.fr/inria-00537811/e... more ... 2010:INRIA-00537811:1, hal_id = {inria-00537811}, url = {http://hal.inria.fr/inria-00537811/en/}, title = {{Proceedings of the IEEE Symposium on Visual Languages and Human-Centric Computing (VL/HCC '10)}}, author = {Hundhausen, Christopher and Pietriga, Emmanuel and D ...
The article describes the ALMA Operations Monitoring and Control (OMC) software and its next gene... more The article describes the ALMA Operations Monitoring and Control (OMC) software and its next generation user interfaces, used by operators and astronomers to monitor and control the observing facility. These user interfaces bring state-of-the-art Human Computer Interaction (HCI) techniques to the ALMA Control Room: map visualisation, semantic zooming, navigation gestures, multiple coordinated views, and decrease of time-to-point. They enable users to stay in control of dozens of antennas, hundreds of devices, and ...
ABSTRACT We describe the WebContent platform for the management of content from the Web. The plat... more ABSTRACT We describe the WebContent platform for the management of content from the Web. The platform is based on a service-oriented architecture and Web standards (notably, Web services, XML and RDF). An enterprise service bus (following the JBI specification) and BEPL may be used to orchestrate service invocations. A peerto-peer architecture may also be used to facilitate cooperation between independent partners as well as provide scaling.
Abstract The WILD (wall-sized interaction with large datasets) room serves as a testbed for explo... more Abstract The WILD (wall-sized interaction with large datasets) room serves as a testbed for exploring the next generation of interactive systems by distributing interaction across diverse computing devices, enabling multiple users to easily and seamlessly create, share, and manipulate digital content. The featured Web extra is a video of Michel Beaudouin-Lafon and his colleagues demonstrating how the WILD (wall-sized interaction with large datasets) room lets users view, explore, manipulate large amounts of digital content.
ABSTRACT Research on cluster-driven wall displays has mostly focused on techniques for parallel r... more ABSTRACT Research on cluster-driven wall displays has mostly focused on techniques for parallel rendering of complex 3D models. There has been comparatively little research effort dedicated to other types of graphics and to the software engineering issues that arise when prototyping novel interaction techniques or developing full-featured applications for such displays.
ABSTRACT We present GraphDiaries, an interface for temporal navigation in dynamic networks with c... more ABSTRACT We present GraphDiaries, an interface for temporal navigation in dynamic networks with changing topology. Navigation in time is necessary for the exploration of single network states at different points in time and to explore higher level changes over periods of time. GraphDiaries enhances conventional node link diagrams with staged animated transitions between any time steps and small multiples organized along a timeline, as well as different layout adaption techniques.
ABSTRACT Focus+ context lens-based techniques smoothly integrate two levels of detail using spati... more ABSTRACT Focus+ context lens-based techniques smoothly integrate two levels of detail using spatial distortion to connect the magnified region and the context. Distortion guarantees visual continuity, but causes problems of interpretation and focus targeting, partly due to the fact that most techniques are based on statically-defined, regular lens shapes, that result in far-fromoptimal magnification and distortion.
Abstract In graphical user interfaces, direct manipulation consists in incremental actions that s... more Abstract In graphical user interfaces, direct manipulation consists in incremental actions that should be reversible. Typical examples include manipulating geometrical shapes in a vector graphics editor, navigating a document using a scrollbar, or moving and resizing windows on the desktop. As in many such cases, there will not be any mechanism to undo them, requiring users to manually revert to the previous state using a similar sequence of direct manipulation actions. The associated motor and cognitive costs can be high.
Abstract Using tiled monitors to build wall-sized displays has multiple advantages: higher pixel ... more Abstract Using tiled monitors to build wall-sized displays has multiple advantages: higher pixel density, simpler setup and easier calibration. However, the resulting display walls suffer from the visual discontinuity caused by the bezels that frame each monitor. To avoid introducing distortion, the image has to be rendered as if some pixels were drawn behind the bezels. In turn, this raises the issue that a non-negligible part of the rendered image, that might contain important information, is visually occluded.
Résumé: Ultra-high-resolution wall displays have proven useful for displaying large quantities of... more Résumé: Ultra-high-resolution wall displays have proven useful for displaying large quantities of information, but lack appropriate interaction techniques to manipulate the data efficiently. We explore the limits of existing modeless remote pointing techniques, originally designed for lower resolution displays, and show that they do not support high-precision pointing on such walls.
Les documents électroniques et les traitements qui leurs sont associés sont devenus, avec la démo... more Les documents électroniques et les traitements qui leurs sont associés sont devenus, avec la démocratisation des ordinateurs dans le cadre du travail comme dans les foyers, un des pôles applicatifs les plus importants de l'informatique. La représentation numérique des documents facilite leur création, leur modification, leur archivage ainsi que leur échange à travers les réseaux de communication.
... 2010:INRIA-00537811:1, hal_id = {inria-00537811}, url = {http://hal.inria.fr/inria-00537811/e... more ... 2010:INRIA-00537811:1, hal_id = {inria-00537811}, url = {http://hal.inria.fr/inria-00537811/en/}, title = {{Proceedings of the IEEE Symposium on Visual Languages and Human-Centric Computing (VL/HCC '10)}}, author = {Hundhausen, Christopher and Pietriga, Emmanuel and D ...
Uploads
Papers