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Marlon I Tayag

    Marlon I Tayag

    The merging of both physical and virtual worlds into one seamless reality is an idea that has been tackled by many disciplines such as computer science, psychology, sociology and even literary genres like science fiction. One such... more
    The merging of both physical and virtual worlds into one seamless reality is an idea that has been tackled by many disciplines such as computer science, psychology, sociology and even literary genres like science fiction. One such amalgamation is Mixed Reality, which allows for physical and digital objects to co-exist and interact in real time, and it has been used in different areas such as entertainment to military training. This research explores the possibilities for creating collaborative mixed reality in an educational context. In this paper, we developed two (2) simulated realities. The one uses Conventional Screen typically found or see in games and where there are perspective cameras which is First Person Perspective and Third Person Perspective. While the other one is inside Mixed Reality paradigm, where reality and virtual objects co-exist, and used the Leap Motion Controller to support mid-air gestures (controls). We performed comparison between the two simulations and also measure Mixed Reality application. Also, we present how mixed reality applications can be used as an alternative method in exhibiting topics.
    The Internet is driving force on how we communicate with one another, from posting messages and images to Facebook or “tweeting” your activities from your vacation. Today it is being used everywhere, now imagine a device that connects to... more
    The Internet is driving force on how we communicate with one another, from posting messages and images to Facebook or “tweeting” your activities from your vacation. Today it is being used everywhere, now imagine a device that connects to the internet sends out data based on its sensors, this is the Internet-ofThings, a connection of objects with a plethora of sensors. Smart devices as they are commonly called, are invading our homes. With the proliferation of cheap Cloud-based IoT Camera use as a surveillance system to monitor our homes and loved ones right from the palm of our hand using our smartphones. These cameras are mostly white-label product, a process in which the product comes from a single manufacturer and bought by a different company where they are re-branded and sold with their own product name, a method commonly practice in the retail and manufacturing industry. Each Cloud-based IoT cameras sold are not properly tested for security. The problem arises when a hacker, h...
    The merging of both physical and virtual worlds into one seamless reality is an idea that has been tackled by many disciplines such as computer science, psychology, sociology and even literary genres like science fiction. One such... more
    The merging of both physical and virtual worlds into one seamless reality is an idea that has been tackled by many disciplines such as computer science, psychology, sociology and even literary genres like science fiction. One such amalgamation is Mixed Reality, which allows for physical and digital objects to co-exist and interact in real time, and it has been used in different areas such as entertainment to military training. This research explores the possibilities for creating collaborative mixed reality in an educational context. In this paper, we developed two (2) simulated realities. The one uses Conventional Screen typically found or see in games and where there are perspective cameras which is First Person Perspective and Third Person Perspective. While the other one is inside Mixed Reality paradigm, where reality and virtual objects co-exist, and used the Leap Motion Controller to support mid-air gestures (controls). We performed comparison between the two simulations and also measure Mixed Reality application. Also, we present how mixed reality applications can be used as an alternative method in exhibiting topics. CCS CONCEPTS • Human-centered computing; • Human computer interaction (HCI) → Interaction paradigms; • Mixed / augmented reality;
    The purpose of this study was to explore the perceptions of faculty for the implementation of the online teaching-learning environment and to determine their readiness, technical competence, and challenges in the new normal... more
    The purpose of this study was to explore the perceptions of faculty for the implementation of the online teaching-learning environment and to determine their readiness, technical competence, and challenges in the new normal teaching-learning method. Survey questionnaires were used to examine the familiarity with the technology used in various social media, video conferencing, and learning management systems of 188 university teachers and the use of descriptive data to explore its findings. The respondents were asked to understand online teaching-learning to course design, course communication, time management, and technical competence. Designing the course learning module and activities should be one of the faculty's important readiness and competencies in delivering an online teaching-learning environment. Managing and creating their course in a limited time before offering the course online are challenges for the faculty. Based on the result of the study, it revealed that there were significant differences between readiness, competencies, and challenges with respondents' different demographic variables. It can be concluded that technical skills are necessary for implementing online teaching-learning. Integrating the new normal of teaching-learning online is not an easy task for the faculty and requires various skills in preparing the course materials for online classes. The study contributes to understanding faculty readiness and competencies for using the new normal of teaching and learning. Hence, the findings of this study have implications for the schools to consider teachers' competency when encouraging them to implement online teaching-learning education.
    The Internet is driving force on how we communicate with one another, from posting messages and images to Facebook or "tweeting" your activities from your vacation. Today it is being used everywhere, now imagine a device that connects to... more
    The Internet is driving force on how we communicate with one another, from posting messages and images to Facebook or "tweeting" your activities from your vacation. Today it is being used everywhere, now imagine a device that connects to the internet sends out data based on its sensors, this is the Internet-of-Things, a connection of objects with a plethora of sensors. Smart devices as they are commonly called, are invading our homes. With the proliferation of cheap Cloud-based IoT Camera use as a surveillance system to monitor our homes and loved ones right from the palm of our hand using our smartphones. These cameras are mostly white-label product, a process in which the product comes from a single manufacturer and bought by a different company where they are re-branded and sold with their own product name, a method commonly practice in the retail and manufacturing industry. Each Cloud-based IoT cameras sold are not properly tested for security. The problem arises when a hacker, hacks into the Cloud-based IoT Camera sees everything we do, without us knowing about it. Invading our personal digital privacy. This study focuses on the vulnerabilities found on White-label Cloud-based IoT Camera on the market specifically on a Chinese brand sold by Shenzhen Gwelltimes Technology. How this IoT device can be compromised and how to protect our selves from such cyber-attacks.
    The AIRCC's International Journal of Computer Science and Information Technology (IJCSIT) is devoted to fields of Computer Science and Information Systems. The IJCSIT is a peer-reviewed scientific journal published in electronic form as... more
    The AIRCC's International Journal of Computer Science and Information Technology (IJCSIT) is devoted to fields of Computer Science and Information Systems. The IJCSIT is a peer-reviewed scientific journal published in electronic form as well as print form. The mission of this journal is to publish original contributions in its field in order to propagate knowledge amongst its readers and to be a reference publication.

    IJCSIT publishes original research papers and review papers, as well as auxiliary material such as: research papers, case studies, technical reports etc.