Jiri Unger
Archaeologist with long-standing experience demonstrated within the commercial and science sector, specialization on field excavations process, Late Bronze Age societies in Central Europe, 3D documentation 3D computer modeling and new trends in cultural heritage presentation.
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des kulturellen Erbes und das Thema traditionelles Bauhandwerk und historische Baumaterialien diskutiert. Die Bedeutung des kulturellen Erbes für das heutige Leben, für das öffentliche Bewusstsein, die Bildung und die Mitgestaltung der kulturellen und historischen Identität von Siedlungen, Landschaften, Gemeinschaften und Nationen wurde nicht übersehen.
Diese Publikation ist eine Zusammenfassung des Fachwissens und der Beiträge der einzelnen Dozenten, die insgesamt 18 thematische Workshops im Rahmen des Projekt COL – Zentrum für Erneuerung des gemeinsamen Kulturerbes durchgeführt haben, das vom europäischen Interreg AT-CZ Programm unterstützt wird.
reconstructions have evolved from an illustrative complement of archaeological presentation to becoming a standard part of the interpretative process of archaeological data. VirtualArch has been engaged to develop the use of virtual reconstructions as an innovative visualisation tool. Ten partners from eight countries have come together in an EU-funded project (Interreg Central Europe), running from 2017 to 2020. The partnership is comprised of regional and national archaeological institutes and heritage offi ces, two universities/research institutions and also two local communities. Eight pilot sites have been selected across Central Europe. They form three main types; urban areas, mines and underwater sites. All have one thing in common; none are publicly accessible or visible. The aim of the project has been to
make all of these sites accessible and comprehensible through the use of virtual and augmented reality.
there is neither any preserved construction, nor any relic of the original landscape. Such sites usually
meet with indifference both from the public and from institutions involved in preservation of historical
monuments. This problem, however, does not relate only to the limited capacity to imagine features of which
there is no visual evidence in the landscape. The problem consists also in the vast structural difference
between the world of prehistoric societies and today’s reality. Bylany near Kutná Hora (Czech Republic),
where one of the most important excavations of a Neolithic settlement area in Europe was undertaken, represents
a model example of such a situation, no doubt typical for most prehistoric and early historic sites.
The possibility of creating virtual and augmented reality proved to be a potential tool to grasp the invisible
and to describe the disappeared proved to be. This concept represents a potentially powerful tool for digital
heritage management.
k současnosti?
Odpovědi hledá kniha v unikátním kontextu, kde si ruce podávají historie, archeologie a etnologie. Lov žirafy na Kalahari, potopení Titaniku, sídla prvních zemědělců nebo bojiště u Little Big Hornu jsou scenérie, na jejichž pozadí se promítá dlouhý a fascinující příběh. Vypráví o nás a „těch druhých“.
des kulturellen Erbes und das Thema traditionelles Bauhandwerk und historische Baumaterialien diskutiert. Die Bedeutung des kulturellen Erbes für das heutige Leben, für das öffentliche Bewusstsein, die Bildung und die Mitgestaltung der kulturellen und historischen Identität von Siedlungen, Landschaften, Gemeinschaften und Nationen wurde nicht übersehen.
Diese Publikation ist eine Zusammenfassung des Fachwissens und der Beiträge der einzelnen Dozenten, die insgesamt 18 thematische Workshops im Rahmen des Projekt COL – Zentrum für Erneuerung des gemeinsamen Kulturerbes durchgeführt haben, das vom europäischen Interreg AT-CZ Programm unterstützt wird.
reconstructions have evolved from an illustrative complement of archaeological presentation to becoming a standard part of the interpretative process of archaeological data. VirtualArch has been engaged to develop the use of virtual reconstructions as an innovative visualisation tool. Ten partners from eight countries have come together in an EU-funded project (Interreg Central Europe), running from 2017 to 2020. The partnership is comprised of regional and national archaeological institutes and heritage offi ces, two universities/research institutions and also two local communities. Eight pilot sites have been selected across Central Europe. They form three main types; urban areas, mines and underwater sites. All have one thing in common; none are publicly accessible or visible. The aim of the project has been to
make all of these sites accessible and comprehensible through the use of virtual and augmented reality.
there is neither any preserved construction, nor any relic of the original landscape. Such sites usually
meet with indifference both from the public and from institutions involved in preservation of historical
monuments. This problem, however, does not relate only to the limited capacity to imagine features of which
there is no visual evidence in the landscape. The problem consists also in the vast structural difference
between the world of prehistoric societies and today’s reality. Bylany near Kutná Hora (Czech Republic),
where one of the most important excavations of a Neolithic settlement area in Europe was undertaken, represents
a model example of such a situation, no doubt typical for most prehistoric and early historic sites.
The possibility of creating virtual and augmented reality proved to be a potential tool to grasp the invisible
and to describe the disappeared proved to be. This concept represents a potentially powerful tool for digital
heritage management.
k současnosti?
Odpovědi hledá kniha v unikátním kontextu, kde si ruce podávají historie, archeologie a etnologie. Lov žirafy na Kalahari, potopení Titaniku, sídla prvních zemědělců nebo bojiště u Little Big Hornu jsou scenérie, na jejichž pozadí se promítá dlouhý a fascinující příběh. Vypráví o nás a „těch druhých“.