Starred repositories
JWT Authentication and Protected Routes
SDK for TON Connect 2.0 — a comprehensive communication protocol between wallets and apps in TON ecosystem
🎖🎖🎖 基于 TS + Canvas 开发的【大转盘 / 九宫格 / 老虎机】抽奖插件,🌈 一套源码适配多端框架 JS / Vue / React / Taro / UniApp / 微信小程序等,🎨 奖品 / 文字 / 图片 / 颜色 / 按钮均可配置,支持同步 / 异步抽奖,🎯 概率前 / 后端可控,🚀 自动根据 dpr 调整清晰度适配移动端
A spin to win game created with React Native Reanimated and React Native SVG
Next.js and Tailwind CSS template for Telegram Web Apps.
DPXWallet is a Feature-Rich demonstration of a dummy Wallet app built in Telegram
A curated list of awesome things related to Telegram Mini Apps (TMA).
🚀 Beautiful, fast and modern React UI library.
React components for Telegram Mini Apps
Telegram Web App (Mini App) for Bot Example
A clone of the popular Telegram mini app Notcoin (clicker game), built with Vite, TypeScript, and Tailwind CSS
A clone of the popular Telegram mini app Hamster Kombat (clicker game), built with Vite, TypeScript, and Tailwind CSS
Get user data from Telegram
🚵 Landing Pages of Ant Design System
Essential UI blocks for building mobile web apps.
🌈 An enterprise-class UI components based on Ant Design and Vue. 🐜
👨🏻💻👩🏻💻 Use Ant Design like a Pro!
An enterprise-class UI design language and React UI library
我最近在重新学ethers.js,巩固一下细节,也写一个“WTF Ethers.js极简入门”,供小白们使用,每周更新1-3讲。Now supports English! 官网: https://wtf.academy
DeFi Developer roadmap is a curated Developer handbook which includes a list of the best tools for DApps development, resources and references!
Hey is a decentralized and permissionless social media app built with Lens Protocol 🌿
Open source forkable Ethereum dev stack
🤖 An elegant Telegram bots framework for Rust
Topology optimization with finite element analysis in FEniCS. Final project for CSCI-GA.2420: Numerical Methods II at New York University.
Multi-Language Vulkan/GL/GLES/EGL/GLX/WGL Loader-Generator based on the official specs.
⚓ 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.
The Physics engine that accompanies the book "Game Physics Engine Design"