High-performance danmaku engine for Windows, based on Direct2D and DirectComposition API.
This project is still under developing.
- Hardware accelerated by Direct2D, DirectWrite, Direct3D 11.0 and DXGI 1.2
- Supports Windows 8 or later, Windows 8.1 Store App, and Windows 7 with Platform Update
- Few cpu usage (<= 5%) with smooth animation
- Accurate danmaku layout
Renderable's bitmap invalid issueMultiple instancex64 compatible- Optimize danmaku style effect
- Rendering Statistics
Hi-DPI support, and Pre-monitor DPI Aware- Further performance optimization
Resize support (need rebuild device-dependent resources)BottomDanmaku, L2RDanmaku, Mode7 support, etc.- Refined error handling
- User-friendly
C & C++ API - C++/CLI wrapper for .NET
- Interoperate with Media Player
Optimize Renderable buildingWindows Phone / UWP compatibleWindows 7 compatible (maybe LayeredWindow?)Move to Direct3D 11- R2LDanmaku lines limitation
- Keywords filter by regular expression
- C++/CX wrapper for C#/WinRT invoking
- More smooth animation (percision problem when calculating coordinates?)
Refactor project files to vcxitems (Shared/Windows/WindowsPhone)
My environment: Visual Studio Community 2013. Also tested under VS2015.
Don't forget to checkout submodule (git submodule update --init)
- Win32 Desktop
- Import project
libwtfdanmaku.Desktop
- Win32 Desktop (for Windows7 compatibility)
- Import project
libwtfdanmaku.Windows7
- Windows 10 Universal Platform
- Import project
libwtfdanmaku.Universal
- Windows 8.1 WinRT/Universal
- Import project
libwtfdanmaku.Windows
- Windows Phone 8.1
- Import project
libwtfdanmaku.WindowsPhone
libwtfdanmaku is permitted to work under shared library (DLL) according to the license.
Copyright (C) 2015 xqq xqq@0ginr.com
Licensed under LGPL v2.1