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This is a collection of stuff that I wrote for Proxmox.
Simple bash script to rebalance pool data between all mirrors when adding vdevs to a pool.
Custom version of Perforce server based on Docker. Tweaked to work with Unreal Engine 4.
Docker Perforce Images (p4d, perforce-swarm, git-fusion, sample depot, and a base image)
Starting a perforce server inside a docker container configured for unreal projects.
Persistent license nag removal for Proxmox VE 5.x+
free and open source voxel art tools - editor, thumbnailer and format converter
The most simple and minimalistic navigation dashboard.
Query Mellanox ConnectX card temperature and write to file. Usable in FanControl
[SIGGRAPH'24] 2D Gaussian Splatting for Geometrically Accurate Radiance Fields
OpenGL demo of a point rendering and texture filtering technique called Surface Splatting.
Builds 2D signed distance fields from images, 3D signed distance fields from pointclouds, 3D signed distance fields from Octomap, provides a lightweight signed distance field library, message types…
A self-hosted dashboard that puts all your feeds in one place
Cura plugin which enables printing directly to OctoPrint and monitoring the process
A system daemon to allow session software to update firmware
Cross-platform CLI and Python drivers for AIO liquid coolers and other devices
Pure Lua number library providing BigNum and fixed width unsigned integer types
a programming library with geometric algorithms
Custom implementation of a Navigation Mesh using Unreal Engine as editor
C++11 code for building a 3D occupancy grid an SDF 3D grid from a mesh
A simple Genshin Impact facial shader for Unity URP, based on NiloCat shader example
Software rendering focused Descent port.