8000 raycasting-algorithm · GitHub Topics · GitHub
[go: up one dir, main page]

Skip to content
#

raycasting-algorithm

Here are 21 public repositories matching this topic...

Perfect Shape is a collection of geometric algorithms that are mostly useful for GUI manipulation like checking containment of a point in popular geometric shapes such as rectangle, square, arc, circle, polygon, and paths containing lines, quadratic bézier curves, and cubic bezier curves. Also, some general math algorithms like IEEE-754 Remainder.

  • Updated Nov 29, 2023
  • Ruby

A raycasting engine with ambient light, dynamic observer light source. The map and textures are from the mother of all first-person-shooter game Wolfenstein 3D. Wolfenstein 3D was groundbreaking in 3D using raycasting for low performance machines (by todays measures).

raycaster raycast < 8000 a data-hydro-click="{"event_type":"explore.click","payload":{"click_context":"REPOSITORY_CARD","click_target":"TOPIC","click_visual_representation":"TOPIC_TAG","actor_id":null,"record_id":89095,"originating_url":"https://github.com/topics/raycasting-algorithm","user_id":null}}" data-hydro-click-hmac="d065dcd12c13d8d76301504edc4edb7987fc18a92dabc0fbaddb6ffdf090ab5c" title="Topic: dda" href="/topics/dda" data-view-component="true" class="topic-tag topic-tag-link Link f6 mb-2">dda raycasting wolfenstein-3d raycast-algorithm raycasting-engine dda-algorithm wolfenstein3d wolfenstein-3d-engine raycaster-engine raycasting-rendering raycasting-algorithm
  • Updated Dec 29, 2024
  • Go

Improve this page

Add a description, image, and links to the raycasting-algorithm topic page so that developers can more easily learn about it.

Curate this topic

Add this topic to your repo

To associate your repository with the raycasting-algorithm topic, visit your repo's landing page and select "manage topics."

Learn more

0