Work in progress prototype for the Chisel Level Editor, for Unity
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Updated
Oct 5, 2024 - C#
Work in progress prototype for the Chisel Level Editor, for Unity
A toolkit to design a level in TrenchBroom and export it to Defold
Main Repository for my MSc thesis about Procedural content generation via machine learning applied to videogames levels (Doom I/II)
A project dedicated to improving the Valve Hammer Editor through DLL injection
Project made in Unreal Engine 5, I developed the player mechanics; movement, sprint, aim, firing, creating the AI for the enemies, and programming the UI.
Creates a node which conforms spot locations to a surface - similar to path conforming module. The conformation is done after the object offset randomization is complete, so is more accurate per-object.
A plugin for CRYENGINE to create buildings from modules
Shipped level designs officially added to Team Fortress 2 (Valve Software) and other level designs.
This is a Prototype Game for a Leveldesign Exam.
Some Games!
Walking simulator: spatial design and environmental storytelling project
A short platformer game written in C++ and using the SFML library.
cs 1.6 map for the winter wonderland gamebanana mapping contest
Map file parser and converter for the Quake FPS games
A competitive multiplayer map in Quake set in Deathmatch mode
A projet where i follow a tutorial and practice some C# and game development
Script for Unity ProBuilder + RealtimeCSG mapping that deletes faces with 0 area (containing NaN tangent coords)
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