Crystal bindings to Chipmunk, a fast and lightweight 2D game physics library
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Updated
Apr 28, 2024 - Crystal
Crystal bindings to Chipmunk, a fast and lightweight 2D game physics library
C# Native bindings of Chipmunk2D (compatible with iOS/Mac/Android/.NET/.UWP)
Nim bindings to Chipmunk, a fast and lightweight 2D game physics library
Dynamic scripting language for the JVM 🐿️
lightweight openframeworks wrapper around Chipmunk2D
Go language port of Chipmunk2D 7.0.3 physics library.
Crystal bindings for Chipmunk, a fast and lightweight 2D game physics library
ebitencm is an implementation of the cm.IDrawer interface of setanarut/cm using Ebitengine.
Physics-based arcade game, made for fun back in 2010
Idiomatic and fast C# bindings for the Chipmunk physics engine
A 2D game of a Space Monkey with Physics.
NewsLetter App
First draft of a simple C++20 game engine with physics support
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