This is my experiments with BVH build algorithms on GPU.
-
Updated
Oct 14, 2024 - C++
This is my experiments with BVH build algorithms on GPU.
Game and Media Technology MSc at Utrecht University (2020)
A library for constructing and traversing LBVHs.
High-Performance Bounding Volume Hierarchy for Collision Detection and Ray Tracing in Dynamic Scenes
A novel algorithm for traversing a binary tree that does not require a stack and, unlike previous approaches, works with dynamic descent direction without restarting.
Advanced Graphics project #1 for Utrecht University
WebGL-based Ray Tracer
Add a description, image, and links to the bvh-traversal topic page so that developers can more easily learn about it.
To associate your repository with the bvh-traversal topic, visit your repo's landing page and select "manage topics."