A very simple 2d tile-based pathfinding for unity, with penalty supported
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Updated
Sep 16, 2017 - C#
A very simple 2d tile-based pathfinding for unity, with penalty supported
This extension can auto-generate tile prefabs with texture.You can quickly make tiles that automatically find neighbors around them, and Auto-Update sprites to fit tiles just like the RPG - Maker tile map.
Create your own 2D Maps with layer-by-layer system using Noise-Sample and BufferedImage pattern
Examples of 2D tile maps implementation with React
Portal-casting field-of-view algorithm
Another try to build a mmo game client
Shadow-casting field-of-view algorithm with support for walls along tile edges
Graphics pack collection for DHTML games like Dragon Basher
Basic shadow-casting field-of-view algorithm
Generates a blocky fractal-like shape, like a tile-based randomized koch curve
Unity3d multithread pathfinding project with non-linear grid
Small WIP map editor for 2D games.
2D hash table for fast edges-or-points-touching-circle retrieval
A simple 2D tower defence game inspired by Mindustry written in C++.
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