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Roadmap
Nate Fischer edited this page Oct 19, 2016
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If you're interested in contributing, take a look at where the project is headed in the short-term:
0.7.x releases
- Begin drafting and implementing a plugin API
- Allow users to implement their own ShellJS commands
- Add methods on the ShellString class
- Create commands that have subcommands (of the form
git.add('file.txt')
)
- Improve the collaboration experience
- Comments to document confusing parts of the code
- Implement all commands as internal plugins (almost all changes are in the
src
file andtest
file)
- Write simple plugins to dogfood this API
- More unix compatibility with existing commands
- Switch to a standard test framework (to facilitate community contributions)
0.8.x releases
- More secure replacement to
shell.exec()
(see #524)- Try to minimize how much this relies on the file system plugin API (we might release the plugin API before implementing subcommands)
- Don't exit the process for internal failures, throw an exception instead (
shell.exit()
should be the only part of our API that kills the process) - Stricter style linting
- Track (and improve) test coverage (goal: 80% line coverage or higher before 0.9)
- Improve performance for commonly used commands
0.9.x releases (if we have these)
- No goals so far
1.x.x releases
- Allow commands to be async (#2)
- Run & publish benchmarks on each version (https://github.com/shelljs/benchmarks)
- Release ShellJS unix commands as separate packages (similar to how cash commands can be installed individually)