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Making it easier to work with shaders

C++ 2,065 177 Updated Oct 4, 2024

A modern cross-platform low-level graphics library and rendering framework

Batchfile 3,567 327 Updated Oct 1, 2024

Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2

C++ 17,696 1,870 Updated Oct 4, 2024

Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.

C++ 2,831 440 Updated Feb 17, 2024

Raymarching shader toolkit for TouchDesigner

Python 242 15 Updated Sep 25, 2024

GLSL node for ComfyUI

JavaScript 167 12 Updated Aug 28, 2024

ComfyUI nodes for LivePortrait

Python 1,503 113 Updated Aug 5, 2024

Using IC-LIght models in ComfyUI

Python 688 34 Updated Aug 30, 2024

A collection of various custom nodes for ComfyUI (Work in progress)

Python 13 3 Updated Jul 31, 2024

This are HLSL examples of how to use LYGIA Shader Library on Unreal Engine.

C++ 8 Updated Jun 30, 2024

Power Noise Suite for ComfyUI is a latent noise oriented custom_node for variation in your generations

Python 1 Updated May 29, 2024

High-Resolution Image Synthesis with Latent Diffusion Models

Jupyter Notebook 1 Updated May 2, 2024

LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility

GLSL 1 Updated Sep 22, 2024

MyBox is a set of attributes, tools and extensions for Unity

C# 1,912 242 Updated Sep 27, 2024

Step-by-step guide through the abstract and complex universe of Fragment Shaders.

GLSL 5,997 684 Updated Sep 29, 2024

Standard PBR shader written in Unity Cg

ShaderLab 54 15 Updated Jul 5, 2020

LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility

GLSL 2,559 164 Updated Sep 26, 2024

An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.

C++ 1,371 112 Updated Oct 30, 2021

C# port of the famous GLU Tessellator - prebuilt binaries now available in "releases" tab

C# 313 59 Updated Apr 12, 2022

A node.js-style module system for GLSL! ✨

JavaScript 2,202 83 Updated Jun 29, 2022

A fast simplex noise implementation in Javascript / Typescript.

TypeScript 1,620 130 Updated Jul 26, 2024

Javascript 2D Perlin & Simplex noise functions

JavaScript 1,645 252 Updated Nov 2, 2022

Volumetric Particle Flow - http://david.li/flow

JavaScript 909 106 Updated Jan 24, 2019

Ocean Wave Simulation - http://david.li/waves

JavaScript 1,048 140 Updated May 10, 2018

Fluid Particles - http://david.li/fluid

JavaScript 1,134 136 Updated Sep 11, 2020

Fluid Paint - http://david.li/paint

JavaScript 2,865 247 Updated Jul 6, 2023

Vortex Spheres - http://david.li/vortexspheres

JavaScript 216 53 Updated Apr 18, 2017
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