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Refraction Labs
- London
- https://refraction-labs.com/
- in/shadielhajj
- shadi_elhajj
- @refractionlabs
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A modern cross-platform low-level graphics library and rendering framework
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.
GLSL node for ComfyUI
A collection of various custom nodes for ComfyUI (Work in progress)
This are HLSL examples of how to use LYGIA Shader Library on Unreal Engine.
Power Noise Suite for ComfyUI is a latent noise oriented custom_node for variation in your generations
High-Resolution Image Synthesis with Latent Diffusion Models
shadielhajj / lygia
Forked from patriciogonzalezvivo/lygiaLYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility
MyBox is a set of attributes, tools and extensions for Unity
Step-by-step guide through the abstract and complex universe of Fragment Shaders.
Standard PBR shader written in Unity Cg
LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility
An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.
C# port of the famous GLU Tessellator - prebuilt binaries now available in "releases" tab
A node.js-style module system for GLSL! ✨
A fast simplex noise implementation in Javascript / Typescript.
Javascript 2D Perlin & Simplex noise functions
Vortex Spheres - http://david.li/vortexspheres