8000 N31: Vach by zeskeertwee · Pull Request #955 · rust-gamedev/rust-gamedev.github.io · GitHub
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N31: Vach #955

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31 changes: 31 additions & 0 deletions content/news/031/index.md
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Expand Up @@ -76,6 +76,37 @@ If needed, a section can be split into subsections with a "------" delimiter.

## Library Updates

### [vach]

[vach] is an archiving file format developed from the ground up for games and
other realtime applications by [@zeskeertwee] and [@sokorototo]. It is
written in pure Rust.

Its primary objectives (in no particular order) are:

- Have a simple, yet complete API.
- Fine control over each individual entry in an archive, i.e. neighbouring
entries can have vastly different compression schemes.
- Support compression (with multiple compression schemes), encryption,
and signatures for data authentication
- Efficient fetching of data by avoiding unnecessary traversal of the file.
Once a file is parsed, locations of every entry are known to the loader.
- Be as compact as possible - the smallest valid archive is only 13 bytes.
- Each entry has some metadata attached to it - this is implemented using
bitflags and up to 8 bits are free to the user.
- Has mutlithreaded implementations of both the loader and the writer.

A [CLI][vach-cli] is allowing one to use vach as a general purpose archive
format. The CLI is fully multithreaded, allowing for insane un/packing speeds.

Feel free to drop into the [repo][vach] and open an issue, pull request or
drop a star 🌟. It helps maintain momentum in the project.

[vach]: https://github.com/zeskeertwee/vach
[vach-cli]: https://crates.io/crates/vach-cli
[@zeskeertwee]: https://github.com/zeskeertwee
[@sokorototo]: https://github.com/sokorototo

## Popular Workgroup Issues in Github

<!-- Up to 10 links to interesting issues -->
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