8000 N23: wgpu section by kvark · Pull Request #692 · rust-gamedev/rust-gamedev.github.io · GitHub
[go: up one dir, main page]

Skip to content

N23: wgpu section #692

New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Merged
merged 3 commits into from
Jul 3, 2021
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
30 changes: 30 additions & 0 deletions content/news/023/index.md
Original file line number Diff line number Diff line change
Expand Up @@ -110,6 +110,36 @@ projects. Pure Rust Vulkan allocators with support for erupt have been released.
[erupt]: https://gitlab.com/Friz64/erupt
[@Friz64]: https://blog.friz64.de/about

### [wgpu] family re-union

![wgpu family reunion](wgpu-family-reunion.svg)

[wgpu] is a [WebGPU] implementation in Rust. It is safe, efficient,
and portable: it can target both native and the Web.

[Family reunion] is by far the biggest change in `wgpu` project since
the inception. First, the Rust API of [wgpu-rs] was moved to the main
[wgpu] repository. Second, the whole base was relicensed under MIT/Apache2.

[gfx-hal] - the Vulkan Portability-like graphics API abstraction -
was detached from the project. Instead `wgpu` got its own in-house unsafe
abstraction called "wgpu-hal" developed within the [wgpu] repository.

The team released [wgpu-0.9] right before this transition, to give the new
graphics infrastructure more time to take shape. At the time of writing,
supported backends on the new HAL include Vulkan, Metal, and OpenGL ES3.

Finally, the testing infrastructure received a major upgrade. It started
rendering the examples on the available adapters and compraring the results
with reference images.
This includes automatic testing using software adapters on CI.

[wgpu]: https://github.com/gfx-rs/wgpu
[wgpu-rs]: https://github.com/gfx-rs/wgpu-rs
[gfx-hal]: https://github.com/gfx-rs/gfx
[wgpu-0.9]: https://crates.io/crates/wgpu/0.9.0
[Family reunion]: https://github.com/gfx-rs/wgpu/milestone/9?closed=1

## Popular Workgroup Issues in Github

<!-- Up to 10 links to interesting issues -->
Expand Down
Binary file added content/news/023/wgpu-family-reunion.jpg
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
0