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rtarun9/README.md

Hi ๐Ÿ‘‹, I'm rtarun9!

  • ๐Ÿ”ญ Iโ€™m currently working on voxel-engine

  • ๐ŸŒฑ Iโ€™m currently learning C++20, GPU Programming (Cuda), DirectX12

  • ๐Ÿ“ I sometimes write articles on https://rtarun9.github.io/blogs

  • ๐Ÿ’ฌ Ask me about CG, Low level GPU api's, Operating Systems, Data structures and Algorithms

Pinned Loading

  1. Helios Helios Public

    DirectX12 Graphics renderer used for implementing rendering techniques such as PBR / IBL, Deferred Shading, SSAO, Bloom, Shadow Mapping, etc ๐Ÿ’ซ

    C++ 124 10

  2. voxel-engine voxel-engine Public

    WIP voxel engine with GPU culling, Indirect rendering, Multi-threaded async copy queue chunk loading system.

    C++ 18

  3. serenity-engine serenity-engine Public

    A WIP game engine featuring Lua scripting, D3D12 renderer and Editor

    C++ 3 1

  4. cuda-raytracer cuda-raytracer Public

    A cuda-based implementation of the Ray Tracing In A Weekend Book

    Cuda 2 1

  5. Cuda-Flocking-Boids Cuda-Flocking-Boids Public

    Flocking boids simulation using Cuda and C++. Implementation approaches : Coherent grid, Uniform grid, and Brute force.

    Cuda