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[multigraph] add specialize_on kwarg to mark_{dynamic,unbacked} #153433
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[ghstack-poisoned]
🔗 Helpful Links🧪 See artifacts and rendered test results at hud.pytorch.org/pr/153433
Note: Links to docs will display an error until the docs builds have been completed. ✅ No FailuresAs of commit da772fe with merge base ef1d45b ( This comment was automatically generated by Dr. CI and updates every 15 minutes. |
…cked}" cc voznesenskym penguinwu EikanWang jgong5 Guobing-Chen XiaobingSuper zhuhaozhe blzheng wenzhe-nrv jiayisunx chenyang78 kadeng chauhang amjames [ghstack-poisoned]
…cked}"
The goal of this multigraph work is to enable a compiled region that has a single dynamo trace but multiple backend specializations. This work was inspired by vLLM which does this in a somewhat hacky way where they use a custom backend to capture a dynamo graph and then manually invoke compile_fx multiple times to get specialized graphs.
There's really two parts of this work:
**The frontend changes (this PR):**
1) we introduce an optional kwarg `specialize_on` to mark_{dynamic,unbacked} that takes in a list of specializations. I debated other methods including specifying specializations via decorators, but ultimately decided this approach was more harmonious. The big issue with decorators is the difficulty of composing well with the rest of the torch.compile ecosystem including graph breaks, lazy initialization of variable trackers and symbolic variables, etc.
**The backend changes:**
1) We capture the backend_specialization specified in the mark_{dynamic,unbacked} API into a SymbolicContext. See changes in `/_dynamo/variables/builder.py`
2) After we are done dynamo tracing, we will lazily (more on this later) invoke `call_user_compiler` up to N + 1 times for N specializations and 1 generic graph. Under the hood this will call compile_fx, which composes nicely with both Async Compile and AOTAutogradCache. We do this by using a context manager to patch in specialization specific axioms into the ShapeEnv before invoking the user compiler.
3) When we have specializations, we install a lazy specialized dispatch function that checks each specialization and dispatches to the first one that matches. Instead of doing all of the specialization compiles up front, we do the compiles lazily. The first time a specialization is invoked, we will do the compilation and save it in a cache so subsequent invocations are fast. If none of the specializations match, we dispatch to the generic graph. I decided to do this over returning N different GuardedCodes since 1) it doesn't pollute the dynamo cache (eg. if you have 8 specializations, you would hit the cache limit) 2) it naturally incorporates the hierarchical lattice structure of the guards since the specializations are always necessarily stricter than the generic region's guards.
I benchmarked this PR stack with #152596 and found around a 50% reduction when dispatching to the specialized regions:

[ghstack-poisoned]
…cked}"
The goal of this multigraph work is to enable a compiled region that has a single dynamo trace but multiple backend specializations. This work was inspired by vLLM which does this in a somewhat hacky way where they use a custom backend to capture a dynamo graph and then manually invoke compile_fx multiple times to get specialized graphs.
There's really two parts of this work:
**The frontend changes (this PR):**
1) we introduce an optional kwarg `specialize_on` to mark_{dynamic,unbacked} that takes in a list of specializations. I debated other methods including specifying specializations via decorators, but ultimately decided this approach was more harmonious. The big issue with decorators is the difficulty of composing well with the rest of the torch.compile ecosystem including graph breaks, lazy initialization of variable trackers and symbolic variables, etc.
**The backend changes:**
1) We capture the backend_specialization specified in the mark_{dynamic,unbacked} API into a SymbolicContext. See changes in `/_dynamo/variables/builder.py`
2) After we are done dynamo tracing, we will lazily (more on this later) invoke `call_user_compiler` up to N + 1 times for N specializations and 1 generic graph. Under the hood this will call compile_fx, which composes nicely with both Async Compile and AOTAutogradCache. We do this by using a context manager to patch in specialization specific axioms into the ShapeEnv before invoking the user compiler.
3) When we have specializations, we install a lazy specialized dispatch function that checks each specialization and dispatches to the first one that matches. Instead of doing all of the specialization compiles up front, we do the compiles lazily. The first time a specialization is invoked, we will do the compilation and save it in a cache so subsequent invocations are fast. If none of the specializations match, we dispatch to the generic graph. I decided to do this over returning N different GuardedCodes since 1) it doesn't pollute the dynamo cache (eg. if you have 8 specializations, you would hit the cache limit) 2) it naturally incorporates the hierarchical lattice structure of the guards since the specializations are always necessarily stricter than the generic region's guards.
I benchmarked this PR stack with #152596 and found around a 50% reduction when dispatching to the specialized regions:

[ghstack-poisoned]
|
Starting merge as part of PR stack under #153449 |
…cked}"
The goal of this multigraph work is to enable a compiled region that has a single dynamo trace but multiple backend specializations. This work was inspired by vLLM which does this in a somewhat hacky way where they use a custom backend to capture a dynamo graph and then manually invoke compile_fx multiple times to get specialized graphs.
There's really two parts of this work:
**The frontend changes (this PR):**
1) we introduce an optional kwarg `specialize_on` to mark_{dynamic,unbacked} that takes in a list of specializations. I debated other methods including specifying specializations via decorators, but ultimately decided this approach was more harmonious. The big issue with decorators is the difficulty of composing well with the rest of the torch.compile ecosystem including graph breaks, lazy initialization of variable trackers and symbolic variables, etc.
**The backend changes:**
1) We capture the backend_specialization specified in the mark_{dynamic,unbacked} API into a SymbolicContext. See changes in `/_dynamo/variables/builder.py`
2) After we are done dynamo tracing, we will lazily (more on this later) invoke `call_user_compiler` up to N + 1 times for N specializations and 1 generic graph. Under the hood this will call compile_fx, which composes nicely with both Async Compile and AOTAutogradCache. We do this by using a context manager to patch in specialization specific axioms into the ShapeEnv before invoking the user compiler.
3) When we have specializations, we install a lazy specialized dispatch function that checks each specialization and dispatches to the first one that matches. Instead of doing all of the specialization compiles up front, we do the compiles lazily. The first time a specialization is invoked, we will do the compilation and save it in a cache so subsequent invocations are fast. If none of the specializations match, we dispatch to the generic graph. I decided to do this over returning N different GuardedCodes since 1) it doesn't pollute the dynamo cache (eg. if you have 8 specializations, you would hit the cache limit) 2) it naturally incorporates the hierarchical lattice structure of the guards since the specializations are always necessarily stricter than the generic region's guards.
I benchmarked this PR stack with #152596 and found around a 50% reduction when dispatching to the specialized regions:

[ghstack-poisoned]
|
Starting merge as part of PR stack under #153449 |
|
@pytorchbot merge |
Merge startedYour change will be merged once all checks pass (ETA 0-4 Hours). Learn more about merging in the wiki. Questions? Feedback? Please reach out to the PyTorch DevX Team |
The goal of this multigraph work is to enable a compiled region that has a single dynamo trace but multiple backend specializations. This work was inspired by vLLM which does this in a somewhat hacky way where they use a custom backend to capture a dynamo graph and then manually invoke compile_fx multiple times to get specialized graphs.
There's really two parts of this work:
**The frontend changes:**
1) we introduce an optional kwarg `specialize_on` to mark_{dynamic,unbacked} that takes in a list of specializations. I debated other methods including specifying specializations via decorators, but ultimately decided this approach was more harmonious. The big issue with decorators is the difficulty of composing well with the rest of the torch.compile ecosystem including graph breaks, lazy initialization of variable trackers and symbolic variables, etc.
**The backend changes (this PR):**
1) We capture the backend_specialization specified in the mark_{dynamic,unbacked} API into a SymbolicContext. See changes in `/_dynamo/variables/builder.py`
2) After we are done dynamo tracing, we will lazily (more on this later) invoke `call_user_compiler` up to N + 1 times for N specializations and 1 generic graph. Under the hood this will call compile_fx, which composes nicely with both Async Compile and AOTAutogradCache. We do this by using a context manager to patch in specialization specific axioms into the ShapeEnv before invoking the user compiler.
3) When we have specializations, we install a lazy specialized dispatch function that checks each specialization and dispatches to the first one that matches. Instead of doing all of the specialization compiles up front, we do the compiles lazily. The first time a specialization is invoked, we will do the compilation and save it in a cache so subsequent invocations are fast. If none of the specializations match, we dispatch to the generic graph. I decided to do this over returning N different GuardedCodes since 1) it doesn't pollute the dynamo cache (eg. if you have 8 specializations, you would hit the cache limit) 2) it naturally incorporates the hierarchical lattice structure of the guards since the specializations are always necessarily stricter than the generic region's guards.
I benchmarked this PR stack with #152596 and found around a 50% reduction when dispatching to the specialized regions:

Pull Request resolved: #153449
Approved by: https://github.com/zou3519
ghstack dependencies: #153433
AOTAutogradCache uses FXGraphCache which uses the tracing context to get the ShapeEnv. Although the TracingContext global_context is cleared by the time we get around to reusing it, we don't actually need it. We just need the ShapeEnv in the TracingContext, which isn't cleared at the end of dynamo and does persist. This PR adds the tracing context manager around the specialized compile to ensure our caching infrastructure can get access to the ShapeEnv. A test was also added to prove correctness. Pull Request resolved: #153526 Approved by: https://github.com/jamesjwu, https://github.com/zou3519 ghstack dependencies: #153433, #153449
…rch#153433) The goal of this multigraph work is to enable a compiled region that has a single dynamo trace but multiple backend specializations. This work was inspired by vLLM which does this in a somewhat hacky way where they use a custom backend to capture a dynamo graph and then manually invoke compile_fx multiple times to get specialized graphs. There's really two parts of this work: **The frontend changes (this PR):** 1) we introduce an optional kwarg `specialize_on` to mark_{dynamic,unbacked} that takes in a list of specializations. I debated other methods including specifying specializations via decorators, but ultimately decided this approach was more harmonious. The big issue with decorators is the difficulty of composing well with the rest of the torch.compile ecosystem including graph breaks, lazy initialization of variable trackers and symbolic variables, etc. **The backend changes:** 1) We capture the backend_specialization specified in the mark_{dynamic,unbacked} API into a SymbolicContext. See changes in `/_dynamo/variables/builder.py` 2) After we are done dynamo tracing, we will lazily (more on this later) invoke `call_user_compiler` up to N + 1 times for N specializations and 1 generic graph. Under the hood this will call compile_fx, which composes nicely with both Async Compile and AOTAutogradCache. We do this by using a context manager to patch in specialization specific axioms into the ShapeEnv before invoking the user compiler. 3) When we have specializations, we install a lazy specialized dispatch function that checks each specialization and dispatches to the first one that matches. Instead of doing all of the specialization compiles up front, we do the compiles lazily. The first time a specialization is invoked, we will do the compilation and save it in a cache so subsequent invocations are fast. If none of the specializations match, we dispatch to the generic graph. I decided to do this over returning N different GuardedCodes since 1) it doesn't pollute the dynamo cache (eg. if you have 8 specializations, you would hit the cache limit) 2) it naturally incorporates the hierarchical lattice structure of the guards since the specializations are always necessarily stricter than the generic region's guards. I benchmarked this PR stack with pytorch#152596 and found around a 50% reduction when dispatching to the specialized regions:  Pull Request resolved: pytorch#153433 Approved by: https://github.com/zou3519
…h#153449) The goal of this multigraph work is to enable a compiled region that has a single dynamo trace but multiple backend specializations. This work was inspired by vLLM which does this in a somewhat hacky way where they use a custom backend to capture a dynamo graph and then manually invoke compile_fx multiple times to get specialized graphs. There's really two parts of this work: **The frontend changes:** 1) we introduce an optional kwarg `specialize_on` to mark_{dynamic,unbacked} that takes in a list of specializations. I debated other methods including specifying specializations via decorators, but ultimately decided this approach was more harmonious. The big issue with decorators is the difficulty of composing well with the rest of the torch.compile ecosystem including graph breaks, lazy initialization of variable trackers and symbolic variables, etc. **The backend changes (this PR):** 1) We capture the backend_specialization specified in the mark_{dynamic,unbacked} API into a SymbolicContext. See changes in `/_dynamo/variables/builder.py` 2) After we are done dynamo tracing, we will lazily (more on this later) invoke `call_user_compiler` up to N + 1 times for N specializations and 1 generic graph. Under the hood this will call compile_fx, which composes nicely with both Async Compile and AOTAutogradCache. We do this by using a context manager to patch in specialization specific axioms into the ShapeEnv before invoking the user compiler. 3) When we have specializations, we install a lazy specialized dispatch function that checks each specialization and dispatches to the first one that matches. Instead of doing all of the specialization compiles up front, we do the compiles lazily. The first time a 8000 specialization is invoked, we will do the compilation and save it in a cache so subsequent invocations are fast. If none of the specializations match, we dispatch to the generic graph. I decided to do this over returning N different GuardedCodes since 1) it doesn't pollute the dynamo cache (eg. if you have 8 specializations, you would hit the cache limit) 2) it naturally incorporates the hierarchical lattice structure of the guards since the specializations are always necessarily stricter than the generic region's guards. I benchmarked this PR stack with pytorch#152596 and found around a 50% reduction when dispatching to the specialized regions:  Pull Request resolved: pytorch#153449 Approved by: https://github.com/zou3519 ghstack dependencies: pytorch#153433
AOTAutogradCache uses FXGraphCache which uses the tracing context to get the ShapeEnv. Although the TracingContext global_context is cleared by the time we get around to reusing it, we don't actually need it. We just need the ShapeEnv in the TracingContext, which isn't cleared at the end of dynamo and does persist. This PR adds the tracing context manager around the specialized compile to ensure our caching infrastructure can get access to the ShapeEnv. A test was also added to prove correctness. Pull Request resolved: pytorch#153526 Approved by: https://github.com/jamesjwu, https://github.com/zou3519 ghstack dependencies: pytorch#153433, pytorch#153449
…rch#153433) The goal of this multigraph work is to enable a compiled region that has a single dynamo trace but multiple backend specializations. This work was inspired by vLLM which does this in a somewhat hacky way where they use a custom backend to capture a dynamo graph and then manually invoke compile_fx multiple times to get specialized graphs. There's really two parts of this work: **The frontend changes (this PR):** 1) we introduce an optional kwarg `specialize_on` to mark_{dynamic,unbacked} that takes in a list of specializations. I debated other methods including specifying specializations via decorators, but ultimately decided this approach was more harmonious. The big issue with decorators is the difficulty of composing well with the rest of the torch.compile ecosystem including graph breaks, lazy initialization of variable trackers and symbolic variables, etc. **The backend changes:** 1) We capture the backend_specialization specified in the mark_{dynamic,unbacked} API into a SymbolicContext. See changes in `/_dynamo/variables/builder.py` 2) After we are done dynamo tracing, we will lazily (more on this later) invoke `call_user_compiler` up to N + 1 times for N specializations and 1 generic graph. Under the hood this will call compile_fx, which composes nicely with both Async Compile and AOTAutogradCache. We do this by using a context manager to patch in specialization specific axioms into the ShapeEnv before invoking the user compiler. 3) When we have specializations, we install a lazy specialized dispatch function that checks each specialization and dispatches to the first one that matches. Instead of doing all of the specialization compiles up front, we do the compiles lazily. The first time a specialization is invoked, we will do the compilation and save it in a cache so subsequent invocations are fast. If none of the specializations match, we dispatch to the generic graph. I decided to do this over returning N different GuardedCodes since 1) it doesn't pollute the dynamo cache (eg. if you have 8 specializations, you would hit the cache limit) 2) it naturally incorporates the hierarchical lattice structure of the guards since the specializations are always necessarily stricter than the generic region's guards. I benchmarked this PR stack with pytorch#152596 and found around a 50% reduction when dispatching to the specialized regions:  Pull Request resolved: pytorch#153433 Approved by: https://github.com/zou3519
…h#153449) The goal of this multigraph work is to enable a compiled region that has a single dynamo trace but multiple backend specializations. This work was inspired by vLLM which does this in a somewhat hacky way where they use a custom backend to capture a dynamo graph and then manually invoke compile_fx multiple times to get specialized graphs. There's really two parts of this work: **The frontend changes:** 1) we introduce an optional kwarg `specialize_on` to mark_{dynamic,unbacked} that takes in a list of specializations. I debated other methods including specifying specializations via decorators, but ultimately decided this approach was more harmonious. The big issue with decorators is the difficulty of composing well with the rest of the torch.compile ecosystem including graph breaks, lazy initialization of variable trackers and symbolic variables, etc. **The backend changes (this PR):** 1) We capture the backend_specialization specified in the mark_{dynamic,unbacked} API into a SymbolicContext. See changes in `/_dynamo/variables/builder.py` 2) After we are done dynamo tracing, we will lazily (more on this later) invoke `call_user_compiler` up to N + 1 times for N specializations and 1 generic graph. Under the hood this will call compile_fx, which composes nicely with both Async Compile and AOTAutogradCache. We do this by using a context manager to patch in specialization specific axioms into the ShapeEnv before invoking the user compiler. 3) When we have specializations, we install a lazy specialized dispatch function that checks each specialization and dispatches to the first one that matches. Instead of doing all of the specialization compiles up front, we do the compiles lazily. The first time a specialization is invoked, we will do the compilation and save it in a cache so subsequent invocations are fast. If none of the specializations match, we dispatch to the generic graph. I decided to do this over returning N different GuardedCodes since 1) it doesn't pollute the dynamo cache (eg. if you have 8 specializations, you would hit the cache limit) 2) it naturally incorporates the hierarchical lattice structure of the guards since the specializations are always necessarily stricter than the generic region's guards. I benchmarked this PR stack with pytorch#152596 and found around a 50% reduction when dispatching to the specialized regions:  Pull Request resolved: pytorch#153449 Approved by: https://github.com/zou3519 ghstack dependencies: pytorch#153433
AOTAutogradCache uses FXGraphCache which uses the tracing context to get the ShapeEnv. Although the TracingContext global_context is cleared by the time we get around to reusing it, we don't actually need it. We just need the ShapeEnv in the TracingContext, which isn't cleared at the end of dynamo and does persist. This PR adds the tracing context manager around the specialized compile to ensure our caching infrastructure can get access to the ShapeEnv. A test was also added to prove correctness. Pull Request resolved: pytorch#153526 Approved by: https://github.com/jamesjwu, https://github.com/zou3519 ghstack dependencies: pytorch#153433, pytorch#153449
Stack from ghstack (oldest at bottom):
The goal of this multigraph work is to enable a compiled region that has a single dynamo trace but multiple backend specializations. This work was inspired by vLLM which does this in a somewhat hacky way where they use a custom backend to capture a dynamo graph and then manually invoke compile_fx multiple times to get specialized graphs.
There's really two parts of this work:
The frontend changes (this PR):
specialize_onto mark_{dynamic,unbacked} that takes in a list of specializations. I debated other methods including specifying specializations via decorators, but ultimately decided this approach was more harmonious. The big issue with decorators is the difficulty of composing well with the rest of the torch.compile ecosystem including graph breaks, lazy initialization of variable trackers and symbolic variables, etc.The backend changes:
/_dynamo/variables/builder.pycall_user_compilerup to N + 1 times for N specializations and 1 generic graph. Under the hood this will call compile_fx, which composes nicely with both Async Compile and AOTAutogradCache. We do this by using a context manager to patch in specialization specific axioms into the ShapeEnv before invoking the user compiler.I benchmarked this PR stack with #152596 and found around a 50% reduction when dispatching to the specialized regions:
cc @voznesenskym @penguinwu @EikanWang @jgong5 @Guobing-Chen @XiaobingSuper @zhuhaozhe @blzheng @wenzhe-nrv @jiayisunx @chenyang78 @kadeng @chauhang @amjames