-
Notifications
You must be signed in to change notification settings - Fork 352
Draw lines with no geometry shader #2714
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Merged
Merged
Changes from all commits
Commits
File filter
Filter by extension
Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
Draw lines with no geometry shader
- Loading branch information
commit fc9880598ac9fad4be18a0888bd88fbf234a1561
There are no files selected for viewing
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
37 changes: 0 additions & 37 deletions
37
arcade/resources/system/shaders/shapes/line/unbuffered_geo.glsl
This file was deleted.
Oops, something went wrong.
26 changes: 25 additions & 1 deletion
26
arcade/resources/system/shaders/shapes/line/unbuffered_vs.glsl
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,7 +1,31 @@ | ||
#version 330 | ||
|
||
uniform WindowBlock { | ||
mat4 projection; | ||
mat4 view; | ||
} window; | ||
|
||
uniform float line_width; | ||
|
||
in vec2 in_vert; | ||
in vec4 in_instance_pos; | ||
|
||
vec2 lineNormal2D(vec2 start, vec2 end) { | ||
vec2 n = end - start; | ||
return normalize(vec2(-n.y, n.x)); | ||
} | ||
|
||
void main() { | ||
gl_Position = vec4(in_vert, 0.0, 1.0); | ||
vec2 line_start = in_instance_pos.xy; | ||
vec2 line_end = in_instance_pos.zw; | ||
|
||
vec2 normal = lineNormal2D(line_start, line_end) * line_width / 2.0; | ||
mat4 mvp = window.projection * window.view; | ||
vec2 positions[4] = vec2[4]( | ||
line_start + normal, | ||
line_start - normal, | ||
line_end + normal, | ||
line_end - normal | ||
); | ||
gl_Position = mvp * vec4(positions[gl_VertexID % 4], 0.0, 1.0); | ||
} |
Oops, something went wrong.
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Uh oh!
There was an error while loading. Please reload this page.