8000 Newsletter 3: Splines v3.0 · ozkriff/rust-gamedev.github.io@24287f2 · GitHub
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Newsletter 3: Splines v3.0
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_drafts/newsletter-003.md

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[Vulkano]: http://vulkano.rs
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[Vulkan]: https://www.khronos.org/vulkan
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### splines-3.0.0: “stroke” Bézier support
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### [splines v3.0][splines]
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**TODO**: img?
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by [@phaazon]
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![a spline sample with node handles](/assets/newsletter-003/splines.png)
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[splines], a crate to handle spline interpolation, just got released in version 3.0.0. That version adds support for stroke Bézier interpolation, which is a Bézier interpolation but allows you to break the handles (instead of the regular 180° angle formed by the handle with the `Interpolation::Bezier` mode).
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[splines], a crate by [@phaazon] to handle spline interpolation,
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[just got released in version 3.0.0][splines-v3].
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spline-editor got a patch to allows you to try stroke Bézier. Just put some points and set them all to Bézier interpolation (use the space key). Then select a point and press space again to switch to stroke Bézier. You can move each handle independently from the other.
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That version adds support for stroke Bézier interpolation,
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which is a Bézier interpolation but allows you to break the handles
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(instead of the regular 180° angle formed
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by the handle with the `Interpolation::Bezier` mode).
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<https://github.com/phaazon/spline-editor>
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<https://reddit.com/r/rust/comments/dln7yd/splines300_stroke_b%C3%A9zier_support>
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[spline-editor] got a patch to allows you to try stroke Bézier.
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[splines]: https://crates.io/crates/splines
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[spline-editor]: https://github.com/phaazon/spline-editor
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[splines-v3]: https://reddit.com/r/rust/comments/dln7yd/splines300
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[@phaazon]: https://twitter.com/phaazon_
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### This Month in Mun - October 2019

assets/newsletter-003/splines.png

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