8000 Newsletter 3: Vulkano Comman Buffers · ozkriff/rust-gamedev.github.io@32a8b90 · GitHub
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Newsletter 3: Vulkano Comman Buffers
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_drafts/newsletter-003.md

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@@ -563,14 +563,17 @@ _Discussions:
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**TODO**: <https://reddit.com/r/rust/comments/dm89t2/gfxhal_version_04_release>
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### Vulkano: Why Command Buffers Are So Complicated?
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### [Vulkano: Why Command Buffers Are So Complicated?][vulkano-thread]
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by @Tomaka
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![vulkano logo](/assets/newsletter-003/vulkano-logo.png)
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> Small thread about why command buffers in vulkano
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> (a Rust library that wraps around Vulkan) are so complicated.
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[A twitter thread by @Tomaka][vulkano-thread] about why command buffers
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in [Vulkano] (a Rust library that wraps around [Vulkan graphics API][Vulkan])
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are so complicated.
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<https://twitter.com/tomaka17/status/1188513260473110528>
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[vulkano-thread]: https://twitter.com/tomaka17/status/1188513260473110528
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[Vulkano]: http://vulkano.rs
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[Vulkan]: https://www.khronos.org/vulkan
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### splines-3.0.0: “stroke” Bézier support
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