Software engineer based in Melbourne, Australia.
Currently writing Rust in the CAD & DFM software space.
Previously: physical access control industry (RFID & building security).
Interested in compilers, graphics (OpenGL / Vulkan), game engines, distributed systems, functional programming, renewable energy.
Currently I'm focused on learning about 3D graphics and optimising for performance.
I have worked professionally with Rust, C, and TypeScript, alongside tools such as Docker, SQLite, PostgreSQL, React, and more.