10000 WebGPURenderer: Add multi-scattering energy compensation for direct lighting by mrdoob · Pull Request #32089 · mrdoob/three.js · GitHub
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Clean up.
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mrdoob committed Oct 20, 2025
commit e485dbc8d9ec7c77f1dc71e508b95956a643a3de
1 change: 0 additions & 1 deletion src/nodes/functions/BSDF/BRDF_GGX_Multiscatter.js
Original file line number Diff line number Diff line change
@@ -1,6 +1,5 @@
import BRDF_GGX from './BRDF_GGX.js';
import DFGApprox from './DFGApprox.js';
import { specularColor, specularF90, roughness } from '../../core/PropertyNode.js';
import { normalView } from '../../accessors/Normal.js';
import { positionViewDirection } from '../../accessors/Position.js';
import { Fn, float } from '../../tsl/TSLBase.js';
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