-
-
Notifications
You must be signed in to change notification settings - Fork 7.9k
QuadMesh point in poly #22955
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Draft
greglucas
wants to merge
2
commits into
matplotlib:main
Choose a base branch
from
greglucas:quadmesh-point-in-poly
base: main
Could not load branches
Branch not found: {{ refName }}
Loading
Could not load tags
Nothing to show
Loading
Are you sure you want to change the base?
Some commits from the old base branch may be removed from the timeline,
and old review comments may become outdated.
+80
−9
Draft
QuadMesh point in poly #22955
Changes from all commits
Commits
Show all changes
2 commits
Select commit
Hold shift + click to select a range
File filter
Filter by extension
Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
There are no files selected for viewing
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
is there a way to fast-path the often-used pcolormesh case of a rectilinear grid (lat and lon are each 1-d)?
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Sort-of. I'm not sure it is doable in QuadMesh currently because it is so flexible with the mesh coordinates, so somehow we would need to store some information about what x/y grid was passed in. That case is already handled in PcolorImage though:
matplotlib/lib/matplotlib/image.py
Lines 1318 to 1329 in cb8680f
(also note that I still get quite good performance for 400x400 size meshes which is already pretty small boxes for investigating coordinate output)
Thinking about this more generally, I wonder if we could consolidate some of these pcolor-style plots into a more generic Collection that would defer choosing which one of PcolorImage/QuadMesh/PolyCollection to draw until the very end, but leaving all of the options available. For instance, if someone wants
shading=gouraud
we would choose QuadMesh for the rendering. I think this was sort of the idea behindpcolorfast()
(?), but that will return different collections depending on what the input is, which may be somewhat confusing for modifying properties later?There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
I think in general unifying the three pcolor methods would be great - I am personally not a fan of different ones for different purposes; in general if there is a performance issue, one just rasterizes anyhow and performance is usually more than adequate.