remove evt.Skip() from EVT_PAINT handler #10192
Merged
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PR Summary
Currently evt.Skip() is called at the end of the EVT_PAINT handler.
This should not be done and causes errors on screen when the canvas is redrawn partially, e.g. when a window is dragged over the canvas.
Strange enough, the errors don't occur always, but e.g. with "embedding_in_wx2.py" on Windows 7, 64 bit.
PR Checklist
-> not applicable