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luketaylor-dev/README.md

๐Ÿ‘‹ Hi, Iโ€™m Luke Taylor

๐ŸŽฎ Unity Developer | VR โ€ข EEG Integration โ€ข Free-to-Play Games

Iโ€™m a Senior Unity Developer with 7+ years of experience building interactive applications โ€” from casino and free-to-play poker games generating $4M+ annual revenue, to VR simulations and EEG-driven visualisation systems.

I enjoy combining game development expertise with emerging technologies like brain-computer interfaces (BCI), multiplayer networking, and real-time performance optimisation.


๐Ÿ”ง Tech Stack

  • Languages: C#, Rust, Dart, JavaScript, SQL, HTML, CSS
  • Game Engines & Platforms: Unity, VR, Netcode for GameObjects, FishNet
  • Frameworks: ASP.NET, Entity Framework, React Native, Flutter
  • DevOps & Tools: Git, Azure DevOps, Docker, Firebase, Unity Cloud Build, Trello

๐Ÿš€ Featured Projects

๐ŸŽจ EEG Visualiser

Unity + BrainFlow SDK + Rust-based beat detection โ†’ Real-time EEG brainwave data visualised with shaders and particle systems.
Demo video coming soon.

๐Ÿƒ Casino & Poker Games

Lead Unity developer for multiple free-to-play casino titles. Implemented dynamic IAP store (boosted ARPU by 20%), seasonal content pipelines, and cross-promotion features.

๐Ÿฐ Tower Defence RPG (Personal Project)

Built an indie RPG prototype with tower defence mechanics, branching dialogue system, and an in-game economy loop.

๐Ÿงฉ Unity Dialogue System

Custom node-based conversation editor built with Unity Graph View, designed for non-developers to author dialogue trees.


๐ŸŒฑ Currently Exploring

  • Multiplayer networking with FishNet and Netcode for GameObjects
  • EEG + Unity integration for interactive art and gaming
  • Advanced free-to-play game systems and retention mechanics

๐Ÿ“ซ Letโ€™s Connect


โšก โ€œBuilding games and systems that connect players, data, and experiences in real time.โ€

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