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CurveBuilding

The best Minecraft mod and plugin for building curves.

Make curved structures using commands and WorldEdit.

  • Freely place the selected structure along a Bézier Curve.
  • Preview a simplified drawing of the curve.
  • Make the curve with continuously connected curves.
  • Great for building infrastructure such as roads.
  • WorldEdit undo available.

WorldEdit or FastAsyncWorldEdit required. CurveBuilding is compatible with Bukkit and Fabric.

To request other versions or features, please comment on the Discussions. Consider donating for prioritized requests.

Detailed description and downloads

Edit the Code

If you want to contribute to the CurveBuilding project by adding features, fixing bugs, or supporting other versions, you can do so by following the methods below.

Setting up the Development Environment

  1. Download CurveBuilding's source code using Git.
  2. Download and install IntelliJ IDEA Community Edition.
  3. Install the Minecraft Development plugin in IDEA.
  4. In the IDE, open the folder where you saved CurveBuilding's code. This will create a new project in IntelliJ IDEA.
  5. Set the project SDK version to 21.
  6. If the analysis for curvebuilding-fabric isn't performed, add a link to curvebuilding-fabric from the Gradle tool window.

Running the Project

  • To build CurveBuilding Bukkit:
    1. Select "Run curvebuilding-bukkit [build]" from Run/Debug Configurations.
    2. The project will be built and a jar file will be created in curvebuilding-bukkit/build/libs.
  • To build CurveBuilding Fabric:
    1. Select "Run curvebuilding-fabric [build]" from Run/Debug Configurations.
    2. The project will be built and a jar file will be created in curvebuilding-fabric/build/libs.
  • To run CurveBuilding Fabric as a game client:
    1. Select "Run curvebuilding-fabric [runClient]" from Run/Debug Configurations.
    2. The game client will start with the mod applied.
  • To run CurveBuilding Fabric as a game server:
    1. Select "Run curvebuilding-fabric [runServer]" from Run/Debug Configurations.
    2. The game server will start on localhost with the mod applied.

Once you have completed testing, please submit a pull request.

About other language support

If you would like to translate the language files for this plugin into your language and merge them into this plugin, please store the language files under \src\main\resources\messages and open a pull request. File names should conform to BCP 47 (Language-Region).

Currently supported languages are;

Language File Name
English(US) en.yml (Will be fixed to "en-US")
日本語 jp.yml (Will be fixed to "ja-JP")
繁體中文 zh-Hant.yml
简体中文 zh-CN.yml