Highlights
- Based on Netbeans 25 (up from 24)
- Comes with JDK 21.0.7 (up from 21.0.5)
- jME engine version 3.8.0 used internally and by Ant projects (up from 3.7.0)
- New game templates to help you quick start your jME journey!
- Bug fixes
3 project templates to get started with. Available in the same way you create other jme projects:
The available projects are:
RollingTheMonkey. Simple ball physics game cloned from the tests project.
Jaime's Ascent. More complex game with chase cam and moving obstacles (pictured).
MonkeyZone. Classic networked multiplayer game based on BattleZone.
What's Changed
- Also include the JSON GSON implementation for gLTF model loading by @tonihele in #639
- Fix adding custom controls and app states to scenes in Gradle projects by @tonihele in #641
- don't allow bounding scale for marker to be too large by @neph1 in #644
- Allow node actions on multiple selected nodes (Delete, etc) by @neph1 in #642
- fix material editor incompatibility by @neph1 in #645
- Add game template by @neph1 in #629
- Upgrade to Netbeans 25 by @tonihele in #647
- Update to jME 3.8 release by @tonihele in #649
Full Changelog: v3.7.0-stable-sdk2...v3.8.0-stable-sdk1
Note for upgrading from previous SDK versions
There is no upgrade path per se, but if you have had any older SDK version on your computer. This new version might fail to start. To fix this you need to delete the following folder (old SDK settings):
C:\Users\user\AppData\Roaming\jmonkeyplatform
(Windows)
/home/user/.jmonkeyplatform
(Linux)