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Since there's a big:
//TODO: refresh does not work
and I seem to remember seeing it when doing the ExternalChangeScanner changes, I refactored the methods there to do the same thing in this case. I haven't actually verified that it works in this instance, yet.
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speculative fix for failed spatial updates in scenecomposer window
537c4c7
Nice, we are going get a good fix release soon
Thanks for looking into this issue @neph1. I'm curious, does this fix also address the issue of the 'AnimComposer' node and its child animations not updating?
I would think so, but I haven't tested. The original use case worked and I remember specifically adding support in ExternalChangeScanner for the new animation system.
revert capital update
105b783
3edabe7
capdevon capdevon requested changes
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