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@mbientlab

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importRyan/README.md

👋 Passionate about accessible apps and games. I'm an iOS engineer at the fintech Empower.

Current open-source hobby projects

  • Muggle (TestFlight) — macOS menu bar app for Ember Bluetooth smart mugs.
  • Colors We Can See (TestFlight) — Filters your camera feed with Metal color blindness shaders. Explores the latest Composable Architecture beta before a larger coffee-related payments project.

Past apps / fun libraries

  • Oklab — A perceptual LAB color space useful for smooth gradients and parallel manipulations
  • SeedFi — Modular Composable Architecture + SwiftUI for consumer credit building and lending
  • MetaWear — Metal and SwiftUI for exploring BLE IMU sensor data during development
  • MetaWear Swift Combine SDK — Stream BLE sensor data
  • MetaBase — Collect BLE IMU sensor data in research studies
Metabase.5.Quick.Clickthrough.mov

Past hobby apps

WCAG Shades     iOS — UIKit, Metal
Filters your camera feed of pixels failing WCAG
color contrast tests as a visual learning aid

Inclusivity     macOS — AppKit, Combine, SwiftUI
Accessibility tests app color schemes from .xcassets
across color blindness simulations and appearances

Inclusivity.Walkthrough.mp4

Pinned Loading

  1. Muggle Muggle Public

    Muggle is an open source, privacy-friendly alternative to apps by Bluetooth smart mug manufacturers.

    Swift 4 1

  2. Colors-We-See Colors-We-See Public

    Simulates color blindness on your camera feed using Metal filters.

    Swift 1

  3. Oklab Oklab Public

    Björn Ottosson's Oklab perceptual color space in Swift

    Swift 35

  4. mbientlab/MetaWear-Swift-Combine-SDK mbientlab/MetaWear-Swift-Combine-SDK Public

    MetaWear Combine Swift SDK - iOS/macOS/tvOS - Apple - XCode

    Swift 2 1

  5. Reliable SwiftUI mouse hover Reliable SwiftUI mouse hover
    1
    ## Reliable mouseEnter/Exit for SwiftUI
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    ![Kapture 2021-03-01 at 14 43 39](https://user-images.githubusercontent.com/78187398/109568990-8e8ca180-7a9c-11eb-8ea4-fdac02def193.gif)
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    5
    On Mac, SwiftUI's `.onHover` closure is not always called on mouse exit, particularly with high cursor velocity. A grid of targets or with finer target shapes will often have multiple targets falsely active after the mouse has moved on.