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50 Pull requests merged by 28 people
-
[Web] Fix the editor
{godot,emscripten}PoolSize
config values#108969 merged
Jul 25, 2025 -
Fix: Make
get_space_left
on Windows usecurrent_dir
instead of process CWD#108964 merged
Jul 25, 2025 -
Fix debug rendering in TileMapLayer
#108963 merged
Jul 25, 2025 -
Properly detect native class on static call optimization
#108944 merged
Jul 25, 2025 -
Fix
ProgressDialog
errors during first scan.#108893 merged
Jul 25, 2025 -
Compute texture alignment for transfers using the LCM instead.
#108940 merged
Jul 25, 2025 -
Check for Vulkan Memory Model support and make it a variant.
#108936 merged
Jul 25, 2025 -
Fix debanding for Mobile rendering method with HDR 2D.
#108761 merged
Jul 25, 2025 -
Visual Shader State Persistence - Type Fixes
#108620 merged
Jul 25, 2025 -
Don't use
GL_DEPTH_STENCIL_ATTACHMENT
on depth buffer from WebXR#108943 merged
Jul 25, 2025 -
GDScript: Don't get invalid dictionary key during completion
#108167 merged
Jul 25, 2025 -
Fix crash when GDScript scripts are reloaded during initial import
#108947 merged
Jul 25, 2025 -
Add two missing SDL patches to the
README.md
#108927 merged
Jul 24, 2025 -
Remove selective shader baking.
#108914 merged
Jul 24, 2025 -
Fix flipped clipper2 ifdef
#108912 merged
Jul 24, 2025 -
[macOS] Use liquid glass icon for the editor.
#108894 merged
Jul 24, 2025 -
[Web] Fix inappropriate
memfree()
use#108874 merged
Jul 24, 2025 -
Fix menu keyboard and controller navigation.
#108820 merged
Jul 24, 2025 -
Don't update script documentation when exporting
#107685 merged
Jul 24, 2025 -
Fix error when "Toggle Files Panel" in shader editor
#108381 merged
Jul 24, 2025 -
Fix dropping Node into script on non-empty line
#95914 merged
Jul 23, 2025 -
Fix error when toggling comment with empty lines
#102601 merged
Jul 23, 2025 -
[Web] Fix Emscripten for WebXR and update minimum version
#107460 merged
Jul 23, 2025 -
Fix shader editor auto-opens on startup
#108295 merged
Jul 23, 2025 -
Fix and improve auto-translation for
FindInFiles
#108336 merged
Jul 23, 2025 -
GDExtension: Prevent compatibility breakage from change to
ClassDB::instantiate()
for unexposed classes#108614 merged
Jul 23, 2025 -
Add keypad codes to the keysym unicode map.
#108659 merged
Jul 23, 2025 -
Fix TextEdit line wrap indent when disabled
#108889 merged
Jul 23, 2025 -
Fix SpringBone3D being unintentionally disabled.
#108887 merged
Jul 23, 2025 -
Fix crash in SceneTreeDock when closing a scene with a selected node
#108883 merged
Jul 23, 2025 -
Fix shader editor menu switch on hover for file button
#108877 merged
Jul 23, 2025 -
Fix the absolute
NodePath
was calculated incorrectly when "Reparent to New Node"#108708 merged
Jul 23, 2025 -
[TextServer] Fix soft hyphen font fallback.
#108769 merged
Jul 23, 2025 -
Fix spinbox formatting to fix linking
#108782 merged
Jul 23, 2025 -
Android: Run clipboard tasks on UI thread
#108796 merged
Jul 23, 2025 -
Fix for Node3D request gizmos multiple times
#106070 merged
Jul 22, 2025 -
Fix debugger immediate disconnect
#108692 merged
Jul 22, 2025 -
Prompt to save modified scene missing when quitting editor with running project.
#108651 merged
Jul 22, 2025 -
Fix ICU support data loading
#108806 merged
Jul 22, 2025 -
Android Editor: Reduce default gizmo scale multiplier
#108570 merged
Jul 22, 2025 -
[Web] Fix Web MouseWheel scrolling
#108747 merged
Jul 22, 2025 -
Deprecate updown icon
#108724 merged
Jul 22, 2025 -
Fix allow any descendant to be used as a Root Type in Scene Import
#108810 merged
Jul 22, 2025 -
Fix hidden scrollbar in editor settings
#108721 merged
Jul 22, 2025 -
Fix editor one-click icons not showing.
#108825 merged
Jul 22, 2025 -
Fix internal JSON stringify not preserving p_full_precision
#108831 merged
Jul 22, 2025 -
Misc XR editor updates
#108841 merged
Jul 22, 2025 -
harfbuzz: Update to 11.3.2
#108859 merged
Jul 22, 2025 -
Prevent infinite recursion during printing
#108860 merged
Jul 22, 2025 -
OpenXR: Work around bug with Meta runtime on 1.0.49
#108869 merged
Jul 22, 2025
85 Pull requests opened by 49 people
-
Add missing copyright for pitch shift
#108797 opened
Jul 20, 2025 -
Fix `free()` can't be used in release exports
#108798 opened
Jul 20, 2025 -
Improve wording of CharacterBody's floor_block_on_wall property
#108799 opened
Jul 20, 2025 -
[macOS] Use "file" icon for bundles in the file dialogs.
#108804 opened
Jul 20, 2025 -
Add `Callable.prebind()`
#108807 opened
Jul 20, 2025 -
Optimize lossless/lossy texture channels during loading
#108811 opened
Jul 20, 2025 -
Add "Focus Pointer" Method to the 3D Editor Plugin
#108812 opened
Jul 20, 2025 -
Fix ColorPresetButton `preset_focus` is set to wrong type in default theme
#108814 opened
Jul 21, 2025 -
Save the changes before duplicating resource files
#108816 opened
Jul 21, 2025 -
Add project setting and build option to disable `override.cfg` and related CLI arguments.
#108818 opened
Jul 21, 2025 -
Return `INVALID_ID` when `vertex_format_create` `driver_id` is invalid.
#108819 opened
Jul 21, 2025 -
Allow swapping values in Vector2/Vector2i fields in the editor
#108821 opened
Jul 21, 2025 -
Expose set_inline_object_handlers to GDScript
#108822 opened
Jul 21, 2025 -
Compatibility: Explicitly use BC1's RGB variant
#108826 opened
Jul 21, 2025 -
[PCKPacker] Add method to add files from buffer.
#108830 opened
Jul 21, 2025 -
[Web] Make `emscriptenThreadPool` and `godotThreadPool` values automatic
#108832 opened
Jul 21, 2025 -
Area2D/3D: Check if reference exists before emitting entered/exited signals
#108833 opened
Jul 21, 2025 -
Use num_scientific (Grisu2) when stringifying JSON with full precision
#108836 opened
Jul 21, 2025 -
Handle NaN and Infinity in JSON stringify function
#108837 opened
Jul 21, 2025 -
Add a way to filter neighbor points to AStar2D/3D
#108843 opened
Jul 21, 2025 -
Remove XAudio2 support
#108846 opened
Jul 21, 2025 -
Use different blend func on Mobile for Multiply
#108849 opened
Jul 21, 2025 -
GLTF: Move accessor encoding functions to GLTFAccessor
#108853 opened
Jul 22, 2025 -
Fix duplicate signals being emitted on reparenting from Area2D
#108855 opened
Jul 22, 2025 -
Don't clear Array param when freeing material
#108857 opened
Jul 22, 2025 -
[macOS] Fix `warp_mouse` in game mode.
#108858 opened
Jul 22, 2025 -
Add Curve3DMesh primitive mesh class
#108861 opened
Jul 22, 2025 -
Move context and plural support to `Translation`
#108862 opened
Jul 22, 2025 -
Fix folding node in scene tree dock
#108865 opened
Jul 22, 2025 -
Add camera gizmos size in settings
#108866 opened
Jul 22, 2025 -
Add align camera with transform in spatial menu
#108868 opened
Jul 22, 2025 -
Move D3D12's automatic texture clears to RenderingDevice.
#108871 opened
Jul 22, 2025 -
Fix bad text contrast on readonly EditorPropertyArray/Dict/Res
#108872 opened
Jul 22, 2025 -
Region Editor Window Properly Updates When Undoing Changes to `region_rect`
#108875 opened
Jul 22, 2025 -
Fix metadata formatting in inspector
#108878 opened
Jul 22, 2025 -
Reduce icon size in editor inspector NodePath properties to match design size
#108882 opened
Jul 22, 2025 -
Use explicit public access modifier in C# code
#108885 opened
Jul 22, 2025 -
Add Unit tests for Occluder shapes
#108891 opened
Jul 23, 2025 -
GDScript: Fix `and`, `or`, and `not` failing to infer with Variant argument
#108892 opened
Jul 23, 2025 -
Clarifying behaviour when Node and Resource have required params in _init
#108899 opened
Jul 23, 2025 -
Improve connection bind deleting
#108900 opened
Jul 23, 2025 -
MovieWriterOGV: Work around resolution changes
#108902 opened
Jul 23, 2025 -
Document memory utilization behavior with `preload()` and ResourcePreloader
#108904 opened
Jul 23, 2025 -
Update documentation for `DriverResource` enum .
#108906 opened
Jul 23, 2025 -
Add `_customize_strings()` method to EditorTranslationParserPlugin
#108909 opened
Jul 23, 2025 -
Fix RichTextLabel nested tables not sizing properly.
#108911 opened
Jul 23, 2025 -
D3D12: Fix shader model check, initialization error handling
#108919 opened
Jul 23, 2025 -
Fix button down signal not emitting on first press after being disabled
#108921 opened
Jul 23, 2025 -
Update access-kit to 0.17.0
#108924 opened
Jul 24, 2025 -
Add a project setting to import files as SVGTexture by default
#108928 opened
Jul 24, 2025 -
Add suffix to EditorSpinSlider tooltips
#108929 opened
Jul 24, 2025 -
Fix order of operations for macOS template check
#108930 opened
Jul 24, 2025 -
Do not zeroed elements and fast clear in `HashMap`
#108932 opened
Jul 24, 2025 -
Change Input Map filter to not disable and setting show_builtin_action button to pressed
#108939 opened
Jul 24, 2025 -
Fix debanding not being used in the 2D editor when enabled in Project Settings
#108950 opened
Jul 24, 2025 -
Disable window resizing by default in Movie Maker mode
#108953 opened
Jul 24, 2025 -
Ensure all MovieWriter frames have the same resolution as the first frame
#108954 opened
Jul 24, 2025 -
Update the OpenXR Vendors plugin for the XR editor to the latest stable version
#108956 opened
Jul 25, 2025 -
Fix font fallback for lines with only non-visual/control characters.
#108959 opened
Jul 25, 2025 -
Fix `AnimationNodeBlendTreeEditor` nodes blurry text
#108970 opened
Jul 25, 2025 -
Improve `IsNormalized()` in C#
#108974 opened
Jul 25, 2025 -
Add WMF video playing (without audio)
#108976 opened
Jul 25, 2025 -
Fix a crash when box selecting multiple objects
#108977 opened
Jul 25, 2025 -
[macOS] Add Tahoe 26.0 to version alias
#108978 opened
Jul 25, 2025 -
Autocompletion: Push empty call for lambdas
#108979 opened
Jul 25, 2025 -
Make getting a path from UID cache slightly faster
#108981 opened
Jul 25, 2025 -
Move `VisualShader` to its own folder, allow building export template without it
#108984 8000 span> opened
Jul 26, 2025 -
Save external resources before saving the scene
#108986 opened
Jul 26, 2025 -
Cleanup `EditorPluginList`
#108987 opened
Jul 26, 2025 -
Fix Editor crash during first scan in headless import mode.
#108992 opened
Jul 26, 2025 -
Fix Tree cell text vertical alignment
#108995 opened
Jul 26, 2025 -
update GraphNode selection logic if not visible
#108996 opened
Jul 26, 2025 -
Add WMF video playing only audio.
#109002 opened
Jul 26, 2025 -
Add fast `Array` <-> `Vector<Variant>` conversions.
#109003 opened
Jul 26, 2025 -
Editor additions for MipMaps and rd_textures
#109004 opened
Jul 26, 2025 -
Fix random pitch upward bias in `AudioStreamRandomizer`
#109006 opened
Jul 26, 2025 -
[macOS] Make document type icons look closer to current macOS system type icons.
#109008 opened
Jul 26, 2025 -
Add Tapered Capsule 3D Shape and Mesh Classes
#109009 opened
Jul 26, 2025 -
Add the C# code equivalent to the documentation of Viewport.GetTexture()
#109010 opened
Jul 27, 2025 -
Round gradient colors
#109012 opened
Jul 27, 2025 -
CurveEditor: Add controls to change the range without affecting the curve
#109013 opened
Jul 27, 2025 -
Use `EditorUndoRedoManager` to track the property changes of the configured `InputEvent` in the plugin
#109016 opened
Jul 27, 2025 -
Add confirmation dialog to filesystem dock when moving or copying files
#109017 opened
Jul 27, 2025 -
Fix SVGTexture oversampling in the tile map.
#109019 opened
Jul 27, 2025 -
Don't save code property of VisualShader
#109021 opened
Jul 27, 2025
74 Issues closed by 21 people
-
CI / CD Headless Mono Export(s) don't work
#99558 closed
Jul 25, 2025 -
Godot 3d editor appears to missing some how missing background and appears in pure pitch black
#82427 closed
Jul 25, 2025 -
Web Export fails with Basis Universal textures
#104497 closed
Jul 25, 2025 -
StatusIndicator's description is rendered as plain text in the Create New Node menu tooltip
#108967 closed
Jul 25, 2025 -
D3D12 shader compilation fails for Fog shader
#108723 closed
Jul 25, 2025 -
Editor crash when using a variable with the same name as an internal class in C++ code
#105362 closed
Jul 25, 2025 -
Editor error messages on startup
#108446 closed
Jul 25, 2025 -
Editor crash while importing resources.
#96743 closed
Jul 25, 2025 -
DirAccess.get_space_left() always returns free space of executable's directory, regardless of instance path
#108966 closed
Jul 25, 2025 -
Debug/Visible Navigation on a TileMapLayer with tiles which have a Navigation Layer set display nothing
#107737 closed
Jul 25, 2025 -
[Web] Editor fails to open any project
#108484 closed
Jul 25, 2025 -
Massive performance issue in 2D viewport when zooming out on huge TileMap
#85871 closed
Jul 25, 2025 -
Baking a Navigation Mesh at runtime with GridMap doesn't do anything
#108923 closed
Jul 25, 2025 -
ERROR: Attempted to getptr a variable of type 'Nil' into a TypedDictionary.Key of type <T>.
#102926 closed
Jul 25, 2025 -
HDR 2D debanding is broken with Mobile rendering method
#108757 closed
Jul 25, 2025 -
Crash when GDScript scripts are reloaded during initial import
#108946 closed
Jul 25, 2025 -
Intermittent editor freezes after upgrading to 4.4
#103780 closed
Jul 25, 2025 -
AnimationPlayer saved multiple values for same keyframe
#35162 closed
Jul 24, 2025 -
Windows and all derivatives always change transient to true after popup even when set to false
#105033 closed
Jul 24, 2025 -
Godot 4 editor running in Linux-on-Android is very slow compared with Godot 3.5
#78998 closed
Jul 24, 2025 -
Broken textures when using VRAM Compressed
#108926 closed
Jul 24, 2025 -
Changing stencil properties in `StandardMaterial3D` duplicate changes the original as well
#108669 closed
Jul 24, 2025 -
AudioStreamWAV locked to 8bit despite having a 16bit option
#83912 closed
Jul 24, 2025 -
[Web] Some exports are broken and fail to load (memory out of bounds)
#108873 closed
Jul 24, 2025 -
GDScript cleanup crash after exporting project
#105327 closed
Jul 24, 2025 -
_regen_script_doc_thread crashes because it might be still running on exit
#107407 closed
Jul 24, 2025 -
Error when selecting "Toggle Files Panel" in shader editor
#108315 closed
Jul 24, 2025 -
Screen Readers Skip Options When Navigating Some Menus
#108778 closed
Jul 24, 2025 -
Script panel does not update when switching scenes via tabs
#108633 closed
Jul 24, 2025 -
AtlasTexture renders incorrect region on Sprite2D when created in code
#108690 closed
Jul 24, 2025 -
Blender vertex color imported to Godot incorrect
#108913 closed
Jul 23, 2025 -
Script editor does not recognise key presses from QMK keyboards using the KC_PEQL key code
#74578 closed
Jul 23, 2025 -
"Node not found" editor error when reparenting MeshInstance3D between StaticBody3D and CollisionShape3D
#80589 closed
Jul 23, 2025 -
Editor prints error about not finding editor nodes due to invalid MeshInstance3D Skeleton property
#102804 closed
Jul 23, 2025 -
Reparent to New Node causes persistent Error Spam
#108700 closed
Jul 23, 2025 -
Script edit error message when using ctrl+k to remove certain comments
#102175 closed
Jul 23, 2025 -
Shader Editor panel opens by default when launching a project
#108282 closed
Jul 23, 2025 -
Soft hyphen not shown with some fonts
#108742 closed
Jul 23, 2025 -
Crash when using clipboard on old Androids
#108793 closed
Jul 23, 2025 -
Editor randomly crashes when select a tree node and close the scene tab
#108783 closed
Jul 23, 2025 -
File button in the Shader editor menu bar is not switching on hover like the other buttons
#108876 closed
Jul 23, 2025 -
TextEdit indent wrapped lines disabled does not work
#108888 closed
Jul 23, 2025 -
Not showing all Godot Versions in MacOS Launchpad
#108801 closed
Jul 23, 2025 -
Media imports differently across 2 identically configured machines
#108886 closed
Jul 23, 2025 -
get_gravity not work
#108870 closed
Jul 23, 2025 -
GLTFDocument::append_from_file has a video memoy leak
#108895 closed
Jul 23, 2025 -
Using instance uniform inside custom function leads to shader compilation error in Forward+/Mobile pipeline
#104567 closed
Jul 23, 2025 -
Tileset physics layer doesn't show when using Polish editor translation
#77092 closed
Jul 23, 2025 -
Huge performance regression using Tr() when moving project from 3.5.3 to 3.6 (.net)
#98228 closed
Jul 23, 2025 -
_CreateGizmo is invoked twice for gizmo plugins with their own gizmo subclasses
#88119 closed
Jul 22, 2025 -
DAP: Debugger disconnects immediately before the project boots up (regression)
#108518 closed
Jul 22, 2025 -
"Stop & Quit" prevents scenes from being saved
#108448 closed
Jul 22, 2025 -
[Web] Scrolling is very sensitive/jumpy when using mac Trackpad
#105925 closed
Jul 22, 2025 -
Scrollbar is hidden in editor settings after reopen
#108703 closed
Jul 22, 2025 -
Spinbox does not hide original icons when Updown icon is set
#104033 closed
Jul 22, 2025 -
Controllers/hands in weird positions on Meta Quest starting from Godot 4.5-beta1
#108850 closed
Jul 22, 2025 -
Scene (glb/gltf) Import Root Type can't get class unless direct descendant of Base Node
#108809 closed
Jul 22, 2025 -
`StringName` errors can cause stack overflow through infinite recursion
#108838 closed
Jul 22, 2025 -
Label option horizontal alignment fill justification result is different between debug and build
#108864 closed
Jul 22, 2025 -
Returns void when using .reverse() on an array with resources
#108844 closed
Jul 21, 2025 -
Bools are silently cast to Int, even when type hints are active
#108851 closed
Jul 21, 2025 -
Asset Library is returning a status code: 5 when first trying to connect to the API
#108541 closed
Jul 21, 2025 -
TLS handshake fails on Linux (Arch/CachyOS) unless --verbose is used
#108695 closed
Jul 21, 2025 -
transparency does not work with outline shader
#108828 closed
Jul 21, 2025 -
Editor Theme settings doesn't update in real time, need restart editor to see changes
#103710 closed
Jul 21, 2025 -
`draw_rect` with `filled` set to false randomly disappears on camera zoom in/out
#91770 closed
Jul 21, 2025 -
[GPU Regression] In TileSet when moving around
#87708 closed
Jul 21, 2025 -
WebGL Project : Exploring Solutions for Dynamic Level Loading and Redundant Loading of Shared Resources
#108784 closed
Jul 20, 2025 -
Windows ARM64 version of Godot 4.3 duplicates UI when selecting Renderer on new project
#95593 closed
Jul 20, 2025 -
FBX import takes forever (more than 2 minutes for single object)
#85074 closed
Jul 20, 2025 -
Build failed on linking - MacOS
#108802 closed
Jul 20, 2025 -
Debugging does not work when project is Remote deployed to Android target
#106072 closed
Jul 20, 2025
89 Issues opened by 76 people
-
Godot affects the use of C# to retrieve environment variables after Dotnet AOT export on the Linux platform.
#109024 opened
Jul 27, 2025 -
Cannot select Output text for more than one page
#109023 opened
Jul 27, 2025 -
3D gizmos disappearing and not showing back until reopening the scene
#109022 opened
Jul 27, 2025 -
When exporting to Android, display embedded on Godot 4.5 beta-3 on MacOs (remote deploy)
#109020 opened
Jul 27, 2025 -
Jolt Generic6DOFJoint3D does not respect angular limits when Rigidbody3D has angular Axis Locks
#109018 opened
Jul 27, 2025 -
Clear color off when `hdr_2d` is enabled.
#109015 opened
Jul 27, 2025 -
In shaders, a ternary expression returning structs fails
#109014 opened
Jul 27, 2025 -
the editor crashes when processing a shader file containing struct comparison
#109011 opened
Jul 27, 2025 -
command q & w won't close editor settings window on MacOS
#109007 opened
Jul 26, 2025 -
follow system theme not working correctly on MacOS
#109005 opened
Jul 26, 2025 -
TileMapLayer using SVGTextures doesn't respect oversampling
#109000 opened
Jul 26, 2025 -
Crash when open blank project in DirectX 12 mode
#108999 opened
Jul 26, 2025 -
godot randomly crashing
#108998 opened
Jul 26, 2025 -
Skeleton3D consumes a large amount of CPU when moving even when hidden by visibility parent or visibility range
#108997 opened
Jul 26, 2025 -
GLTF files always cause `Parameter "t" is null.` errors during headless import
#108994 opened
Jul 26, 2025 -
Headless import reports progress of greater than 100% if GLTF files are present
#108993 opened
Jul 26, 2025 -
Projects with autoloads crash during headless import
#108990 opened
Jul 26, 2025 -
Not showing helps when you write enum that are in global class
#108989 opened
Jul 26, 2025 -
Wayland error on opening a popup:INVALID_SCREEN
#108988 opened
Jul 26, 2025 -
Performance regression from 4.4 to 4.5.beta3 in large scene with lots of nodes
#108985 opened
Jul 26, 2025 -
Node3DEditor::gizmo_bvh_ray_query broken after switching scene tabs
#108983 opened
Jul 26, 2025 -
Joypad trigger buttons incorrectly mapped on Android
#108982 opened
Jul 26, 2025 -
VisualShader saves its code
#108980 opened
Jul 25, 2025 -
Editor needs restart to show change in debanding project setting
#108975 opened
Jul 25, 2025 -
External resource IDs change (and become "duplicates") after upgrading from 4.4.1 to 4.5.beta3
#108973 opened
Jul 25, 2025 -
Color Plate is Out Of Display On Android Editor
#108972 opened
Jul 25, 2025 -
Screen Reader Focus Not Maintained When Switching Windows
#108971 opened
Jul 25, 2025 -
Getting `stencil_color` or `stencil_outline_thickness` from `StandardMaterial3D` returns wrong value
#108962 opened
Jul 25, 2025 -
Godot does not position the window correctly on run
#108961 opened
Jul 25, 2025 -
Files are not reloaded from disk after replacing matches in `Search Result`
#108960 opened
Jul 25, 2025 -
Screen Readers Failing to Properly Interact with Tree Views
#108958 opened
Jul 25, 2025 -
On exit: ERROR: Pages in use exist at exit in PagedAllocator
#108957 opened
Jul 25, 2025 -
Images with very soft transparencies appear glitched
#108955 opened
Jul 25, 2025 -
Export templates fail to download from GitHub Releases at a certain point
#108952 opened
Jul 24, 2025 -
Directional light shadow depth range flickering on RDNA3.5
#108951 opened
Jul 24, 2025 -
[macOS] Embedded game window return wrong `DisplayServer.screen_get_scale()`
#108949 opened
Jul 24, 2025 -
Editor sometimes does not display debanding
#108948 opened
Jul 24, 2025 -
Severe Visual Artifacts When FOV Changes with FSR2 < 1 or FSR1 + TAA when using shaders
#108945 opened
Jul 24, 2025 -
Project Settings input map shows all option when using filter and toggle button gets disabled.
#108938 opened
Jul 24, 2025 -
Using derivatives in shader include file prints an error
#108937 opened
Jul 24, 2025 -
High performance impact of `hint_screen_texture` and mipmaps.
#108935 opened
Jul 24, 2025 -
ParticleProcessMaterial: Angle Curve default min and max in degrees but read as radians
#108934 opened
Jul 24, 2025 -
Web subsection not shown even though it exists under Editor Settings -> Export
#108933 opened
Jul 24, 2025 -
empty Warning! dialog when creating cyclical references in resources
#108931 opened
Jul 24, 2025 -
Shader Editor opened by default when opening a project
#108925 opened
Jul 24, 2025 -
Crash when creating tween?
#108922 opened
Jul 24, 2025 -
transparent window faintly tints the background
#108920 opened
Jul 23, 2025 -
PacketPeerUDP copies a lots of data for no reason
#108918 opened
Jul 23, 2025 -
GridMap const InvalidCellItem Datatyp wrong in C#
#108917 opened
Jul 23, 2025 -
MultiplayerSynchronizer makes Node flicker between local and remote state. (visually + physics)
#108910 opened
Jul 23, 2025 -
Focus creates strange behavior with button_down
#108908 opened
Jul 23, 2025 -
Non-directional lights affect all out-of-range objects in Forward+ renderer
#108907 opened
Jul 23, 2025 -
Fonts can get embedded in themes in a such a way that adds long load times
#108901 opened
Jul 23, 2025 -
Unable to determine suffix in editor when UI spacing is cramped
#108898 opened
Jul 23, 2025 -
Rows in a Tree can become misaligned when using word wrapping
#108897 opened
Jul 23, 2025 -
IOS load glb with GLTFDocument seems make a memory leak
#108896 opened
Jul 23, 2025 -
richtextlabel line breaking doesnt work correctly
#108890 opened
Jul 23, 2025 -
StaticBody2D not completely static
#108881 opened
Jul 22, 2025 -
'path' and 'uid' keep getting their order swapped
#108880 opened
Jul 22, 2025 -
`Engine.time_scale` being `0` makes `move_and_slide()` make position `NAN`
#108879 opened
Jul 22, 2025 -
BackBufferCopy rect-mode doesn't work properly
#108867 opened
Jul 22, 2025 -
Cannot use topbar context menus after switching workspaces in Hyprland WM
#108863 opened
Jul 22, 2025 -
Mouse Laggy in Firefox when Captured
#108856 opened
Jul 22, 2025 -
Shadow Quality Is Too Bad On Orthogonal Projection
#108854 opened
Jul 22, 2025 -
ui_select/ui_accept not properly marked handled on usage by multiple default UI Nodes
#108848 opened
Jul 21, 2025 -
`RenderingServer.multimesh_instance_get_transform()` uses CPU-cached value rather than GPU buffer data
#108847 opened
Jul 21, 2025 -
[Editor] Frame count inconsistent/skip when initializing editor or scanning filesystem.
#108845 opened
Jul 21, 2025 -
Unable to install on Huawei Android device when exporting C# project
#108842 opened
Jul 21, 2025 -
Profiler panning/zooming doesn't work with a trackpad
#108840 opened
Jul 21, 2025 -
Game crashes when right clicking after shrinking game window with Window methods
#108835 opened
Jul 21, 2025 -
[4.4.1] Script editor Back and Forward button is not functioning properly
#108834 opened
Jul 21, 2025 -
[Linux] Some Shortcut Bindings Cannot be Triggered
#108829 opened
Jul 21, 2025 -
Undocumented interaction between `bind` and `unbind`
#108827 opened
Jul 21, 2025 -
Save Mesh to File - Path Rename Failure
#108824 opened
Jul 21, 2025 -
Adding "-loop" suffix to imported animation name will not enable loop mode
#108823 opened
Jul 21, 2025 -
Rendering output is vertically flipped on Android 7
#108817 opened
Jul 21, 2025 -
`and` and `or` sometimes give type errors when constant evaluated
#108813 opened
Jul 21, 2025 -
Cannot infer type of `and`, `or`, and `not` operator on `Variant`
#108808 opened
Jul 20, 2025 -
Android export broken after upgrading from Godot 4.4.1 to 4.5 – missing .pck and broken 3D models after reimport
#108805 opened
Jul 20, 2025 -
C# Manually created plugin isn't detected
#108803 opened
Jul 20, 2025 -
Clip children clips CollisionShape2D visualization.
#108800 opened
Jul 20, 2025
255 Unresolved conversations
Sometimes conversations happen on old items that aren’t yet closed. Here is a list of all the Issues and Pull Requests with unresolved conversations.
-
Improve 2D Particle Emission Mask dialog
#101165 commented on
Jul 23, 2025 • 19 new comments -
Update language list, add new locale selection dialog and support for custom codes.
#103498 commented on
Jul 23, 2025 • 10 new comments -
WIP: draft implementation to account all supported bbcode tags in docstrings
#108497 commented on
Jul 25, 2025 • 9 new comments -
Ensure that threads only process one pump task
#108697 commented on
Jul 26, 2025 • 7 new comments -
Fix Texture3D import not working
#92344 commented on
Jul 26, 2025 • 7 new comments -
Organize 3D editor code and rename a few 3D things
#108767 commented on
Jul 25, 2025 • 7 new comments -
Allow editor plugins to modify run arguments
#107671 commented on
Jul 25, 2025 • 6 new comments -
Add MicrophoneFeed with direct access to the microphone input buffer
#108773 commented on
Jul 22, 2025 • 5 new comments -
[macOS] Add support for exporting macOS 26 Liquid Glass icons.
#108794 commented on
Jul 22, 2025 • 5 new comments -
Optimize `TileMapLayerEditor`
#97091 commented on
Jul 26, 2025 • 4 new comments -
Add layout and focus behavior unit test for Control
#107037 commented on
Jul 24, 2025 • 3 new comments -
Add video importer
#108600 commented on
Jul 26, 2025 • 3 new comments -
Add depth resolve to the mobile renderer
#108636 commented on
Jul 25, 2025 • 3 new comments -
[Android] Support HDR output
#101977 commented on
Jul 26, 2025 • 2 new comments -
Fix MultiSelectEdit to be compatible with the groups editor in the Node Dock
#108610 commented on
Jul 25, 2025 • 2 new comments -
Add editor setting to set default FPS for new SpriteFrames animations
#108192 commented on
Jul 21, 2025 • 1 new comment -
OpenXR: Add support for spatial entities extension
#107391 commented on
Jul 23, 2025 • 1 new comment -
[Windows] Support output to HDR monitors
#94496 commented on
Jul 27, 2025 • 1 new comment -
Implement RasterizedMeshTexture (RenderingDevice)
#106331 commented on
Jul 26, 2025 • 0 new comments -
Add "Show Encryption Key" toggle
#106146 commented on
Jul 25, 2025 • 0 new comments -
[.NET] Add web export support
#106125 commented on
Jul 23, 2025 • 0 new comments -
Add BlendSpace BlendPoint weight transitions by velocity limiting
#105923 commented on
Jul 26, 2025 • 0 new comments -
[Web] Fix `separate_debug_symbols=yes` and debug experience
#105808 commented on
Jul 23, 2025 • 0 new comments -
Allow building the editor with 3D disabled, or without 3D Physics/Navigation.
#105579 commented on
Jul 27, 2025 • 0 new comments -
Reset button state when button is disabled
#103901 commented on
Jul 25, 2025 • 0 new comments -
Add option to change `virtual keyboard type` for all text input nodes
#104171 commented on
Jul 23, 2025 • 0 new comments -
Update NavigationServer statistics on frame process instead of physics process
#105429 commented on
Jul 24, 2025 • 0 new comments -
Default mjpeg avi movie writer to 16 bit audio and add an editor option so it can still write 32 bit.
#104951 commented on
Jul 25, 2025 • 0 new comments -
Add drag and drop export variables
#106341 commented on
Jul 24, 2025 • 0 new comments -
Clarify intrinsic/local Euler rotation order in 3D documentation
#106347 commented on
Jul 22, 2025 • 0 new comments -
Increase float precision in the editor inspector for Quaternions
#106352 commented on
Jul 22, 2025 • 0 new comments -
Fix i18n for array property custom add button text
#106579 commented on
Jul 23, 2025 • 0 new comments -
Change snap settings to not use LineEdits
#106684 commented on
Jul 20, 2025 • 0 new comments -
Add CameraFeed support for Web
#106784 commented on
Jul 25, 2025 • 0 new comments -
Unique Node IDs (take 2)
#106837 commented on
Jul 22, 2025 • 0 new comments -
Align autoload popup columns to the left
#106861 commented on
Jul 23, 2025 • 0 new comments -
Add panning to docks with the middle mouse button
#107150 commented on
Jul 21, 2025 • 0 new comments -
Add more unit tests for VariantUtility
#107185 commented on
Jul 23, 2025 • 0 new comments -
Make drag-and-dropped resources unique when holding Ctrl/Cmd in the editor
#107237 commented on
Jul 23, 2025 • 0 new comments -
Improve Texture*RD, RenderData and LightmapperRD class documentation
#107326 commented on
Jul 23, 2025 • 0 new comments -
Visual feedback update for viewport rotation gizmo.
#107343 commented on
Jul 26, 2025 • 0 new comments -
Implement DirectionalLight3D cull masks in Compatibility
#107384 commented on
Jul 23, 2025 • 0 new comments -
Embedded game window selection doesn't work with a custom project theme that overrides `_init()` method.
#104952 commented on
Jul 22, 2025 • 0 new comments -
[Draft] Add support for nullable types in GDScript
#76843 commented on
Jul 25, 2025 • 0 new comments -
Bind Blender-style translate, rotate and scale shortcuts in the 3D editor
#78148 commented on
Jul 25, 2025 • 0 new comments -
Add `String.strip_bbcode()` and `String.bbcode_escape()` BBCode methods
#78310 commented on
Jul 25, 2025 • 0 new comments -
Add a nearest-neighbor scaling option to Viewport's Scaling 3D Mode property
#79731 commented on
Jul 24, 2025 • 0 new comments -
Add support for OpenXR Varjo Quad View rendering
#81505 commented on
Jul 22, 2025 • 0 new comments -
Expose `reload_scripts` as `reload_open_files`
#83267 commented on
Jul 25, 2025 • 0 new comments -
Add `use_debanding` render mode and property to spatial shaders
#87350 commented on
Jul 21, 2025 • 0 new comments -
Move server files into their subfolders
#89409 commented on
Jul 22, 2025 • 0 new comments -
QOI Image Support
#91263 commented on
Jul 26, 2025 • 0 new comments -
Change default value for Visible Layer in canvas item
#93335 commented on
Jul 24, 2025 • 0 new comments -
Make `push_error` and `push_warning` print name of calling function
#93648 commented on
Jul 25, 2025 • 0 new comments -
GDScript: Allow override default values of base class variables
#93787 commented on
Jul 21, 2025 • 0 new comments -
Add cone primitive shape for 3D
#96288 commented on
Jul 26, 2025 • 0 new comments -
GLTF: Read material texture "texCoord" property on import
#96748 commented on
Jul 26, 2025 • 0 new comments -
`GraphEdit` favor hovered connection for port disconnect
#97342 commented on
Jul 25, 2025 • 0 new comments -
Expose `Input.warp_mouse_motion()` to scripting
#98040 commented on
Jul 22, 2025 • 0 new comments -
Improve lambda hotswapping when uniquely named
#98221 commented on
Jul 25, 2025 • 0 new comments -
Add TransformContainer
#98955 commented on
Jul 21, 2025 • 0 new comments -
Add 2D CSG boolean operations
#99911 commented on
Jul 21, 2025 • 0 new comments -
Enable rendering with unbounded far distance
#99986 commented on
Jul 21, 2025 • 0 new comments -
Performance and memory optimization for open addressing hash structures(`AHashMap`, `OAHashMap`, `HashSet`)
#101133 commented on
Jul 24, 2025 • 0 new comments -
Add option to explicitly set executable output path
#101403 commented on
Jul 23, 2025 • 0 new comments -
Cache `String` concatenation in `_blend_node`
#101564 commented on
Jul 27, 2025 • 0 new comments -
Fix Error when connecting signal with unbinds not yet existing function
#102258 commented on
Jul 27, 2025 • 0 new comments -
Blend Factor Specification in Shaders
#102366 commented on
Jul 25, 2025 • 0 new comments -
[LinuxBSD] Add support for HDR output (Wayland)
#102987 commented on
Jul 24, 2025 • 0 new comments -
Make possible to generate a build profile from the command line
#103097 commented on
Jul 27, 2025 • 0 new comments -
[Web] Fix sample playback deletion and `AudioStreamPolyphonic` issue
#108384 commented on
Jul 22, 2025 • 0 new comments -
LightmapGI: Allow baking lightmap/shadowmask/directional textures with different texel densities
#108405 commented on
Jul 27, 2025 • 0 new comments -
Support defining unit tests in their own .cpp files
#108415 commented on
Jul 22, 2025 • 0 new comments -
Metal: Fix `texture_get_data` other linear formats
#108422 commented on
Jul 21, 2025 • 0 new comments -
Make file part of errors/warnings clickable in Output panel
#108473 commented on
Jul 26, 2025 • 0 new comments -
Structs proof of concept
#108503 commented on
Jul 21, 2025 • 0 new comments -
Android: Fix system bar regression
#108557 commented on
Jul 25, 2025 • 0 new comments -
Create a rotation arc showing accumulated rotation when using transform gizmo
#108576 commented on
Jul 23, 2025 • 0 new comments -
[macOS] Add method to get liquid glass icon theme and set icon variants.
#108589 commented on
Jul 25, 2025 • 0 new comments -
Make rotation gizmo white outline a 4th handle that rotates around the camera's view-axis
#108608 commented on
Jul 24, 2025 • 0 new comments -
Optimize retrieval-by-index methods in Dictionary
#108623 commented on
Jul 21, 2025 • 0 new comments -
Allow changing exported variables of scene tiles
#108626 commented on
Jul 24, 2025 • 0 new comments -
Fix diagonal tiling and remove ambiguity from terrain constraints
#108629 commented on
Jul 21, 2025 • 0 new comments -
Clarify type inference in ProjectSettings Inferred Declaration warning
#108650 commented on
Jul 23, 2025 • 0 new comments -
[EditorExportPlatform] Move initialization to a dedicated method.
#108658 commented on
Jul 22, 2025 • 0 new comments -
Add a Swappy installation script for easier Android builds
#108674 commented on
Jul 21, 2025 • 0 new comments -
Added test_ray function: a version of intersect_ray that has optional result parameter
#108680 commented on
Jul 22, 2025 • 0 new comments -
VideoStreamPlayer: Fix calling seek(0) from stop()
#108688 commented on
Jul 22, 2025 • 0 new comments -
Add Image support for partial mipmap chains
#108720 commented on
Jul 20, 2025 • 0 new comments -
GDExtension: Add `mem_alloc2` (and friends) so padding can be requested
#108725 commented on
Jul 22, 2025 • 0 new comments -
[Android] Add export option to use "scrcpy" to run project from editor.
#108737 commented on
Jul 22, 2025 • 0 new comments -
Fix jump when cutting a selection in Gridmap
#108743 commented on
Jul 24, 2025 • 0 new comments -
Tweak property hints for SoftBody3D mass and SkeletonModification2DJiggle
#108758 commented on
Jul 21, 2025 • 0 new comments -
Move Material3D conversion editor plugins to their own folder
#108766 commented on
Jul 21, 2025 • 0 new comments -
Fix regression: owner is unset before tree_exiting signal.
#108786 commented on
Jul 20, 2025 • 0 new comments -
Enable `CowData`/`String` in constexpr environment
#108788 commented on
Jul 26, 2025 • 0 new comments -
Add a conic fill mode to GradientTexture2D
#108790 commented on
Jul 21, 2025 • 0 new comments -
Fix `FindInFilesPanel` sizing issues
#108792 commented on
Jul 24, 2025 • 0 new comments -
Audio: Add information message when Dummy driver is explicitly selected
#108795 commented on
Jul 20, 2025 • 0 new comments -
[WIP] Wayland: Implement game embedding
#107435 commented on
Jul 27, 2025 • 0 new comments -
Fix missing gizmo update when selection changes outside of 3D view
#107458 commented on
Jul 21, 2025 • 0 new comments -
Display AnimationTree editor warnings when the node is disabled
#107468 commented on
Jul 23, 2025 • 0 new comments -
Allow creating directory in Attach Node Script Dialog Prompt
#107484 commented on
Jul 21, 2025 • 0 new comments -
Restore default empty skeleton path on MeshInstance3D
#107526 commented on
Jul 21, 2025 • 0 new comments -
Use 64-bit offset/loop points in `AudioStreamWAV`
#107596 commented on
Jul 26, 2025 • 0 new comments -
LightmapGI: Limit the texture size based on the total pixel count
#107658 commented on
Jul 21, 2025 • 0 new comments -
Update CI `clang-format` & `clang-tidy` pre-commit hooks
#107735 commented on
Jul 21, 2025 • 0 new comments -
GDExtension: Store source of `gdextension_interface.h` in JSON
#107845 commented on
Jul 25, 2025 • 0 new comments -
Use Mat3x4 for model and view transforms to save bandwidth and ALUs
#107923 commented on
Jul 23, 2025 • 0 new comments -
Introduce new joypad features provided by SDL3 (WIP)
#107967 commented on
Jul 22, 2025 • 0 new comments -
Improve the cubemap preview
#107975 commented on
Jul 21, 2025 • 0 new comments -
Documentation: Add missing required qualifier for various classes
#107989 commented on
Jul 25, 2025 • 0 new comments -
Add support for rotating scene tiles in TileMapLayer
#108010 commented on
Jul 21, 2025 • 0 new comments -
Fix opaque stencil rendering
#108044 commented on
Jul 24, 2025 • 0 new comments -
Fix `AudioListener3D` not tracking velocity for doppler
#108051 commented on
Jul 23, 2025 • 0 new comments -
`GraphEdit`/`GraphNode` Overhaul
#108099 commented on
Jul 27, 2025 • 0 new comments -
GDScript: Be lenient with member names shadowing native classes
#108108 commented on
Jul 24, 2025 • 0 new comments -
Replace spaces and use lowercase automatically for project manager tags
#108125 commented on
Jul 23, 2025 • 0 new comments -
Add spherical harmonics sky
#108127 commented on
Jul 21, 2025 • 0 new comments -
Improvements to multiple layer support
#108156 commented on
Jul 22, 2025 • 0 new comments -
Disable unsupported SSR, SSS, DoF on transparent viewports
#108206 commented on
Jul 23, 2025 • 0 new comments -
Add Rectangular Area Light Source
#108219 commented on
Jul 26, 2025 • 0 new comments -
Class docs: Fix ReflectionProbe note regarding Compatibility renderer support
#108271 commented on
Jul 27, 2025 • 0 new comments -
[4.3] GLTF: Fix nasty bug with incorrect buffer indices
#108304 commented on
Jul 26, 2025 • 0 new comments -
Change `PROPERTY_HINT_GROUP_ENABLE` behavior to read_only
#108322 commented on
Jul 22, 2025 • 0 new comments -
SpinBox: Add a property to set whether `custom_arrow_step` rounds value
#108335 commented on
Jul 26, 2025 • 0 new comments -
Fix incorrect light values on blend import
#108356 commented on
Jul 22, 2025 • 0 new comments -
Fix the usage of libudev with SDL joystick input driver
#108373 commented on
Jul 23, 2025 • 0 new comments -
`RendererDummy::MaterialStorage::DummyShader` leak reported on headless export to iOS
#104118 commented on
Jul 22, 2025 • 0 new comments -
[iOS] Screen Orientation not working
#107231 commented on
Jul 22, 2025 • 0 new comments -
Performance issue in godot 4.4 for android!
#104194 commented on
Jul 22, 2025 • 0 new comments -
[Tracker] Vulkan error unable to create swapchain (device lost) happening randomly
#71929 commented on
Jul 22, 2025 • 0 new comments -
Opening project in editor fails with "Parse Error: Busy."
#97684 commented on
Jul 22, 2025 • 0 new comments -
Accesskit crash in single window mode
#106669 commented on
Jul 23, 2025 • 0 new comments -
PSSM Split shadows cause AMD GPU driver crash when using stretched aspect ratio in the embedded game window
#103327 commented on
Jul 23, 2025 • 0 new comments -
3D Selection Behaviour - Box select is selecting objects behind other objects
#108755 commented on
Jul 23, 2025 • 0 new comments -
Exported Typed Dictionaries with Resource values reset at runtime if the Resource uses an _init function.
#104932 commented on
Jul 23, 2025 • 0 new comments -
Modified .po files are not updated when running a game with USB remote debugging
#99566 commented on
Jul 23, 2025 • 0 new comments -
The property string "Physics Layer %d" in TileSet editor has not been got translated
#99335 commented on
Jul 23, 2025 • 0 new comments -
Major framerate drop on Windows when moving mouse in very simple project, unless profiling
#60646 commented on
Jul 23, 2025 • 0 new comments -
4.5 dev 5 crash on win11 nvidia except opengl3
#107447 commented on
Jul 23, 2025 • 0 new comments -
Rename `owned` parameter in `find_child()` to `match_owner` to reduce semantic confusion
#108776 commented on
Jul 23, 2025 • 0 new comments -
[TRACKER] Unit tests to add or improve
#43440 commented on
Jul 23, 2025 • 0 new comments -
Cinematic Preview makes the editor redraw continuosly
#101499 commented on
Jul 23, 2025 • 0 new comments -
Incorrect fallback to Direct3D 12 on Vulkan-unsupported device
#98848 commented on
Jul 23, 2025 • 0 new comments -
CharacterBody3D lags behind when moving on AnimatableBody3D moved by code
#101253 commented on
Jul 23, 2025 • 0 new comments -
Resource don't emit `changed` signal when being setted in editor using `@tool`
#103379 commented on
Jul 23, 2025 • 0 new comments -
Instantiate Child Scene window in Godot 4.4 does not display all scenes availbe in addons directory
#103928 commented on
Jul 24, 2025 • 0 new comments -
Incorrect warning (performance hog): Attempting to use a shader %s that requires tangents with a mesh %s that doesn't contain tangents.
#106276 commented on
Jul 24, 2025 • 0 new comments -
Android Compatibility renderer VRAM compressed textures `get_image` return RGBA8 image
#108707 commented on
Jul 24, 2025 • 0 new comments -
resource_name overridden by _init()
#104861 commented on
Jul 24, 2025 • 0 new comments -
Window size changes when in Movie Mode aren't handled correctly
#107316 commented on
Jul 24, 2025 • 0 new comments -
Proximity Fade broken in Compatibility (OpenGL)
#89942 commented on
Jul 24, 2025 • 0 new comments -
Particles2D don't disable emitting after one-shot, when starting off-screen
#32803 commented on
Jul 24, 2025 • 0 new comments -
Inputting any keyboard dead keys softlocks the script editor (ibus 1.5.29-rc2 regression, fixed in 1.5.30)
#85664 commented on
Jul 24, 2025 • 0 new comments -
[TRACKER] 4.x OpenGL Compatibility renderer issues
#66458 commented on
Jul 24, 2025 • 0 new comments -
MoltenVK: TAA is very slow on macOS
#92254 commented on
Jul 24, 2025 • 0 new comments -
[TRACKER] Temporal antialiasing (TAA) issues
#69494 commented on
Jul 24, 2025 • 0 new comments -
Crash at startup when using Forward+ or Mobile renderer (Vulkan) on AMD GPUs
#80602 commented on
Jul 24, 2025 • 0 new comments -
AnimationTree.advance() on custom thread breaks update of the skeleton.
#101573 commented on
Jul 20, 2025 • 0 new comments -
RichTextLabel fit_content does not work if used as a custom tooltip.
#79429 commented on
Jul 20, 2025 • 0 new comments -
Godot 3 to 4 project converter doesn't remember animations with -loop
#75825 commented on
Jul 20, 2025 • 0 new comments -
Viewport Texture generate mipmaps ignored
#23417 commented on
Jul 20, 2025 • 0 new comments -
Improve error reporting when rcedit fails to change icon / set PE data
#27765 commented on
Jul 20, 2025 • 0 new comments -
RenderingServer.texture_2d_update_partial() missing
#65762 commented on
Jul 20, 2025 • 0 new comments -
CompositorEffect in Mobile renderer throws "Image needs the TEXTURE_USAGE_STORAGE_BIT usage flag"
#96737 commented on
Jul 20, 2025 • 0 new comments -
Somewhat constant editor crashes, possibly related to auto-completion
#107814 commented on
Jul 20, 2025 • 0 new comments -
Items in a PopupMenu cannot be selected even when checkable
#108763 commented on
Jul 20, 2025 • 0 new comments -
GPUParticles2D particles offscreen get rendered when Camera2D moves leaving large amounts of artifacts on the screen, freed particles are still rendered too.
#108556 commented on
Jul 21, 2025 • 0 new comments -
[4.4.1] PDP Guitars are not detected by Godot
#108736 commented on
Jul 21, 2025 • 0 new comments -
TileMap.set_cells_terrain_connect() ignores diagonal tiles connections
#89844 commented on
Jul 21, 2025 • 0 new comments -
Pause/Suspend not synchronized
#108424 commented on
Jul 21, 2025 • 0 new comments -
Unable to set multiplayer authority in _enter_tree
#75067 commented on
Jul 21, 2025 • 0 new comments -
[Godot 4.4.1.stable] Project randomly freezing when using multiple threads to load stuff
#104747 commented on
Jul 21, 2025 • 0 new comments -
Errors with pasting into TextEdit on Web export
#108591 commented on
Jul 21, 2025 • 0 new comments -
Button groups cause buttons to be untoggled even when not in tree
#108694 commented on
Jul 21, 2025 • 0 new comments -
InputMap.action_erase_events() makes actions get stuck as pressed
#108710 commented on
Jul 21, 2025 • 0 new comments -
Physics method intersect_point() fails detections when the node is inside the CanvasLayer
#108711 commented on
Jul 21, 2025 • 0 new comments -
C# Missing Texture Storage Bit with MSAA in Compositor Effect
#105637 commented on
Jul 21, 2025 • 0 new comments -
AssetLib stuck in "loading" for 60s
#69854 commented on
Jul 21, 2025 • 0 new comments -
Godot 4.4.1 Stable and latest 4.5 already feel laggier compared to 4.4 Stable.
#105313 commented on
Jul 21, 2025 • 0 new comments -
Vulkan Forward+: Scaling a decal non-uniformly causes clustering artifacts to appear
#73945 commented on
Jul 21, 2025 • 0 new comments -
Incorrect/Inconsistent behavior of Normals w/ Negative Scaling between MultiMeshRendering and SingleMeshRendering.
#108739 commented on
Jul 21, 2025 • 0 new comments -
Array `map`/`filter` fail with typed-array variables and functions
#72566 commented on
Jul 21, 2025 • 0 new comments -
macOS: Editor briefly hangs upon regaining focus when "Update When Changed" is enabled
#101486 commented on
Jul 21, 2025 • 0 new comments -
Animation Tree panel: zooming on Animation Blend Tree nodes show blurry text
#91814 commented on
Jul 21, 2025 • 0 new comments -
Bools are implicitly cast to ints
#40249 commented on
Jul 21, 2025 • 0 new comments -
Error thrown when using Dictionary.has with mismatching type on typed dictionaries
#105285 commented on
Jul 21, 2025 • 0 new comments -
Changing export type hint after assigning a Node does not check for invalid type.
#68015 commented on
Jul 22, 2025 • 0 new comments -
SubViewport `size_2d_override` is limited by being of type Vector2i
#104601 commented on
Jul 22, 2025 • 0 new comments -
OptionButton throwing errors in exported release build: "Attempt to disconnect a nonexistent connection" for signal `focus_entered` and ` tree_exited`
#89657 commented on
Jul 22, 2025 • 0 new comments -
Node locking is not respected in sub-scenes
#102047 commented on
Jul 25, 2025 • 0 new comments -
Wrong icon in file system dock
#107522 commented on
Jul 25, 2025 • 0 new comments -
Implement mouse wheel scrolling, panning and zooming in AnimationTree widget
#108662 commented on
Jul 25, 2025 • 0 new comments -
Improve tool script debugging
#5983 commented on
Jul 25, 2025 • 0 new comments -
Lag Spikes when moving CharacterBody2D through large TileMap2D with collision
#83835 commented on
Jul 25, 2025 • 0 new comments -
UV Map corruption on GLB import
#100172 commented on
Jul 26, 2025 • 0 new comments -
lag when choosing a scene super class and in all full screen floating windows
#101041 commented on
Jul 26, 2025 • 0 new comments -
Inconsistant Visual Shader Dropdown Size
#108609 commented on
Jul 26, 2025 • 0 new comments -
Signal is not connected when creating new method with binds
#107606 commented on
Jul 26, 2025 • 0 new comments -
Custom icon conversion for light themes not working
#108770 commented on
Jul 26, 2025 • 0 new comments -
Importing image as Texture2DArray does not work and produces errors.
#72573 commented on
Jul 26, 2025 • 0 new comments -
AudioStreamImportSettingsDialog: loop offset field only allows values with up to three decimals, causing a loop point imprecision that sometimes leads to an audible pop when looping
#87427 commented on
Jul 26, 2025 • 0 new comments -
Mobile renderer: Angular Distance (PCSS) does not work with DirectionalLight3D shadows
#55882 commented on
Jul 26, 2025 • 0 new comments -
Mipmaps Limit import setting is not respected
#63934 commented on
Jul 26, 2025 • 0 new comments -
Tiny mouse pointer under wayland
#96459 commented on
Jul 26, 2025 • 0 new comments -
No method for setting an Texture2DRD with an rd_format_srgb resulting in incorrect display in either 3d or 2d
#103836 commented on
Jul 26, 2025 • 0 new comments -
GPUParticles don't emit finished signal when oneshot is set true in gdscript
#93991 commented on
Jul 26, 2025 • 0 new comments -
Multiple MultiplayerSynchronizer's under MultiplayerSpawner with different public_visibility states prints error
#68508 commented on
Jul 26, 2025 • 0 new comments -
Animation truncated/cut short/incomplete when importing from blender .blend file.
#91340 commented on
Jul 26, 2025 • 0 new comments -
Duplicating TileMapLayers with scene tiles causes them to double on the copy
#101374 commented on
Jul 27, 2025 • 0 new comments -
RayCast3D movement inside CharacterBody3D if calling CharacterBody3D movement in another script
#101372 commented on
Jul 27, 2025 • 0 new comments -
Engine crash when clicking on AssetLib tab
#108681 commented on
Jul 27, 2025 • 0 new comments -
Polygon Editor, Point Grab Radius not working
#106788 commented on
Jul 27, 2025 • 0 new comments -
Reimported 3D models not updating in Instanced Scene
#75970 commented on
Jul 27, 2025 • 0 new comments -
Lack of approach to get the name of a inner class if inst_to_dict in @GDScript is deprecated
#107555 commented on
Jul 27, 2025 • 0 new comments -
Editor does not use Godot icon on Wayland (uses default Wayland icon instead)
#87747 commented on
Jul 27, 2025 • 0 new comments -
Fix import logic for VRAM compressed texture formats
#42118 commented on
Jul 26, 2025 • 0 new comments -
New SampleRate audio effect
#68768 commented on
Jul 25, 2025 • 0 new comments -
Tweak editor atlas import error texture
#69173 commented on
Jul 26, 2025 • 0 new comments -
[3.x] Fix to allow TextureArrays to be serialized
#70212 commented on
Jul 26, 2025 • 0 new comments -
New setting Generate Colliders into the Advanced Import Settings dialog
#70256 commented on
Jul 26, 2025 • 0 new comments -
Add `PhysicsServer2/3D::space_step()` to step physics simulation manually
#76462 commented on
Jul 22, 2025 • 0 new comments -
Unable to Put Multiple NewLines After Applying FontFile to RichTextLabel
#77936 commented on
Jul 24, 2025 • 0 new comments -
[TRACKER] Audio Issues
#76797 commented on
Jul 24, 2025 • 0 new comments -
Changing node parent produces Area2D/3D signal duplicates
#14578 commented on
Jul 24, 2025 • 0 new comments -
Transform gizmo arrows are inconsistent
#108731 commented on
Jul 24, 2025 • 0 new comments -
`ArrayMesh` misses `surface_update_index_region`
#108734 commented on
Jul 24, 2025 • 0 new comments -
Shader built-in `VIEWPORT_SIZE` is affected by `scaling_3d_scale`
#108735 commented on
Jul 24, 2025 • 0 new comments -
Unexpected resource corruption when "is not" operator check
#108756 commented on
Jul 24, 2025 • 0 new comments -
Bullet: btAngularLimit::hasLimit() does not work, causes HingeJoint motor to stop every 360° (#18351)
#108762 commented on
Jul 24, 2025 • 0 new comments -
In embeded game, when it may be pimpossible to pick some 2D/3D nodes
#108764 commented on
Jul 25, 2025 • 0 new comments -
scaling node3d containing character3d to <0 causes hang (gpu or system)
#101425 commented on
Jul 25, 2025 • 0 new comments -
Stack underflow on yielding
#39011 commented on
Jul 25, 2025 • 0 new comments -
Search/Replace in Files shortcuts don't work without opened scripts
#64117 commented on
Jul 25, 2025 • 0 new comments -
-w switch is not in effect when opening projects from the project manager
#3070 commented on
Jul 25, 2025 • 0 new comments -
Progress bar incorrectly sets minimum vertical size to 14 when its position is modified from an external node
#40736 commented on
Jul 25, 2025 • 0 new comments -
Duplicating resources and editing them without saving stores incorrect data in them and inspector displays wrong data.
#101738 commented on
Jul 25, 2025 • 0 new comments -
New `@abstract` syntax brеaks my spaghetti code
#108197 commented on
Jul 25, 2025 • 0 new comments -
Android editor: Heavy projects occasionally crashing when playing since 4.4 dev3
#98112 commented on
Jul 25, 2025 • 0 new comments -
Gaps (or Seams) Between Multiple Materials on Mesh
#86170 commented on
Jul 25, 2025 • 0 new comments -
S key for Scaling a 3D model is conflicting with S key for Pausing an animation
#108524 commented on
Jul 25, 2025 • 0 new comments -
SoftBody3D uses outdated skeleton modifications
#108209 commented on
Jul 25, 2025 • 0 new comments -
Metadata names are mangled in inspector.
#82938 commented on
Jul 25, 2025 • 0 new comments -
Using self.free() in a script causes errors in release builds only
#73036 commented on
Jul 25, 2025 • 0 new comments -
Fix StatusIndicator tooltip typo in Create New Node menu
#102010 commented on
Jul 25, 2025 • 0 new comments -
Crash while trying to create D3D12 device when neither D3D12 nor Vulkan are supported
#107562 commented on
Jul 25, 2025 • 0 new comments -
4.5.beta.1: Rightclicking folders in FileSystem makes a blank popup menu if project is made in 4.4
#107804 commented on
Jul 25, 2025 • 0 new comments -
Tileset is corrupting resource paths when .godot directory is deleted
#103747 commented on
Jul 25, 2025 • 0 new comments -
Autocompletion omits parentheses when calling a function in a lambda that's passed as an argument
#108771 commented on
Jul 25, 2025 • 0 new comments -
Label3D/billboard fixed_size attribute ignored in XR project
#108188 commented on
Jul 25, 2025 • 0 new comments -
GUI mouse release inputs get lost if the target node is reparented
#82271 commented on
Jul 25, 2025 • 0 new comments -
GPUParticles3D enabling "Particle Billboard" on draw pass mesh material disables aligning Y to velocity
#84753 commented on
Jul 25, 2025 • 0 new comments -
Issue with editing dictionaries in the inspector in the remote scene tree
#44903 commented on
Jul 25, 2025 • 0 new comments -
Free a node which has a running Tween or an awaited coroutine method will cause Memory leak
#99383 commented on
Jul 25, 2025 • 0 new comments