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Granular Rigid Body Simulation Framework: efficient research tools to simulate non-smooth granular rigid body dynamics.

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GRSFramework

Granular Rigid Body Simulation Framework: efficient research tools to simulate non-smooth granular rigid body dynamics.

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C++ Deps System

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Coloring: Velocity Coloring: Process Domain
Coloring: Random Coloring: Velocity

Chute flow simulation & experiment with 1 million spheres:

  • method: Moreau time-stepping with unilateral contacts and Coulomb friction
  • computed on 384 cores with GRSFSimMPI in 12 h, rendered with GRSFConverter and prman in 24 h.
  • time step: 0.0002 s, friction coefficient: 0.8
  • restitution coefficient: 0.0 (fully inelastic impacts)
  • global contact iterations: 1000